There is an enchanting quality to night markets, with their captivating sounds, enticing aromas, and vibrant sights. Meowza Games' latest offering, Mineko's Night Market, allows players to immerse themselves in this magical ambiance as they wander through the various stalls.
In the game, players assume the role of Mineko, a young girl who embarks on a journey of friendship and discovery after relocating to a new place. The narrative revolves around unraveling the secrets of local legends, such as the Sun Cat Nikko, along with numerous other feline companions. While Mineko's Night Market shares similarities with social simulation games like Animal Crossing, its emphasis on storytelling sets it apart from others in its genre. Recently, Game Rant spoke to Brent Kobayashi, co-founder of Meowza, about the cozy and inviting atmosphere of the night market waiting to be explored by players. The following interview has been edited for brevity and clarity.
A: Growing up in Vancouver, Canada, with Japanese-born parents, I was immersed in Japanese culture. The city has a rich history of Japanese immigration, and it boasts the highest population of Japanese residents in Canada. My parents frequently exposed me to Japanese traditions, such as attending the annual Powell Street Festival. Additionally, my co-founder at Meowza Games, Brandi Kobayashi, and I would often visit various markets and craft shows in the city, including the vibrant Richmond Night Market. The joy we experienced at these events, combined with our passion for games, led us to develop the concept for Mineko's Night Market.
Q: For those unfamiliar, could you explain what makes night markets so special?
A: The art style of Mineko's Night Market can be described as vibrant and dynamic. It adds a unique charm and immersive experience to the game, capturing the energetic ambience and captivating essence of a bustling night market.
A: Mineko is a character who embodies a child-like naivety, which is reflected in the art style of Mineko's Night Market. Similar to the hand-painted backgrounds of cartoons like Doraemon, Samurai Jack, and Song of the Sea, as well as the art found in children's books like Mary Blair's, Mineko and the villagers she encounters share a captivating and whimsical charm.
Mineko, a young girl, has just arrived at her new home on a fresh island. Drawing inspiration from my own childhood experiences of moving and adjusting to a new school, I can empathize with Mineko as she navigates this unfamiliar territory, which feels like a whole new world at her age. The essence of Mineko's story revolves around her quest to find her place amidst new faces and surroundings, all while unraveling the mystery of the Sun Cat, Nikko. While many villagers have become preoccupied with the complexities of their own lives, gradually forgetting about the Nikko myth, Mineko takes it upon herself to safeguard Nikko's legacy for those who still believe.
Nikko's design and narrative draw inspiration from various sources. One major influence is the popular Japanese tale called Momotaro, which tells the story of a child born from a giant peach that floated down a river to a couple unable to have children. Additionally, we were fascinated by the ancient tales that spread across Japan during the early Edo period, where stories of yokai (supernatural entities) gained popularity. At that time, cats were often associated with yokai, known as Bakaneko, due to their mysterious behaviors such as stretching in unusual ways, retracting their claws, and moving silently. Cats have always been significant in Japanese mythology. Combining these influences with our own fondness for cats, they became the perfect foundation and central focus of our game.
Q: How many cats are there in the game, and do they draw inspiration from real-life cats?
A: Both Brandi and I have been surrounded by cats throughout our lives and have developed a deep affection for them. Even now, we are inexplicably blessed with regular visits from neighborhood cats on our porch, some of whom seem to play the role of guardians by sitting at our front door, though we are unsure of the reason behind this behavior. As we have grown older, we have unfortunately developed allergies to cats and do not own any ourselves. Therefore, this game was created as a means for us to experience the joy of living in a cat-filled world vicariously.
Q: Could you detail how the four seasons expand upon the various experiences of Mt. Fugu?
A: Please speak specifically about any Japanese influences that played a role in the design of Mt. Fugu.
Is there any essential aspect of Mineko's Night Market gameplay and why?
We decided to incorporate a bartering or negotiating mechanic for the sale of goods at the Night Market during the initial stages of development. This choice was made to capture the authentic experience of an independent creator selling their handmade goods at a local market.
Q: Did you have any gameplay elements that you wanted to include but had to remove?
A: Absolutely! Like any game developer knows, there are always more ideas than time and resources allow. One aspect I was particularly interested in was incorporating ongoing side games into the overall narrative to enhance the world's depth. One of my personal favorites is the Triple Triad game from Final Fantasy 8. Initially, we had plans to introduce a similar concept called the "Boximals League" within the village. Players would be able to collect and battle Boximals, which are adorable plush animals, in a low-stakes game. Winning and losing dolls would contribute to building a comprehensive collection. Although we couldn't incorporate it at this stage, we still adore this idea and may consider exploring it in a future update!
A: Mineko's Night Market differentiates itself from other cozy social sims like Animal Crossing by placing a stronger emphasis on narrative. While we are aficionados of Animal Crossing, we also appreciate games with compelling storylines, and we were delighted to create a game that offers a more conclusive ending. After finishing the story, players can still engage in activities such as completing collections, earning Night Market event trophies, and undertaking quests for other Villagers. However, we also believe in the value of media that provides closure, allowing players to reflect on their experience once it reaches its conclusion.
Q: What are the key things you hope players walk away from Mineko's Night Market with?
A: We also hope that people thoroughly enjoy getting acquainted with the characters and the different aspects of our charmingly crafted world. It is our earnest desire for players to not only appreciate the game's cultural essence, but also recognize the numerous real-world influences that have shaped Mineko's Night Market into what it has become today.
Throughout its development, the game has undergone numerous iterations, experiments, and mechanics that have been introduced and discarded. However, at its core, the game has always revolved around the themes of self-discovery and the importance of friendship. Our ultimate hope is that we have effectively communicated this message to those who truly resonate with it.
Mineko’s Night Market releases for Steam and Switch on September 26 and is coming to PS4, PS5, and Xbox One on October 26.