Overwatch 2 appears to be drawing inspiration from both Battlefield and Call of Duty in its upcoming PvP mode. While the introduction of the Push game mode has received mixed reviews, Blizzard is committed to experimenting with new ideas. As Overwatch 2 is a live service title, the addition of exciting game modes is crucial to keeping players engaged. Fortunately, Season 6 will introduce the Flashpoint game mode, which combines elements from Battlefield's prominent mode and a unique mode from Call of Duty's history.
Overwatch 2’s Flashpoint Seems to Have a Few Similarities to Conquest and War
In the game mode called Conquest in Battlefield, players enter a large map equipped with several neutral flags, typically around five, that need to be captured. The objective is to hold the majority of these flags for a certain period of time in order to win the match. Additionally, players have the ability to regain control of flags that have been captured by the enemy team by maintaining control of a specific area for a designated amount of time. This task, however, is quite challenging as each captured flag serves as a new spawn point for the team in control, allowing them to quickly rejoin the battle and contest any zones they currently hold.
Another game mode, War, was featured in Call of Duty 3 and the predecessor to Treyarch's Black Ops, Call of Duty: World at War. This game mode appears to be similar to what Flashpoint will offer. At the start of the game, only the central point is active, and both teams engage in a battle to gain control of it. Once this point is captured, the opposing team is pushed back to the next point, and the attackers must continue pushing them back in order to secure three consecutive points and emerge victorious.
Players in Flashpoint will engage in battles over zones, similar to Call of Duty's War mode. The objective is to capture three zones before the opponents do, implying that both sides can actively participate in each zone and players will quickly move on to the next point after conquering one. Unlike game modes like Call of Duty's Headquarters, where there is a time gap before the next location appears, in Flashpoint, the next point is already waiting as soon as a point is captured. Flashpoint will feature the two largest maps in Overwatch history, resembling the expansive Conquest maps in Battlefield. It remains uncertain if players will be able to spawn on captured Flashpoints, but the possibility exists given the potential size of the maps. This focus on large maps differentiates Flashpoint from War, where some maps were small and offered only three points for players to fight over.
In Flashpoint, players aim to capture and maintain three points simultaneously, suggesting a total of five points, including one in the center and two pushing towards each team's spawn. This game structure bears resemblance to Call of Duty's War mode, incorporating elements of Battlefield's Conquest with its potential use of five objective points. While the specific rules are yet to be revealed by Blizzard, the current information suggests a fitting comparison.
However, it is important to consider the match size in Overwatch 2. Unlike Battlefield, which accommodates numerous players in a vast play space, Overwatch 2 is a team-focused hero shooter with five players on each side. Despite Blizzard's emphasis on the immense size of Flashpoint's maps, it is crucial that the scale does not become excessive. One concern with the Push mode is the extended time it takes to return from spawn, and this could potentially be an issue in Flashpoint as well. Ideally, Flashpoint would adopt Conquest's flag spawns and map size while maintaining a gameplay experience more akin to Call of Duty's War mode.
Overwatch 2 is available now on PC, PS4, PS5, Switch, Xbox One, and Xbox Series X.
Source: Xbox