Starfield Defies Bethesda's Infamous Bug Issues, According to Xbox Head

Starfield Defies Bethesda's Infamous Bug Issues, According to Xbox Head

Xbox's Matt Booty confidently declares that Starfield is the most refined Bethesda game to date, boasting fewer bugs than any previous release

Xbox Game Studios head Matt Booty has expressed confidence that Starfield may be Bethesda's most refined and glitch-free game yet. The much-anticipated RPG game set in space was recently showcased in a 45-minute gameplay overview that has further intensified the excitement of fans. However, Bethesda and Xbox appear to have more in store for the game. According to Todd Howard, Starfield boasts the equivalent of five or six games worth of content, showcasing its highly adaptable base, spaceship customization systems, progression options, and gameplay mechanics. The revealed features paint a picture of an expansive sandbox RPG that stays true to Bethesda Game Studios' signature style, but polishing it all up will be crucial.

Matt Booty, the Head of Microsoft Studios, recently made a bold statement in an interview with Giant Bomb regarding Starfield's launch. He claimed that the game would have the least number of bugs on launch day compared to any other first-party Bethesda game. This news is undoubtedly exciting for fans who have grown tired of the notoriously buggy open-world RPGs that Bethesda is known for. With the game set to release in early September, Booty's statement offers hope that Starfield will be a more polished experience. It's worth noting that this is the first time a first-party Bethesda RPG is being released under Xbox's publishing umbrella, which could mean that the studio has access to more quality assurance resources than ever before. However, if the claims end up not being true on launch day, it could lead to disappointment for fans who have been eagerly anticipating the game.

Bethesda's Todd Howard drew a comparison between Starfield and Red Dead Redemption 2, noting the similar tone of exploration in both games. This bodes well for Starfield, as it suggests that the game won't rely solely on action-packed gameplay, but rather offer a more nuanced and intricate sandbox experience. However, it's important to keep in mind that the console version of Starfield will have a 30 FPS cap, a deliberate choice made by Bethesda to prioritize consistency over unlimited framerates. Players on PC will likely have more options to customize their performance experience.

Starfield releases for PC and Xbox Series X/S on September 6.