Highlights
BioShock 4's setting in a multi-level city in Antarctica has the potential to be a great fit for the game's themes and story.
The usual gameplay mechanics linked to icy environments, such as warming up, sliding, and falling through ice, can often be bothersome and have an impact on the flow of the game. However, by implementing these mechanics strategically - for instance, during intense gameplay sequences - the Antarctic environment can be enhanced without adversely affecting the overall experience.
When looking back on their experience with the BioShock series, fans immediately notice the outstanding qualities of the two primary settings. The debut of BioShock in 2007 introduced Rapture, a setting that left a lasting impact with its remarkable visual design, seamless integration with the game's story and themes, and exceptional level design. Although Columbia, the setting of BioShock Infinite, wasn't as instantly iconic, it came very close.
Naturally, fans have high expectations for the setting of BioShock 4, as it is anticipated to be one of the sequel's greatest highlights. While not officially confirmed, numerous leaks and rumors strongly suggest that BioShock 4 will take place in a multi-level city located in the icy regions of Antarctica. While this setting seems perfect for a BioShock game, there is the potential for certain gameplay challenges that Cloud Chamber, the game's developers, will need to address. They must avoid falling into classic video game tropes in order to ensure an enjoyable exploration experience.
BioShock 4 Can't Make its Setting an Annoyance
BioShock 4 is currently in development with limited official information available. However, notable leaks suggest that the game will take place in Antarctica during the 1960s, mirroring the timeframe of the previous installments in the series. The leaked information suggests that players will navigate through a divided city known as Borealis on the surface and Aurora in the lower level. Each section will have its own social hierarchies and intricate political dynamics.
If these rumors hold true, the Antarctica setting in BioShock 4 appears to align seamlessly with the themes and narrative of its predecessors, showcasing a city teetering on the edge of political disarray. Nevertheless, it is worth considering that this frosty backdrop may not offer the most innovative gameplay experience. Cold settings in video games often rely on common elements like the need for the player-character to stay warm in the freezing environment or the delicate navigation of frozen lakes to avoid breaking the ice. The concept of sliding on ice also comes to mind.
Generally speaking, these classic video game tropes are not necessarily detrimental. In large open-world adventure games like the recent Zelda: Tears of the Kingdom, these tropes are logical and complement the gameplay mechanics, motivating players to utilize the game's extensive range of tools to survive and overcome the environmental challenges. However, although BioShock 4 may have an open-world aspect, incorporating these gameplay elements may not align well with the game's atmosphere and excessive use could greatly impact the sequel's pacing.
If players are consistently required to scavenge the environment for supplies in order to stay warm or if they are forced to traverse most of the map on foot, BioShock 4 could easily become quite frustrating to play. Nevertheless, this does not completely rule out the possibility of implementing these mechanics at some point in BioShock 4. For instance, having to cautiously walk across an icy lake can create an engrossing and intense gameplay sequence if players only encounter it once while being pursued by an enemy. There are numerous aspects about an Antarctic environment that BioShock 4 could potentially mishandle, but with careful consideration from Cloud Chamber, it has the potential to become another distinct location within the series.
BioShock 4 is currently in development.