The upcoming update for Diablo IV, scheduled for October 31st, will include two highly requested features: training dummies and a simplified method to reset Paragon Boards. Blizzard has shared the official patch notes for version 1.2.1 in advance, outlining these exciting additions. In response to player feedback noting the frequent need to rework Paragon Points, Blizzard has addressed this concern by introducing a convenient "Refund All" button, allowing for smoother major respecs.
Update 1.2.1 will offer a new feature called the training dummy, allowing data-driven players to test new builds and item interactions without leaving town. Located in a cellar beneath Kyovashad, players can access their stash while using the dummy. The dummy feature allows players to practice on one or a small group of dummies, with the option to modify their strength to simulate normal, elite, or boss-level enemies.
Aside from a few adjustments to Season of Blood-exclusive mechanics, the majority of the update consists of bug fixes. Notably, Blood Wells will now drop more piles of Potent Blood, and additional information tooltips have been added for Vampiric Powers. A minor but helpful change is the reduction of the search area for Whispers that require players to find and defeat a specific monster, saving time for players.
Diablo IV Season 2 is currently underway, featuring an exciting new Vampire-themed storyline and empowering Vampiric Powers for players to obliterate hordes of monsters. Additionally, substantial balance adjustments have been implemented. At BlizzCon on November 3-4, Blizzard will unveil the future plans for Diablo IV. Notably, the developer has already confirmed that the game will receive annual expansions alongside quarterly seasons, so attendees can anticipate news on that front. This will mark the first in-person BlizzCon event since 2019. For a limited time, players can enjoy Diablo IV for free on PC via Battle.net, and the game has also recently become available on Steam.
Diablo IV Update 1.2.1 Patch Notes
GAMEPLAY UPDATES
Paragon Board
A Refund All button has been introduced to the Paragon Boards.
Training Dummy
In response to player feedback, we have introduced a new feature to facilitate the process of rebuilding Paragon Points. This new button enables players to easily perform comprehensive respecs without any hassle. Additionally, as part of the Season of Blood, we have enhanced the amount of Gold income obtained from Whispers.
Players now have the opportunity to test their skills against an invincible opponent—the Training Dummy! Located in an underground chamber within Kyovashad, this training room houses a stash along with the Training Dummy itself. Within the r
Season of Blood
Blood Wells now drop more piles of potent blood, slightly increasing the total average amount dropped.Previous: 1 pile of 45-60 Potent blood
New: 8 piles of 5-9 each
Revised:
Included more details in the tooltips for Vampiric Powers to provide clear information on the increase in their next Rank.
Supplemented the Vampiric Powers upgrade screen with additional information on the required number of Pacts and the activation cost of each power.
Miscellaneous
The search area has been reduced for all Whispers that require the player to locate and eliminate a specific monster.
BUG FIXES
Accessibility
Resolved an issue where the Screen Writer would not fully recognize the Hunter's Acclaim title.
Dungeons and Events
The issue causing progress in the Halls of the Damned dungeon to reset when leaving the area during the Travel to the Sepulchrum objective has been fixed.
The problem in the Whispering Pines dungeon where doors would randomly appear in areas they shouldn't has also been resolved. (What lies behind door number 3? HELL!)
Fixed an issue where the Waves of Darkness event sometimes didn’t reward grim favors.
Gameplay
Fixed an issue where Shrine Buffs would not apply when activated while mounted.
Fixed an issue where Varshan's attacking ability could be interrupted if his path to the central area of the arena was blocked.
Resolved a problem where Temerity's Overheal barrier would only activate when the player was at full health, instead of including any additional healing that would surpass maximum health.
The issue with monsters spawned by Hell Portals in Nightmare Dungeons not scaling their Life correctly to the number of party members has been resolved.
Aridah will no longer become indefinitely idle if staggered within a certain time frame.
Improved the Sorcerer's Ice Shards skill to prevent it from missing shorter targets when cast from elevated areas.
Resolved an issue where players were able to avoid area of effect (AOE) damage while battling The Beast in the Ice by strategically positioning themselves in a specific section of the arena.
Corrected an error that prevented the damage reduction from the Explosive paragon glyph from being triggered by Aspect of Artful Initiative.
Resolved a problem where Aspect of Artful Initiative did not accurately adjust based on Item Power.
Quests
Resolved a bug that prevented players from reviving their party members while affected by Chill.
Quests
Addressed an issue in The Blind Eye quest where progression could be hindered if destructible terrain was destroyed remotely during the Find a Way Out objective.
The Final Straw quest now correctly spawns scorpions even if the quest is abandoned and restarted.
In Jirandai, the issue of certain NPCs disappearing when Helltide was active has been resolved. This fix allows players to turn in specific quests that required interaction with those NPCs in the town.
Thea no longer respawns indefinitely without dropping the item for the Sight to Madness quest, resolving a potential progression block.
