Cyberpunk 2077 Unveils Patch 202

Cyberpunk 2077 Unveils Patch 202

CD Projekt RED rolls out Cyberpunk 2077's update 202, packed with a multitude of enhancements and an extensive array of bug fixes for an improved gaming experience

Highlights

CD Projekt RED has released update 2.02 for Cyberpunk 2077, addressing bugs and improving the base game and Phantom Liberty expansion.

The update incorporates several enhancements, including the adjustment of vehicle contracts, quest refinements, and other fine-tuning. In their endeavor to revive the game and enhance the player's experience, the studio will soon conclude its support for Cyberpunk 2077 as CDPR shifts its focus towards other projects, such as The Witcher 4.

CD Projekt RED has launched update 2.02 for Cyberpunk 2077, addressing numerous bugs and enhancing the overall gameplay of both the base game and Phantom Liberty expansion. Despite a rocky start and various technical issues, particularly on older PS4 and Xbox One consoles, the studio has remained committed to improving the game. The recent update, version 2.0, marked a significant turning point for Cyberpunk 2077, revamping the police systems, introducing car combat, and revamping the ability trees. The response from fans has been largely positive, prompting the studio to release subsequent smaller updates to further enhance the game. Last week, CDPR provided a sneak peek at the upcoming official patch, highlighting several significant improvements.

Continuing the recent trends, Cyberpunk 2077's Update 2.02 addresses lingering bugs and issues in the game. The patch notes are divided into two parts, with one focusing on specific fixes and enhancements for Phantom Liberty, such as rebalancing the time limits for Vehicle Contracts and implementing various quest improvements and adjustments. Notably, the Run This Town quest has received several fixes to address progression-blocking issues, specifically regarding the decision-making involving a certain NPC.

Moreover, the core Cyberpunk 2077 experience has undergone numerous improvements and fixes, including rebalancing the stats of certain weapons based on player feedback. CDPR has also confirmed various optimizations, performance enhancements, and crash fixes, although specific details regarding these adjustments were not provided.

Cyberpunk 2077 Update 2.02 Patch Notes

Despite CDPR's significant efforts to revive Cyberpunk 2077, the support for this popular open-world game is gradually coming to an end as the studio shifts its focus towards new projects such as The Witcher 4. Last month, CD Projekt RED officially announced the conclusion of Cyberpunk 2077 support after the release of the Phantom Liberty expansion and a few minor updates. Although versions 2.01 and 2.02 have already been released, it remains uncertain how many more updates Cyberpunk 2077 will receive before CDPR completely transitions to other endeavors.

Phantom Liberty-specific

Rebalanced the time limits for Vehicle Contracts.

Various fixes for animations, lighting, scenes, VFX and more.

Fixed collision issues in various locations that could cause players to get stuck.

When beginning a fresh game and jumping directly to Phantom Liberty, quests that were previously marked as finished will now be displayed in the Journal.

Resolved a problem where the Quadra Sport R-7 "Vigilante" was not obtainable for buying on the Autofixer website under certain conditions.

Resolved the problem of roadblocks obstructing access to the Dogtown gates, allowing entry without hindrance.

If, after the encounter with Sasquatch, Sasquatch's Hammer was unintentionally overlooked, it will now be available for purchase at the stadium's black market.

Dex's remains will now appear in the landfill in saved games with the "skip ahead to Phantom Liberty" option chosen.

In saved games with the "skip ahead to Phantom Liberty" option selected, players can now retrieve Jackie's firearms from the altar at El Coyote Cojo.

Resolved the problem on Xbox Series X|S where a placeholder pop-up appeared instead of an error message related to the installation of Phantom Liberty.

Addicted To Chaos - Addressed an issue that caused the quest to become unsolvable if the stash was looted prior to receiving the message containing the code.

Black Steel in the Hour of Chaos - Addressed a bug where the quest could stay active even if failed by not following Songbird's traces.

Firestarter - The stadium security datashard can no longer be disassembled after looting it from Hansen's body, preventing any hindrance in quest progression.

Firestarter - After aligning with Songbird, players will now have the option to acquire the Bald Eagle weapon.

Gig: Roads to Redemption - Addressed a bug where unintentionally opening the door to the weapons factory in the stadium during the Firestarter mission caused disruptions in gig advancement and could potentially trap the player.

Hi Ho Silver Lining - Addressed an issue where the objective "Leave Heavy Hearts" may fail to be marked as complete upon departure from Heavy Hearts.

I've Seen That Face Before - Resolved an issue where the objective "Go to the vantage point" may not receive a complete status after arriving at the vantage point.

Moving Heat - Addressed a problem where players were unable to enter the car due to its failure to appear.

Moving Heat - Resolved an issue where the quest could become stuck at the "Leave with the car" objective, even when players had successfully entered the vehicle and departed the designated area.

Run This Town - Resolved a problem where the Black Sapphire could be rendered inaccessible due to closed shutters if combat in the lobby had been initiated towards the conclusion of You Know My Name.

Run This Town - Resolved a problem where encountering Mr. Hands in Heavy Hearts was impossible as the elevator had been deactivated.

