Diablo 4 players express dissatisfaction with the Vulnerable status effect, believing that the game's itemization would be improved without it. Instead of prioritizing Critical Strike stats, Diablo 4 offers various "buckets" for players to pursue, with Vulnerable Damage being the most significant and crucial one. While Diablo 4's itemization issues extend beyond just the Vulnerable attribute, its impact is felt in other aspects of the game, including player builds.
Currently, all five classes in Diablo 4 greatly benefit from having a bonus to Vulnerable damage. However, not all abilities or builds are capable of consistently applying the Vulnerable status effect to enemies. Sorcerers particularly struggle in this aspect, as Ice spells are the only means of generating Vulnerable for the entire class. This forces even Lighting and Fire-based Sorcerers to heavily rely on Frost Nova for any substantial amount of damage.
The dislike for Vulnerable Damage has become so widespread that TheTrueAlCapwn posted a thread on the Diablo 4 subreddit, receiving overwhelming support for its removal. While Critical Strike and Attack Speed remain valuable in Diablo 4, the advantage they hold over Vulnerable Damage is their universality and their impact on a build beyond simply increasing numbers. In contrast, Vulnerable Damage is often seen as a monotonous statistic that solely determines the effectiveness of one's gear.
A comment by mtv921 suggests a more intriguing approach to Vulnerable Damage, proposing that it should offer unique bonuses for each class in Diablo 4. For example, Sorcerers could gain a high chance of landing Lucky Hits against Vulnerable enemies, Rogues could have enhanced Armor Penetration, and Barbarians could benefit from Damage Reduction or Thorns. In comparison to the innovative elements present in Diablo 4's combat, Vulnerable Damage stands out as lacking and fails to meet the expectations of the community.
Reaper of Souls has embraced diversity, becoming one of its greatest strengths in recent years. Unfortunately, the reliance on Vulnerable Damage has limited the range of skills available to players in Diablo 4 classes. Certain abilities, such as Bone Spear for Necromancer and Puncture for Rogues, overshadow other spells in their respective categories due to their ability to guarantee Vulnerable status on enemies. While the upcoming Season of the Malignant in Diablo 4 may not address these issues, there is hope as the developers have shown a willingness to listen to the community. Feedback from fans may eventually be acknowledged and implemented.
Diablo 4 is playable on PC, PS4, PS5, Xbox One, and Xbox Series X/S.