Addressing Negative Feedback
Swedish developer Starbreeze Studios, the team behind the poorly received shooter Payday 3, has addressed the negative feedback the title has received, revealing in a new blog post the current progress of its efforts to improve the game. In addition, the company told fans it will reveal more details on how it plans to course-correct in the near future.
payday 3 starbreeze studios fixes plans
Payday 3 has faced a large amount of criticism ever since it launched last September. Among its many perceived issues was the small amount of content it offered players relative to its price, with some critics going so far as to call the Deep Silver-published title as being shallow. Since then, Starbreeze Studios claims it has closely kept its ears to the ground regarding player opinions, and the developer is now set on taking more substantial steps to address Payday 3's shortcomings.
In a recent blog post signed off by Starbreeze Studios Global Brand Director Almir Listo, the company announced that it has put together a team comprised of veteran developers from its communication, community, design, and production departments that will focus on making Payday 3 meet player expectations. Payday 3's recent reviews on Steam are still mostly negative, so it is apparent that Starbreeze Studios has a lot of work to do before it can win back the trust and confidence of its audience.
Devising a Plan for Improvement
The team Starbreeze Studios announced is currently devising a plan on how to improve the game, with this plan and the timeline of when players can expect any changes to occur being set to be revealed in February. Starbreeze Studios claimed it wants to be able to deal with any possible improvements one by one aside from just simply being able to react to opinions. This sentiment could have been influenced by the developer's past attempts to properly tackle issues, such as when it fixed Payday 3's matchmaking problems.
Starbreeze Studios aims to turn the Payday series' latest entry into the heist experience players expect from a sequel. In some regards, Payday 3 already does a lot of things better than Payday 2, so it is completely possible for the former to surpass the latter if Starbreeze Studios continues to work on it.
While Payday 3 was able to recoup its costs within two weeks of its release, it failed to meet the sales expectations of Deep Silver's parent company, Embracer Group. In addition to resulting in a better game experience for players, a turnaround for Payday 3 could help with its disappointing sales performance.
Conclusion
In conclusion, it is evident that Starbreeze Studios is taking the negative feedback about Payday 3 seriously and is actively working to address the game's shortcomings. With a dedicated team and a plan for improvement in the works, players can look forward to a more satisfying heist experience in the future. The upcoming reveal of the improvement plan in February is eagerly anticipated, and it may mark a turning point for the future of Payday 3.