Unleashing the Magic: The Elder Scrolls 6 Revolutionizes the Mage's Journey!

Unleashing the Magic: The Elder Scrolls 6 Revolutionizes the Mage's Journey!

The Elder Scrolls 6's shift to Hammerfell may concern magic users, but Bethesda has a chance to revamp Skyrim's lackluster magic system with careful and innovative approaches

The vast and diverse continent of Tamriel is home to various ideologies and cultures spread across its different provinces. Each installment of The Elder Scrolls series is set in a distinct province, offering players a deep immersion into the unique culture of that particular location. The upcoming game in the series, The Elder Scrolls 6, is expected to be set in Hammerfell, a shift from the Nord-centered Skyrim to the Redguards of Hammerfell. This change brings forth a notable cultural contrast, including a shared disdain for magic, which may present challenges for players who prefer the mage playstyle.

In comparison to the previous games Morrowind and Oblivion, magic-users in Skyrim have faced significant limitations. Morrowind and Cyrodiil, set in the provinces of Morrowind and Cyrodiil respectively, boasted active Mages Guilds and an inclusive environment for magical practices. In contrast, Skyrim has a long-established history of rejecting magic, with the College of Winterhold being the sole institution available for its study. However, the college is despised by the townsfolk due to the Great Collapse, an event that caused extensive damage to the town and is blamed on the college. While Hammerfell may also have factions that discriminate against magic, it is expected that mages will be more prevalent in The Elder Scrolls 6.

The Elder Scrolls 6's Setting Reflects The Attitudes of Skyrim

Unleashing the Magic: The Elder Scrolls 6 Revolutionizes the Mage's Journey!

In Skyrim, the gameplay reflects a notable lack of trust in the magic system compared to Oblivion and Morrowind. This intentional limitation by the developer results in mages in Skyrim being considerably less powerful than those in Oblivion. This is due to the scarcity of resources available, with only the College serving as a magic hub, and a revamped magic system that greatly restricts the abilities of mages. Unlike in Oblivion, where mages can create their own spells using known effects and cast spells without needing a free hand, Skyrim's mages face limitations on their magical capabilities while wielding weapons simultaneously.

With the setting of The Elder Scrolls 6 transitioning to Hammerfell, players will be introduced to another region in Tamriel that lacks a strong magical culture. In fact, the Redguards of Hammerfell may have an even greater distrust of magic than the Nords. Similar to the Nords, the Redguards have a strong warrior culture and history, which exacerbates their complex relationship with magic due to their unfavorable encounters with the mages of the Aldmeri Dominion. It is unlikely that Hammerfell will have a Mages Guild or a prominent center for magical education, given the prevailing skepticism towards magic in the country.

Bethesda Needs to Be Careful and Creative With its Magic

Unleashing the Magic: The Elder Scrolls 6 Revolutionizes the Mage's Journey!

Hammerfell, a vast country, has the potential to incorporate a magical system that aligns with the lore and culture of its inhabitants. This can be accomplished without involvement from the neighboring communities of Cyrodiil and High Rock. There are indications that Hammerfell acknowledges the Destruction and Restoration Schools of Magic, and although it may not be openly accepted in mainstream society, there could exist an underground group of magic practitioners across the country, similar to the workings of the Dark Brotherhood.

If there were to be a place in Hammerfell where magic can be learned, the system itself should surpass the one in Skyrim, offering a more comprehensive experience. It should include a support system reminiscent of Oblivion and reintroduce the ability for players to create their own spells. Additionally, The Elder Scrolls 6 should also reintroduce spells that serve everyday purposes like lock-picking and increasing carry capacity, as these simple and convenient magical abilities contribute to the appeal of playing as a mage.

It would be extremely disappointing if The Elder Scrolls 6 has a magic system that is either the same or worse than what was in Skyrim, solely due to the setting. This is particularly disheartening considering the extensive development time for each game. The franchise cannot afford to regress in this aspect, and it is imperative for the magic system to be innovative and imaginative if Hammerfell is chosen as the next setting.