Run This Town - Resolved an issue where the character menu and fast travel would remain inaccessible upon Aguilar's imprint removal.

Run This Town - Rectified a problem in the Journal where it erroneously indicated that completing Gig: Spy in the Jungle was necessary to proceed with the quest, while Gig: Heaviest of Hearts was actually the required course of action.

Somewhat Damaged - Resolved a bug in which Cerberus would not appear until the corridor chase scene if the player discharged a firearm in a particular location near terminal Sierra.

Somewhat Damaged - Eliminated the attribute verification for locked doors in the Observation Room and refined the objective to provide clearer guidance that evading Cerberus is necessary for advancement.

Content

Spider and the Fly - Resolved a bug that prevented the boss fight with the Chimera from initiating.

The Damned - Addressed a bug where the quest objective would vanish after the meeting in The Moth, consequently hindering progression.

- The issue of triggering the police system while driving to the spaceport in "The Killing Moon" has been resolved.

- The problem of the screen turning black after calling the nurse in "Things Done Changed" has been fixed.

Tomorrow Never Knows - Resolved the problem where players who completed Heroes were unable to inquire Misty about the tarot cards.

New Person, Same Old Mistakes - Addressed the issue where the door to Bill's hot dog stand remained closed for certain players on version 2.01.

Quests & Open World

Fixed an issue where the Quadra Type-66 "Wingate" wasn't visible in the Call Vehicle menu after being purchased.

Johnny will not show up anymore when players collect the reward for Trauma Drama before finishing Act 1.

Players can now access the Trauma Team website on V's computer during the Killing in the Name quest.

Fixed an issue in Arroyo where completing the quest while having the Microgenerator cyberware equipped could impede progress if Buck is defeated during the altercation.

Resolved an issue in the gig "We Have Your Wife" where the quest failed to initiate upon entering the designated area.

In Life During Wartime, an issue has been resolved where Panam might fail to get on the motorcycle and ride to the gas station if V got on it first.

In Path of Glory, V will not experience a flatline after entering the Delamain AV.

The Beast in Me - Fixed an issue where it wasn't possible to shoot from the vehicle during the race.

Gameplay

Rebalanced the stats of some weapons based on player feedback.

The Malorian Arms 3516 received a buff. Recoil is easier to handle, even at low stamina, and damage was increased.

Crafting specs for Iconic weapons will now disappear after crafting the item.

Added stats to the tooltip of Monowire that were missing.

Fixed an issue where it was possible to duplicate junk items.

Bullets now deal damage correctly when shooting through glass.

Rewritten version:

Resolved a glitch that allowed players to acquire Tier 5 Skill Shards prematurely and made appropriate adjustments to their prices.

Deactivated the Bait quickhack for enemies positioned at restricted areas, preventing them from straying beyond the designated boundaries.

Improved the functionality of the Data Recycler perk by accurately accounting for RAM reduction perks, preventing the recovery of excess RAM beyond the actual expenditure.

Resolved certain occurrences where pedestrians could pass through vehicles while walking.

Content rephrase:

Addressed a bug where elevators in different quests would sometimes appear on the wrong floor after performing a save/load action while they were moving.

Resolved an issue that caused an incorrect change in V's hand appearance in first-person view when installing or uninstalling arm cyberware.

Giving money to a homeless person will no longer lower your NCPD Wanted Level.

Fixed an issue where cyberware could get downgraded to Tier 1 after updating the game to 2.01.

Fixed skill progression passives.

PC-specific

Improved default graphics settings now automatically choose the appropriate Quick Preset for your hardware, aligning with the latest system recommendations.

Implemented a system to identify and address issues with mismatched or corrupted scripts, often caused by outdated mods or file corruption during updates or installations. Instead of crashing the game, it will display a detailed error message and gracefully exit.

Console-specific

Increased the sav.dat internal buffer size to 15MiB without increasing the overall max save size.

Refactored the saving process to not overwrite a save until we know that the data is valid - this helps prevent save corruption in case there's not enough space for saving.

Miscellaneous

- Numerous optimizations, enhancements for performance, and resolving crashes.

- Resolved an issue where certain achievements or trophies could unlock erroneously when loading a pre-2.0 save on version 2.01, even if the requirements were not met. It is important to remember that this fix will not reset previously unlocked achievements.

Improved vehicle scanning and personal link connection to prevent the improper display of a "Warning - Detected" message instead of the "Completed" status under certain conditions.

Resolved the occurrence of blinking trash while crawling out of the landfill in the Playing for Time mission.

Fixed a misaligned glitch effect on Johnny.

Fixed an issue where NPCs could appear stretched out when affected by explosions or the Savage Sling ability.

The tooltips and interaction prompts for renting apartments on the map were fixed to display the correct prices.

Cross-progression has been blocked from uploading saves that exceed the maximum save size limit on consoles. This was done to prevent crashes and issues when importing these saves.

Remastered the voiceover to improve audio quality in German, Simplified Chinese and Japanese.

Cyberpunk 2077: Phantom Liberty is available for PC, PS5, and Xbox Series X/S.