A discussion among Helldivers 2 players has raised questions about why defeating Terminid nests and Automaton fabricators does not seem to affect the ease or difficulty of the extraction process. Since its launch on February 8, Helldivers 2 has gained immense popularity, surpassing developer Arrowhead Game Studios' expectations and server capacity limits. To meet the demand, Arrowhead released multiple patches to increase server capacity, address crashes, and introduce features like logging out inactive players to save their spots.
While the initial server issues and game errors have been mostly resolved, Arrowhead now has the freedom to focus on creating new content, implementing feature ideas, and making quality of life improvements. Some players have even had a sneak peek at upcoming Helldivers 2 content, such as mech suits and buggy-style vehicles. Despite the game's continued popularity, fans are eager to share new ideas and suggestions to keep the gaming experience fresh.
The Helldivers 2 community on Reddit has come up with a new idea. A user named Ytiria started a discussion about the extraction process in the game and how it can be inconsistent. In Helldivers 2, players must extract off the map after finishing the main mission. However, they must first defend a position against enemy factions like Automaton or Terminid forces for 2 minutes until a dropship can pick them up. Ytiria suggests that to make the extraction more consistent in terms of enemy density, players should clear out more optional Fabricators or Nests during a run. This way, the intensity of the extraction will be lessened.
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The post on Reddit
Helldivers 2 Community Reactions
Many in the community have shown a positive response to the idea. Some feel that it makes sense for clearing nests or fabrication depots to have an impact on the map. This could result in reduced random patrols or a change in the types of enemies encountered during extraction. For instance, one suggestion was that clearing a heavy nest or fabricator could lead to fewer major enemies like chargers appearing, while clearing a smaller nest or fabricator could result in fewer swarms or mobs. However, there are concerns that this change may reduce the excitement for some players who enjoy the challenge of facing overwhelming odds.
Helldivers 2 two soldiers watching aircraft in the sky - While this idea is purely fan driven at the moment, Arrowhead CEO Johan Pilestedt has continued to be active on social media, replying to fans as well as teasing upcoming content and features
Arrowhead CEO Johan Pilestedt has been engaging with fans on social media, responding to their messages and hinting at future updates. Recently, he mentioned the possibility of adding a customization feature in response to a fan's inquiry about changing armor colors in Helldivers 2. While this feature is still in the early stages of discussion and not confirmed yet, it could potentially give players more control over their character's appearance and style.
Editor's P/S:
The Helldivers 2 community's suggestion to link the intensity of the extraction process to the number of Fabricators or Nests cleared during a run is an intriguing idea. It introduces a strategic element that could reward players for completing optional objectives while also making the extraction more consistent and less random. This would enhance the gameplay experience by providing a sense of control over the difficulty of the extraction, allowing players to adjust it to their preferred level of challenge.
Additionally, the potential inclusion of a customization feature for armor colors is an exciting prospect for fans. This feature would allow players to personalize their characters and express their individuality within the game. By giving players more control over their appearance, Arrowhead Game Studios could further enhance the overall player experience and foster a sense of community among Helldivers 2 enthusiasts.