Content Warning: The following section contains spoilers for Alan Wake 2: Return 7: Summoning. Proceed at your own risk.
Here is what players can expect as they embark on Return 7: Summoning in Alan Wake 2. Please note that major plot points will be revealed, so exercise caution while reading.
Preparation
Before proceeding with this chapter, ensure that you have saved your progress either in the basement or at the new save point located in the room with Casey and Estevez. Next, engage in conversation with both Casey and Estevez. Eventually, Estevez will provide players with a key to access the FBC's information on Cauldron Lake. Return to the holding cell where all the FBC equipment is located.
Thoroughly examine each document within the cell to uncover clues that can be added to the Case Board. Once the evidence is in place, players will have a new profiling option for Tor. After completing this step, go back to Estevez and inquire about the Clicker. This will provide another piece of evidence for the Case Board, which, when placed correctly, will unlock yet another profiling option for Tor. Once this new evidence is added, return to the Case Board and put it in its designated spot. At this stage, players will have a new dialogue option when speaking to Estevez.
At this juncture, players will be alerted regarding the commencement of the game's final phase. It is crucial to save progress before proceeding any further.
Head towards the car and opt for Cauldron Lake to officially initiate the conclusive chapters of Alan Wake 2.
Get to the Lake Shore
Regrettably, the shortcut leading players to the Lake Shore is currently inaccessible. The only choice available is to take the longer and perilous route. While journeying, players will encounter attacks from the Taken. As they have traversed this area before, there will be limited discoveries, unfortunately.
Throughout the path towards Cauldron Lake, a sinister barrier will obstruct the way, requiring it to be eradicated by fire. Prior to engaging with Tor and Odin, it is essential to thoroughly search the nearby provisions to adequately prepare for the ultimate confrontation.
Survive the Summoning
The intensity may not rival the extravagant musical number in Initiation 4: We Sing, but it comes quite close. As players battle against endless waves of Taken, the Old Gods of Asgard take the stage in hopes of rescuing Alan from the Dark Place.
Prepare for a relentless onslaught of Taken foes. Remain agile and evade their attacks with precision. Seek out active flares to replenish your battery supply as you press forward. Persistence is key until a captivating cutscene unfolds, shifting the focus back to Alan.
Enter Parliament Tower
Just as in the previous chapters, make your way into Parliament Tower and enter the apartment. Here begins Initiation 9: Gone. This time, the apartment feels dishearteningly empty. Unfortunately, the door adorned with a spiral cannot be opened; however, it still manages to startle players with its customary jump scare. Proceed into the next room and approach the projector screen. Interact with it to initiate a live-action cutscene that brings this brief chapter to a close, consequently leading into the final battle.
How to Beat Alan
In an unexpected turn of events, players find themselves facing off against a possessed Alan Wake, consumed by the overwhelming power of the Dark Presence. The key to stopping him lies in sealing him away. Similar to the previous encounter, deliver relentless attacks to weaken him and render him vulnerable. Take advantage of his recovery time to carefully align the two strategically placed lights, ensuring they are precisely directed towards the containment cell. This task requires considerable patience, as Alan may attempt to interrupt the process multiple times before completing the alignment. Once both lights are perfectly positioned, swiftly enter the cell to initiate a captivating cutscene.
Talk to Agent Estevez
The story is not yet complete. Players will regain control over Alan and must locate Agent Estevez to speak with her. Accept the offered weapons and also search the adjacent box for additional loot. In order to advance the story, proceed to the tree next to Agent Estevez.
Regrettably, there is no available map for this portion, so players must search for a path diligently. Numerous Taken enemies will be encountered along the way. Ammunition is limited, so it is crucial to make every shot count. Fortunately, the shortcut leading to the parking lot is now accessible. Upon nearing the car, players have only one choice: to embark on the journey to Bright Falls and commence the final chapters of Alan Wake 2.
Editor's P/S
Alan Wake 2: Vengeance Unleashed - Guide through the Shadows is an exciting and thrilling journey that takes players through a perilous ritual to prevent a terrifying tale from becoming reality. Players must explore the Lake Shore, face harrowing challenges, enter Parliament Tower, defeat the enigmatic Alan, and engage with Agent Estevez to unfold an unforgettable narrative.
The game's final phase is particularly intense, as players must battle against endless waves of Taken while the Old Gods of Asgard take the stage in hopes of rescuing Alan from the Dark Place. This relentless onslaught of Taken foes requires players to remain agile and evade their attacks with precision, seeking out active flares to replenish their battery supply as they press forward. The culmination of this chapter leads to a captivating cutscene that shifts the focus back to Alan. In an unexpected turn of events, players find themselves facing off against a possessed Alan Wake, consumed by the overwhelming power of the Dark Presence. The key to stopping him lies in sealing him away, requiring players to deliver relentless attacks to weaken him and render him vulnerable. This challenging battle requires patience and precision, as Alan may attempt to interrupt the process multiple times before completing the alignment.