Druid players will no longer experience progression blocks on their Class Quest when attempting the Investigate Fainne step alongside other players killing monsters in the same area.
Season of Blood
Addressed a bug that allowed Blood Lure Receptacles to be activated in Local Co-Op play without receiving rewards.
Resolved an issue in Nightmare Dungeons where the Sanguine Pillar in the Sanguine Battery event did not properly adjust its life scale, resulting in enemies easily destroying it.
Fixed an issue where Vampiric Curse could be applied to non-hostile objects.
Fixed an issue where Seeker Caches could drop more than once when a player swapped between different parties.
- Resolved a problem where navigating the Blood Seal menu with the D-Pad on controllers was not functioning correctly when inspecting equipped blood seals.
- Addressed a bug where Hemomancy was being triggered by Evade and non-damaging Skills.
Resolved a problem where switching between keyboard and controller during the process of enhancing Vampiric Powers resulted in the unnecessary usage of Potent Blood without implementing the upgrade.
Resolved a problem where detaching a Pact while in the Vampiric Powers section led to equipment tooltips malfunctioning.
The tooltip no longer suggests that removing a Pact from a damaged item will restore its Durability.
Players can no longer become trapped behind a Seeker's Cache in Hawezar during the Blood Harvest event.
The issue of the Glacial Fissure attack from the Beast in the ice causing damage through walls and outside of the boss area has been resolved.
The problem with the Summons of the Deathless quest's progression being blocked if not all players in the party were alive when starting the Speak to Erys step has been fixed.
Resolved a problem that caused the Magistrate's Notice to become inaccessible during the Blood Money quest if another party member did not have the Quest active.
Addressed a glitch where the affix of Flickerstep would sometimes fail to activate when utilizing Metamorphosis.
The description of the Domination vampiric power has been updated to accurately reflect the effects of Frozen instead of Chill.
Players will now properly receive damage from the Blood Bishop's Flesh Sacks.
The issue where Stored Souls could be depleted by defensive auto-cast Skills like Ice Armor and Frost Nova has been resolved.
Resolving the issue with the Metamorphosis Blood Seal while wearing Oculus resulted in proper renewal of Teleport evade charges.
Resolved a problem wherein exiting the Blood Seal upgrade screen hastily led to the inability to upgrade the Blood Seal again unless the game was restarted.
Addressed an issue where, if the Scroll of Amnesia was left on the ground and the player departed the area, it would fail to go to the Lost Stash.
Fixed a bug where the Sack of Vampiric Torques would incorrectly drop rings instead of amulets.
User Interface and User Experience
Fixed another bug where the Waypoint tooltips on the Map were missing a Stash icon in several towns.
Resolved inconsistency in the display of Achievement progression percentage across all relevant areas.
Resolved malfunction in Inventory sorting during interactions with vendors or crafters.
Fixed an issue where killing a monster with Metamorphosis didn't reward a soul stack.
Fixed an issue where the new item indicator would persist on the Quest tab after the item was used or turned in.
The tooltip for Damage Reduction on armor has been improved to ensure accuracy at higher armor levels.
Social Wheel actions (such as emotes and trade) can now be properly performed while in the Immunity bubble at the end of a Nightmare Dungeon.
The Social Wheel customization tab now functions properly even when multiple players in Local Co-Op try to use it simultaneously.
The tooltips for Aspect of Untimely Death and Berserking now display their bonuses as multiplicative instead of additive.
The completion pop-up for the Missing Pieces quest was fixed to display the correct image.
An issue in the Codex of Power menu was resolved, where the Seasonal Realm filter could mistakenly be active in Eternal Realm games.
- Tooltip for Aspect of Raw Might now correctly shows its multiplicative damage indicator.
- Tooltip for Aspect of Elements now displays the damage type indicator and correctly grants a multiplicative bonus.
Enhanced Fireball's tooltip now accurately specifies that its benefit is not determined by the distance traveled.
The Campfire Buff description has been corrected to display the accurate percentage bonus for experience (Please note: The bonus experience players have been receiving was already working properly).
Miscellaneous
Resolved the problem causing the camera to become disconnected from the player when using a Chaos Scroll after leaving the Fields of Hatred.
Addressed an issue where players were not receiving the Reins of the Bloody Liquid Steed Mount Cosmetic as a reward upon defeating Echo of Lilith.
Players who have already defeated Echo of Lilith will be rewarded retroactively with the Mount after installing Patch 1.2.1. Additionally, an issue with Cinders not resetting at the end of a Helltide has been fixed.
The Cinder cost of the Tortured Gift of Living Steel has been corrected from 280 to 300. It will now require 300 Cinders.
Resolved the problem where riding a Mount without armor would result in the player character appearing to hold invisible reins.
Fixed an issue where the dagger option was not available at the Purveyor of Curiosities for Sorcerers.
Fixed an issue where Uber Unique items were not always dropping at their maximum roll values.
Various performance, stability, and visual improvements.