The Assassin's Creed franchise is set to make a comeback this October with Assassin's Creed: Mirage after a three-year break. Taking place in ancient Baghdad during the 9th century, this installment is one of the earliest in the chronological timeline of the series. While the previous game, Assassin's Creed Valhalla, received mixed reactions for its heavy focus on mythology and magic, Mirage aims to bring the series back to its roots. The game promises a smaller-scale adventure, drawing inspiration from the original 2007 game and adopting a back-to-basics approach.
As expected, the parkour mechanics that have become synonymous with the Assassin's Creed series are prominently featured in Assassin's Creed: Mirage. Trailers for the game showcase impressive acrobatics, showcasing the central role that parkour plays in the gameplay. With Ubisoft putting in extensive effort to develop the game prior to its release, it's worth exploring the similarities and differences between the parkour in Mirage and the most recent installment, Valhalla, to understand the evolution of the gameplay.
Assassin's Creed Valhalla's More Realistic Parkour
Assassin's Creed Valhalla introduced a new aspect to the parkour mechanics that previous games did not have: a sense of weight. Unlike past protagonists like Bayek or Ezio who displayed nimble agility, players control muscle-bound Vikings in Valhalla who rely on brute force. Ubisoft incorporated this concept into the gameplay by making Valhalla's main character, Eivor, feel heavier and more sluggish to maneuver. Jumps are less elegant and even running lacks the same speed as in other games. As Mirage originated as DLC for Valhalla and utilizes the same engine, it is evident that Basim moves in a similar manner to Eivor, with a more realistic and weighty sensation compared to previous installments.
Back To Basics in Assassin's Creed Mirage
Assassin's Creed Mirage, set in Baghdad, aims to address the issue of parkour mechanics in Valhalla. Unlike Valhalla's vast open fields and flat terrain, Mirage's map size will be smaller, comparable to Assassin's Creed Unity. This urban-style location, filled with buildings, alleyways, and bustling streets, resembles the earlier games in the franchise. Consequently, Valhalla's slower and more cautious parkour style will be better suited for Mirage's setting. The confined space will encourage players to fully experience the platforming and showcase the parkour animations even more prominently.
Assassin's Creed Mirage is set to release on October 12 for PC, PS4, PS5, Xbox One, and Xbox Series X/S.