After a 13-year hiatus, fans eagerly return to Alan Wake 2 to catch up with the renowned novelist. Having been trapped in the Dark Place for all those years, the sequel now takes on the survival horror genre. Alongside the introduction of a new playable character, Saga Anderson, Alan Wake 2 offers a more treacherous and expansive world compared to its predecessor. Players will navigate through larger areas, which at times may be confusing to navigate, yet brimming with side puzzles and hidden secrets to be uncovered.
Saga's chapter, titled "Return 3: Local Girl," proves to be a substantial and engaging chapter, with a plethora of intriguing characters and crucial information that enhances her understanding of the mysteries unfolding in Bright Falls. As Saga follows leads and interacts with the local residents in the Watery region, she stumbles upon peculiar scenes presented as nursery rhymes. One such rhyme can be discovered in the Coffee World amusement park, although players must make progress in the main story before gaining access to it.
Alan Wake 2: Coffee World Nursery Rhyme Location & Solution
In this chapter, players will eventually have the task of completing a spooky parade float display. Upon accomplishing this objective and defeating two hostile local authorities, players might observe that many previously inaccessible areas of the map are now unlocked and ready for exploration. Interestingly, when the water levels subside in the Watery region, a secluded spot within the Coffee World theme park will become accessible.
To access this rhyme, players must first complete the Kalevala Knights Workshop section and finish the float diorama mentioned earlier, followed by the subsequent fight.
To locate it, players need to navigate eastward from the Coffee World Gift Shop, head north of the Percolator ride, and pass through the Fair Trade Zone until reaching the Latte Lagoon. At the far end of a desolate pier, accompanied by forlorn paddle boats, lies an experimental nursery rhyme setup arranged by the Federal Bureau of Control.
Though not as difficult as some other nursery rhymes in the Watery region of Alan Wake 2, this one is still worth checking out, especially for completionists. To solve this riddle, players need to ensure they have collected three specific dolls: Moose, Deer, and Trickster. Once these dolls are in their inventory, players should then place the Deer on the boat drawing, the Moose on the waves, and the Trickster on the jewelry:
Place Deer Doll on the boat.
Place Moose Doll on the waves.
Place the Trickster Doll atop the jewels.
Upon successfully arranging them as described, a paddle boat will gradually approach from the right shore. Upon colliding with the pier's edge, players will be able to acquire a Mr. Drippy charm from its confines. This particular charm can prove highly advantageous during challenging moments, as it amplifies Saga's offensive power against adversaries when her health is depleted.
When encountering challenging situations, players need to exercise caution when traversing the main area of the Fair Trade carnival grounds after the rhyme scene. A group consisting of 2-3 Taken will be lurking among the different booths, ready to launch a surprise attack at any moment.
Once they are either taken down or escaped, players can safely make their way onward, searching for other nursery rhymes in Watery or returning to focus on the main goal back in town.
Editor's P/S
As a Gen Z netizen, I am excited about the release of Alan Wake 2 and eager to explore the new world and characters. The game's survival horror genre is a departure from the original game, and I am curious to see how the developers have implemented it. I am also intrigued by the new playable character, Saga Anderson, and her role in the story.
The Midnight Brew Melody Map nursery rhyme is a great example of the side puzzles and hidden secrets that players can expect to find in Alan Wake 2. The rhyme is not as difficult as some of the others in the Watery region, but it is still worth checking out for completionists. The reward for solving the rhyme, a Mr. Drippy charm, is also very useful, as it amplifies Saga's offensive power against adversaries when her health is depleted.