Nvidia has launched the Omniverse Avatar Cloud Engine for Games, which combines various AI-based features and functionalities into a comprehensive gaming AI package. The company's focus on AI sets it apart from its competitors, with its Deep Learning Super Sampling technology leading the way in game upscaling. This technology, powered by Tensor cores, has given Nvidia a significant advantage in ray tracing performance. As one of the first serious forays into AI-based upgrades for video game NPCs, Nvidia is poised to make a major impact in this field.
Nvidia is taking its rendering capabilities to the next level with AI integrations beyond just ray tracing. The Omniverse Avatar Cloud Engine (ACE) for Games technology allows for real-time communication between NPCs and players, complete with proper voiced lines, even for characters without pre-written dialogue. According to Nvidia CEO Jensen Huang, ACE for Games is essentially a large language model that has been adapted for video game integration. By combining natural language understanding, text-to-speech, and facial animation, NPCs can now listen and interact with players in real-time.
Despite facing criticism for the underwhelming performance of some of its RTX 4000 GPUs in 2023, Nvidia remains active and innovative in other areas. ACE has the potential to revolutionize AI interaction in games, but there are several challenges that Nvidia needs to address. The most pressing concern is the ability to run AI integrations in real time, an aspect that Nvidia has not yet clarified. Nevertheless, once ACE for Games gains momentum, it is expected to be a fascinating development. Currently, Nvidia's most impressive AI use case is ray tracing, with Cyberpunk 2077's RT Overdrive mode being a notable example. This achievement is a result of Nvidia's collaboration with developer CD Projekt RED.
's AI-based technology has demonstrated remarkable adaptability, as modders have successfully incorporated it into games that do not natively support such capabilities. One noteworthy instance is a modder's implementation of Nvidia DLSS in Fallout 4, in conjunction with AMD and Intel's upscaling technologies. While it remains to be seen, ACE for Games may also possess similar flexibility.