Highlights
Marvel Snap functions as an enjoyable and enlightening compendium of Marvel personas and mythology, offering players a glimpse into their powers and the importance of various settings.
The Gamma Lab in Marvel Snap is a fascinating place where cards played there transform into Hulks. These Hulks can either be amazing or terrible, depending on the situation in the game.
In Marvel Snap, the High Evolutionary has made Hulk and other cards without abilities more significant. Hulk gains +2 Power for each turn that ends with unused Energy, making them incredibly potent during the final turn if players strategically accumulate Power on them throughout the match. However, this boost does not apply to Hulk cards created by the Gamma Lab, suggesting room for improvement to make them more competitive.
Marvel Snap offers a unique aspect of serving as a supplementary encyclopedia for Marvel enthusiasts. To fully comprehend the game, players require some prior knowledge about the characters and settings it portrays. By playing the game, fans can gain insights into the abilities of various characters and the significance of different locations. For example, Uncle Ben's destruction results in a Spider-Man card, accurately depicting the lore. Additionally, Central Park in Marvel Snap appropriately includes a Squirrel token in each location.
While not every location or character in the game directly corresponds to their source material, such as the Wakandan Embassy only providing +2 Power to players' hands, one particular location stands out for its accurate rendition of the lore. The Gamma Lab faithfully transforms any cards played there into a Hulk after the third turn. This feature can be both fantastic or detrimental, depending on the circumstances and the rest of the match. However, it fails to capitalize on the potential advantage that Hulk cards could offer when combined with a powerful card in players' decks.
Marvel Snap’s Gamma Lab Has an Odd Caveat with High Evolutionary
The Power of Marvel Snap's Hulk used to make him intimidating, but since he didn't have any abilities listed on his card, he was often seen as useless to play on the last turn. However, with the introduction of Marvel Snap's High Evolutionary, Hulk and other ability-less cards have become more useful, as long as players are patient and don't mind having some leftover Energy at the end of their turns.
Now, if players are lucky enough to draw Hulk early in the game, he becomes incredibly powerful, thanks to High Evolutionary's buff. Each time a turn ends with any amount of Energy unused, Hulk's Power increases by +2. This makes him an excellent choice to play on the final turn if players have been able to accumulate Power throughout the match. However, it's important to note that this buff does not apply to Hulk cards generated by Marvel Snap's Gamma Lab location.
Players who include High Evolutionary in their deck should have the opportunity to benefit from the Gamma Lab's creation of Hulk cards. This would allow players to accumulate unused Energy as Power. However, this strategy is not overpowered as opponents can easily disrupt the progress by playing a Shang-Chi. Additionally, the appearance of a Gamma Lab location is not guaranteed.
Nevertheless, it would be highly satisfying for players if they were able to gradually increase the Power of their Hulks each turn, especially when both players have an equal number of Hulks on the Gamma Lab after turn three. Additionally, players could potentially enhance their Hulk's Power with the assistance of Misty Knight. In the meantime, High Evolutionary Hulk players can still perform well as long as they can strengthen him early in the game and preferably utilize Magik to play the Hulk on turn seven, maximizing the use of any remaining Energy.
Marvel Snap is available now on mobile devices and PC.