Highlights
Bethesda releases an update for Redfall that adds a 60 frames per second option, addresses glitches, and improves combat and performance.
The game's initial flawed launch resulted in negative feedback and a decrease in the player base, as many players stopped playing it. While the recent update has made significant improvements, it is unclear whether it will revive interest and attract former players or if the damage has already been irreparable.
Bethesda has finally released an update for Redfall, the highly anticipated vampire co-op shooter, which introduces the long-awaited option of playing at 60 frames per second. This update holds significance as Redfall, developed by Arkane Austin and published as a first-party Xbox game, garnered a considerable amount of hype before its launch. However, the game unfortunately suffered from numerous technical issues, resulting in negative reviews and the loss of many fans.
Initially, Redfall managed to gather a decent player base, but the numbers quickly plummeted as players became disillusioned with its technical flaws. In fact, the game's concurrent player count on Steam recently reached single-digit figures, reflecting the significant decline in popularity. While it remains uncertain whether Redfall can win back its disappointed fans, both Bethesda and Arkane refuse to give up on the game. As evidence of their commitment, the second major update for Redfall is now available for download, containing several noteworthy improvements to enhance the overall gaming experience.
The game's latest update, Redfall, addresses a major complaint from fans by introducing 60 FPS. This update also aims to tackle various glitches and technical issues that have plagued the game since its initial release. Apart from that, players can now utilize stealth takedowns and experience improved combat through increased enemy count in the expansive open world. On paper, this update appears to be a significant one for Redfall. However, whether or not it can successfully win back lapsed players remains uncertain.
Bethesda is not giving up on Redfall, as evidenced by this update. However, the poor state of the game at launch may have already caused irreparable damage. With so many other games available, it is uncertain if this update will be enough to revive the co-op vampire shooter and regain its relevance. If players do give Redfall a second chance, there is a possibility of future content drops to prolong its lifespan. However, fans should not get their hopes up.
While the fate of Redfall is uncertain, Arkane fans can anticipate new titles from the studio. Although Arkane has not officially announced its next project, leaks suggest that Dishonored 3 is actively being developed. Given Arkane's success with the Dishonored franchise, this may be the opportunity for the studio to regain the trust of disappointed fans.
Redfall Update Patch Notes
PERFORMANCE & STABILITY
Enabled Performance Mode on Xbox Series X|S.
Improved PC performance and stability across a wide range of hardware configuration
Addressed several edge-case memory crashes.
Addressed graphical corruption issue with changing resolution with AMD GPUs.
Improved the functionality to reset Game Settings to their default values when using Windowed display on a secondary monitor. Additionally, the anti-aliasing option is now concealed within Video Settings when AMD FSR 2.1 upscaling is activated.
Several enhancements have been implemented to enhance the performance of Hero abilities, weapons, and overall game systems. Numerous adjustments have been made to ensure that Hero abilities are activated correctly, even in the presence of environmental elements such as ladders, death mist, electrocution, and others.
Improvements to player navigation and collision across both Redfall Commons and Burial Point.
USER INTERFACE
Silenced weapons, equipped with silencers or silenced muzzle attachments, now indicate their "silent" state in tooltips. These weapons produce lower levels of noise, reducing the likelihood of alerting nearby enemies.
In the HUD, vault and mantle indicators now appear when there is a surface that can be vaulted over or mantled.
The Mission Briefing Table now better delineates between Main Missions and Optional Missions.
Functional improvements to compass markers and objective search areas to behave more consistently.
Historical Markers now display on the Map in their locked state once players complete the introductory missions in Redfall Commons and Burial Point.
Improved the readability of ammo purchasing.
Added an off-screen indicator when Bribón is downed.
Fixed an issue where objective search areas were blocking fast travel actions while using the Map.
The Text-to-Speech hotkey now displays at all times when active.
Player reporting now shows a loading indicator when submitting.
Clarified the achievement description for Rum Runner.
ACCESSIBILITY
Screen Narration has been improved to update when there is a change in the Multiplayer Lobby state, specifically between Ready and Unready. Additionally, there is now support for narration when the text entry field is open. The narration will update every seven seconds as long as the field remains open.
Narrates "Back" and "Friends" menu controls on all pages of the Settings menu.
Support within the Username input field for the "Add Crossplay Friends" sub-menu.
Improved the User Interface by resolving the problem where players were repeatedly prompted to press the "Enter" key while focusing on the Username input field in the "Add Bethesda.net Friends" sub-menu.
