Forza Motorsport has been absent for quite some time, with the last release back in 2017 alongside the Xbox One X. In the past six years, we've seen two Forza Horizon games and a new console generation, allowing Turn 10 Studios to reconsider what a modern racing simulation should entail. A crucial aspect of this modernization is the transition to a live service model, transforming Forza Motorsport into an ongoing platform that regularly receives updates and new content, rather than traditional standalone releases. This is why the latest installment is simply titled "Forza Motorsport," without a numbered designation.
Having played a preview build of Forza Motorsport, I not only witnessed the vision of how the game can flourish within this new framework, but also understood why it is necessary. Creative director Chris Esaki explained that this is not merely a reboot; it is a complete reimagining of the entire franchise. While there may be a sequel in the future, it is not part of the current plan. Esaki emphasized the game's agility, with its server-based architecture and the ability to make real-time adjustments such as updating physics parameters and altering content. This required a meticulous approach from the beginning to ensure adaptability.
In contrast to Forza Motorsport 7, which was released during the rise of live service-style game design in the industry, Esaki acknowledged the challenges of trying to update the game monthly, as it was initially built for two-year cycles. Recognizing the need for a more sustainable approach, the development team dedicated a significant amount of resources to revamping the engine in order to facilitate quicker iteration on content and better incorporate player feedback.
So, what does the live service model in Forza Motorsport entail? Esaki clarified that the studio does not plan to implement battle passes or a traditional seasonal structure. Instead, they will release updates that introduce new cars and tracks, seamlessly integrating them into the existing career mode content. They also have the ability to add additional cups, race series, and other multiplayer enhancements through free updates. Furthermore, they can make adjustments to physics and gameplay systems without having to wait for a new installment. While specific details are not disclosed, some of this additional content will be available around the time of the game's launch.
This model is then integrated into the actual gameplay of Forza Motorsport, where the emphasis in its career mode lies on customizing and improving your cars rather than simply collecting them or investing money in high-end parts. It follows the concept of an RPG, or what they call a "car-PG," where individual cars level up as you drive them and earn experience points based on your performance with that specific car on the track. However, the objective is not solely focused on achieving first place.
When I hear the turbocharger of the Subaru STI spool as I accelerate out of a perfect corner, it still provides one of the most satisfying sensations in a racing game. Forza Motorsport utilizes a highly intricate Segment Score system, which uses an internal algorithm to calculate the potential of the exact car you're using, taking into account the upgrades you've installed, and compares it to how quickly you navigate a turn. Each corner and sector of the track is graded on a scale of 1.0 to 10.0, and you earn car experience points accordingly throughout the race. Esaki compared corners and sectors to enemies in an RPG, and that mentality completely shifted my approach to races as I played through the available tracks during the preview. I found myself fully focused on conquering these "enemies" by driving to the best of my abilities, and I used the feedback provided to continuously improve with each lap. This system works effectively due to the constant feedback loop of experience points and a consistent, accurate grading system that informs me in real time whether I am maximizing the performance of my car.
The new Forza Motorsport had a goal of highlighting the player's connection with individual cars. This was achieved by focusing on leveling up cars and developing driving skills. The introduction of the car points system further supports this idea. Instead of the tedious task of earning money to enhance a new car with top-tier aftermarket parts right from the start, car points are earned by performing well with a specific car. These points serve as a pool that can be allocated towards upgrades. This allows for flexibility in swapping between parts, similar to adjusting a build in an RPG to cater to different stats, perks, or abilities. My recent experience playing Armored Core 6 reminded me of how I can reconfigure my mech for specific battles.
For instance, I can use my car points to invest in professional-grade exhaust, intake, and manifold for a track with straightaways, and then easily change those parts to retrieve my car points and invest them in high-quality tires and suspension for a track with tight turns. Alternatively, I can opt for a setup of mid-tier upgrades to strike a balance between engine power and handling performance, optimizing my performance in every race. Therefore, transforming a Nissan 350Z (my vehicle of choice in all racing games) into a high-performance supercar requires time and effort. However, I can still enjoy the benefits of incremental upgrades throughout the process.
The CP system, also known as the new car points system, revolutionizes the way you can swap parts without financial setbacks, just like my experience with my Subaru STI. While these changes may appear small, they greatly alter how I interact with my collection of cars and the races in the Builder's Cup mode, which serves as the single-player career mode. Now, my performance on the track is not solely tied to the amount of money I invest in upgrades within the performance index limitations. The car points system highlights the importance of mastering the intricacies of racing with specific cars. Perhaps not everyone desires this level of depth in their racing games, but for me, it is the refreshing change I have been eagerly anticipating. This game not only encourages me to improve my skills on a detailed level on the track but also fosters a connection with a select few cars that I genuinely wish to continue using.
It is invigorating to be immersed in a racing simulation again. Despite my deep fondness for Gran Turismo 7 released in 2022, I lacked the motivation to continue playing it once I had my fill. Forza Motorsport delivers an enhanced physics model that accurately accounts for the complexities of each car and features a more authentic AI system that closely resembles the behavior of professional drivers. However, due to the limited time I spent with the game, it is challenging to fully explore these aspects. Currently, it is the new gameplay systems and mechanics, along with the foundations of a robust live service model with long-term potential, that captivate me the most.
Based on the initial cutscenes and tutorial, it appears that there will be a wide variety of cars available for racing, including high-end supercars and vintage vehicles. There is even a glimpse of old Formula 1 cars, including a shot of Niki Lauda's iconic Ferrari. We can look forward to discovering more about the game and getting behind the wheel in the near future. The highly anticipated Forza Motorsport will debut on Xbox Series X|S and PC on October 10, 2023.