After the recent 45-minute gameplay showcase, PC gamers were disappointed to learn that Bethesda Game Studios, the developer of Starfield, has partnered with AMD. This partnership is likely to result in Nvidia graphics card users not having access to Deep Learning Super Sampling (DLSS). However, a modder who specializes in unofficial DLSS implementations has announced exciting plans for the game.
One notable issue with Starfield's partnership with AMD is that it has historically disadvantaged Nvidia upscaler implementations. Instead, AMD's less performant FSR and FSR2 upscalers have been favored. In contrast, Nvidia game partnerships typically include all available upscalers, such as DLSS, FSR, and even Intel's latest XeSS solutions. This allows users to choose their preferred upscaler.
According to PureDark, a well-known modder specializing in upscaler implementations and specifically DLSS, they assure us that Starfield will support Nvidia's top-tier upscaler before the game's five-day early access period ends. PureDark has extensive experience in adding DLSS features to games that do not have native support for this upscaler, just like in the case of Jedi: Survivor, another significant partnership with AMD. With PureDark's mods, Nvidia users can not only take advantage of DLSS as a superior alternative to FSR but also potentially enable DLSS 3.0, the frame generation framework based on AI that Nvidia refers to.
However, there are complexities to consider in this situation. PureDark stated that the initial release of the Starfield DLSS mod would specifically include the DLSS 3.0 package. This feature is only compatible with Nvidia's RTX 4000 graphics card generation. Subsequently, PureDark would release the regular DLSS 2.0 upscaler, which can be used with any Nvidia GPU from the RTX 2000 series onwards. PureDark mentioned that they used a similar approach with their Star Wars Jedi: Survivor DLSS mod, so there is precedence for this strategy.
It is worth noting that some games partnered with AMD have actually included Nvidia DLSS on their launch day, such as the recent Spider-Man ports from PlayStation. Considering that Starfield is expected to be a haven for modders, suggesting openness and flexibility, it is possible that Nvidia will still have a place in the mix. However, Bethesda has yet to make a comment on this matter.
Nvidia DLSS has already been adopted by numerous games, establishing itself as the leading upscaler in the market. However, it is important to note that this technology is limited exclusively to Nvidia GPUs. While Starfield appears to heavily rely on the CPU for its performance, evident from the 30 FPS cap on consoles, it remains uncertain whether an upscaler will significantly enhance PC performance. To ascertain the validity of such claims, concrete testing is necessary. The release date for Starfield is scheduled for September 6 on PC and Xbox Series X/S.
Source: Afdian