Additionally, enhanced navigation functionality has been added to the Hero Select and System Select menus.
Narrates game invites and friend request notifications.
When selecting a locked difficulty, the screen describes the difficulty type as “Locked”.
When an unlocked difficulty is selected, the screen narrator will announce "Difficulty Selected".
The System tooltip in the Main Menu shows only "System" and will be narrated as "System" in both the Main and System menus.
Improved button and link hover support for both digital and analog inputs. Enhancements in narration when pings are added or removed from the world. Resolved various problems with screen narration in Bethesda.Net modals.
Removed incorrect prompt to "Press Enter" to input email address, username, and/or password when logging in.
Bethesda.net account Help menu now supports proper narration.
Narration Support in the Bethesda.Net Updated Agreement.
Exiting a Multiplayer Lobby now properly reads "Close", instead of "Quit" or "Leave Lobby" when the Friends List is open.
The lobby now has distinct labeling to clearly differentiate between Singleplayer and Multiplayer. Furthermore, a secondary sensory method has been incorporated in the Archive to indicate focus on the scroll bar.
Enhancements have been made to improve photosensitivity in the following scenarios: when firing the Clacker Unrivaled weapon while in ADS and near a red emergency light.
Flashing environment light bloom caused by weapon fire.
Vampire death and disintegration.
Remi’s Cluster Bomb C4 explosions detonating in rapid succession.
Summoning Layla's Lift with other players standing nearby.
GAMEPLAY
Improvements have been made to the default Aim-Assist and Dead Zone tuning, providing players with more options to customize these settings for both Controller and Keyboard/Mouse. Arkane Recommendations: For fans of fast-paced multiplayer FPS games, we suggest trying out the Medium, High, or Linear Input Response Presets as they tend to offer a faster and more responsive overall experience.
If you prefer a slower pace in single player FPS games, consider trying the Default, Low, or Medium Input Response Presets. These presets offer response curves that provide a greater sense of aim precision.
Modifying your Controller Sensitivity from the default value in the Input Response Presets will directly impact the speed at which you turn left or right.
If you increase your Controller Sensitivity, you may want to experiment with Default/Strong/Very Strong Aim Assist Strength and ADS Snap Strength to benefit from additional assistance.
On the other hand, if you decrease your Controller Sensitivity, it is recommended to use Very Weak/Weak/Default Aim Assist Strength and ADS Snap Strength presets to avoid struggling to maintain control over your aim.
Exploring the Input Response Preset setting is an effective starting point to discover optimal controller settings for your needs.
In the Settling In mission, Anna Creelman will replenish the player's ammo for the pistol, shotgun, and assault rifle.
Added new Vampire Nest spawns to Old Town and Sedgewick neighborhoods.
Added a tutorial blade and Archive entry for Psychic Residue.
Remi's C4 no longer remains in the world after exploding.
Various fixes for mission objective persistence.
Added mission dialogue for Fall Like Lightning.
COMBAT
Players can now sneak up and take down unaware Cultists & Bellwether enemies with staked weapons.
Increased open world enemy population and mission encounter balancing.
Added unique open world enemy encounters in Redfall Commons.
Added elements of light or reflective clothing to vampire and human NPCs to aid in visibility during the night.
Increased ammo pickups in areas surrounding the Fire Station to help new players maintain early-game resources.
Enemies now reposition to avoid friendly fire.
Bribón is now guaranteed to shock nearby enemies while using Siren with the Robot Rock skill activated.
Remi will now be alerted when--and where--Bribón is downed.
Fixed several scenarios where enemies could become stuck in an idle state and stop engaging with the player.
Sights and silencer barrels have been updated to improve reticle visibility.
Sights using a green emissive have been tuned so they aren’t as bright at night.
Scale and positioning of magazines has been improved to prevent clipping and other animation issues.
Improved Rook combat behavior in the Black Sun boss arena.
ENVIRONMENT
References to the Burial Point district have been added into the Map, and other locations in the Redfall Commons district.
Improved the lighting presentation in the Black Sun boss arena.
Improved visual fidelity for psychic space butterflies, fog pockets, the Black Sun’s glowing sigil, and various water effects.
MULTIPLAYER
Added visually distinct player indicators and markers for Multiplayer sessions, and unique co-op ping color for each player in the squad.
Improved player ping visibility.
The Light's Out achievement will now be awarded in multiplayer only if the Lost in the Fog mission is active.
Redfall is available now for PC and Xbox Series X.