Temtem developer Crema has announced that monetization and major updates will soon conclude. There are still a couple of patches planned for Temtem in the relatively near future, but those will be the last significant updates as the MMO-lite looks to wind down. Crema will work to ensure Temtem is still playable indefinitely, but fans shouldn't expect any substantial changes after the announced patches.
Despite being one of the best creature-collecting games not named Pokemon, Temtem has failed to catch on in the same way that Palworld has. Still, Temtem has captured the spirit of Pokemon arguably better than any other game in the genre to date. Not to mention, Temtem's various quality-of-life improvements and considerably difficult battles are just a couple of noted features that many Pokemon fans have been asking about for years.
Crema recently shared with the community through an open letter that support for Temtem will gradually decrease. After the release of patches 1.7 and 1.8, major updates will no longer be introduced. Patch 1.7 will bring the usual content fans love, such as a new Season, Tamer Pass, features, and fixes. On the other hand, patch 1.8 will focus more on ensuring the game's longevity. With the arrival of patch 1.7, microtransactions will be phased out. Instead, all monetization elements will be accessible with Feathers, the in-game currency. Any purchased currency will remain valid even after the launch of patch 1.7 in June.
Temtem tamers
Temtem Future Content Overview
1.7: Releases in June
Ending microtransactions
New Season, Tamer Pass, features, and more
1.8: Release date TBD
All previous Tamer Passes will be available along with Premium content
Quality of life changes
New Tamer Matchmaking Rating (TMR)
Adjustments to Luma and Umbra odds
More adjustments and new Arcade Bar to be detailed in the future
Crema aims to ensure that Temtem remains playable for years to come by implementing changes to eliminate the fear of missing out (FOMO). The development team plans to achieve this by making all previous content, including Tamer Passes, available. According to Crema, the cost of maintaining servers is relatively low, which means that one of the most challenging online multiplayer games will continue to be available online rather than transitioning to offline mode.
Interestingly, Crema is looking to tweak the encounter odds of both Luma and Umbras, which are Temtem's newer and rarer creatures. It is not clear what Crema intends to do with these adjustments, as the developer could potentially make these rare creatures either easier or harder to find.
Crema recently announced a new game within the Temtem franchise called Temtem: Swarm. The release date for this roguelike game is not yet confirmed, but it is expected to be out in 2024.
Editor's P/S:
The news of Temtem's impending conclusion is a bittersweet moment for fans of the creature-collecting genre. While it's disappointing to see such a promising game wind down, it's also encouraging to know that Crema is committed to preserving its legacy. The planned patches and quality-of-life improvements will ensure that Temtem remains a playable and enjoyable experience for years to come.
Despite failing to achieve the same level of popularity as Palworld, Temtem has undoubtedly made its mark on the genre. Its innovative gameplay, challenging battles, and excellent quality-of-life features have set a new standard for creature-collecting games. It's a testament to Crema's dedication and passion that they are continuing to support Temtem, even as they embark on new projects.