Liberating hostile alien planets in Helldivers 2 is no easy task. You'll need the help of your friends in co-op and the strategic use of powerful stratagems to ensure success. These stratagems, such as airstrikes, orbital barrages, and sentries, are essential in gaining the upper hand against the Terminids and Automatons on the battlefield.
To enhance the effectiveness of your stratagems in more challenging missions, upgrading your Ship Modules is crucial. This can be accomplished through the Ship Management terminal, conveniently located before the Armory where you can change your titles in Helldivers 2. It's important to invest your hard-earned samples wisely, as you'll need a substantial amount. Below is a detailed list of all Ship Modules in Helldivers 2, along with their functions and the number of samples required for unlocking each one.
How to Unlock All Ship Modules in Helldivers 2
Helldivers 2 Ship Module Effects and Samples Required - How to Unlock All Ship Modules in Helldivers 2
Ship Modules in Helldivers 2 are divided into six categories, each corresponding to a different stratagem. Within each category, there are three levels of upgrades available. When upgrading ship modules, you can start with any category you prefer, but you must unlock the upgrades sequentially.
For instance, if you want to upgrade the Orbital Cannons, you will first need to unlock the level 1 upgrade before moving on to level 2. Skipping directly to level 3 is not possible.
To make the best decision on which ship module to unlock first in Helldivers 2, it is important to consider the increasing cost of samples at each level and the time-consuming process of farming samples.
In order to unlock all Ship Modules in Helldivers 2, you will need a total of 1,380 common (green) samples, 770 rare (orange) samples, and 65 very rare (pink) samples.
You are not going to do that anytime soon. Samples are hard to come by, and the chances of finding every sample on a mission are low. Make it a habit to explore all points of interest on the map to get hold of some samples before extraction.
Samples are shared between all players in a squad, so stop killing your teammates to steal their samples!
Patriotic Administration Center
Ship Module | Description | Common (Green) | Rare (Orange) | Very Rare (Pink) |
---|---|---|---|---|
Donation Access License | Your Support Weapons are deployed with the maximum ammo possible. | 60 | 0 | 0 |
Streamlined Request Process | Your Support Weapon stratagems' cooldowns are reduced by 10 percent. | 80 | 40 | 0 |
Hand Carts | Your Backpack stratagems' cooldowns are reduced by 10 percent. | 80 | 60 | 5 |
Orbital Cannons
Ship Module | Description | Common (Green) | Rare (Orange) | Very Rare (Pink) |
---|---|---|---|---|
Exploding Shrapnel | Your Orbital stratagems do increased damage past the center of explosions. | 100 | 0 | 0 |
More Guns | Your Orbital Barrage stratagems fire one additional time. | 80 | 60 | 0 |
Zero-G Breech Loading | Your Orbital stratagems' cooldowns are reduced by 10 percent. | 80 | 80 | 10 |
Hangar
Ship Module | Description | Common (Green) | Rare (Orange) | Very Rare (Pink) |
---|---|---|---|---|
Liquid-Ventilated Cockpit | Your Eagle stratagems' cooldowns are reduced by 10 percent. | 80 | 0 | 0 |
Pit Crew Hazard Pay | Your Eagle stratagems' rearm times are reduced by 10 percent. | 80 | 40 | 0 |
Expanded Weapons Bay | Your Eagle stratagems can be used one additional time per rearm. | 80 | 80 | 10 |
Bridge
Ship Module | Description | Common (Green) | Rare (Orange) | Very Rare (Pink) |
---|---|---|---|---|
Targeting Software Upgrade | Your mini-map vision range is increased by 50 meters. | 60 | 0 | 0 |
Nuclear Radar | Your Eagle stratagems' rearm times are reduced by 10 percent. | 80 | 40 | 0 |
Power Steering | You can steer better and further while dropping in a Hellpod. | 80 | 80 | 10 |
Engineering Bay
Ship Module | Description | Common (Green) | Rare (Orange) | Very Rare (Pink) |
---|---|---|---|---|
Synthetic Supplementation | Your Sentry, Emplacement, and Resupply stratagems' cooldowns are reduced by 10 percent. | 60 | 10 | 0 |
Advanced Construction | Your Sentry stratagems' health counts are increased by 50 percent. | 80 | 60 | 5 |
Rapid Launch System | Your Emplacement stratagems are deployed instantly. | 80 | 80 | 10 |
Robotics Workshop
Ship Module | Description | Common (Green) | Rare (Orange) | Very Rare (Pink) |
---|---|---|---|---|
Dynamic Tracking | Your Sentry stratagems' deployment times are reduced. | 60 | 20 | 0 |
Shock Absorption Gel | Your Sentry stratagems' ammo counts are increased by 50 percent. | 80 | 40 | 5 |
High-Quality Lubricant | Your Sentries rotate faster to target new enemy targets. | 80 | 80 | 10 |
To maximize your effectiveness in Helldivers 2, it is important to fully upgrade two specific categories of Ship Modules. For instance, the Engineering Bay and Robotics Workshop focus on enhancing your sentries. Additionally, the Bridge and Orbital Cannons collaborate to upgrade your orbitals.
Editor's P/S:
This comprehensive guide to unlocking all Ship Modules in Helldivers 2 provides valuable insights for players seeking to enhance their strategic capabilities. The detailed breakdown of each module's functions and the required samples for unlocking enables strategic planning and prioritization. The emphasis on upgrading specific categories of Ship Modules, such as the Engineering Bay and Robotics Workshop for sentries, and the Bridge and Orbital Cannons for orbitals, highlights the importance of focusing resources on areas that will maximize effectiveness in the challenging alien environments.
The article also acknowledges the scarcity of samples and encourages players to explore points of interest and share samples within their squad. This promotes teamwork and collaboration, which are essential for success in Helldivers 2's cooperative gameplay. By following the guide's recommendations, players can optimize their Ship Modules and gain a significant advantage in liberating hostile alien planets from the relentless Terminids and Automatons.