Highlights
Sequels like Overwatch 2 and Counter-Strike 2 should be expansions, not replacements, for the original games, as erasing games is usually problematic.
The launch of Overwatch 2 and Counter-Strike 2 signaled the discontinuation of the original games, compelling players to embrace the sequels regardless of their preferences. If these sequels prove to be successful, this practice of substituting sequels for the originals might persist, however, it would undermine the essence of the original games and neglect their passionate communities.
Valve has recently made a highly anticipated return with Counter-Strike 2, which marks a departure from their usual release of sequels. Similar to Overwatch 2, Counter-Strike 2 is labeled as a sequel but is essentially a large-scale update. This growing trend of disguising significant updates as sequels raises concern.
While both Overwatch 2 and Counter-Strike 2 have revolutionized their respective games, they have effectively replaced their predecessors. This means that those who wish to revisit the older versions are unable to do so, which is unfortunate. Instead of entirely replacing the originals, these titles should have been true sequels, as eradicating games is typically unfavorable. It is our hope that this pattern ends here, but there is a possibility that other studios may follow suit.
Video Game Sequels Should Not Replace Their Predecessors
The initial excitement surrounding Overwatch 2 has been overshadowed by controversy. The development process resulted in a lack of significant updates for the original game for an extended period, and the launch of Overwatch 2 failed to meet expectations. Many fans are frustrated with the new microtransaction model and find the gameplay less engaging compared to the original title. Furthermore, the original PvE content of Overwatch 2 has been replaced with a new system that heavily relies on microtransactions, which diminishes one of the major appeals of the sequel.
Previously, players had the option to simply continue playing the original game instead of transitioning to the sequel. However, with the release of Overwatch 2, the original game became inaccessible, forcing players to solely rely on the sequel for their Overwatch experience. This elimination of choice is disappointing, especially considering that the original game was highly regarded and influential in its genre.
While Overwatch 2 initially appeared to have a unique release model, Valve decided to adopt a similar approach with Counter-Strike 2. Instead of launching as a standalone sequel, Counter-Strike 2 was introduced as an update to Counter-Strike: Global Offensive. As a result, players who wished to revisit the original game no longer have that option. This decision has sparked controversy within the fanbase.
Sequels are intended to enhance the core concept of their predecessors, not replace them entirely. When they do, they come across as mere rehashes posing as genuine sequels. While this approach may generate excitement among fans, it disrespects the original game and its community. There is no inherent reason why both titles cannot coexist, yet some studios have neglected to explore this possibility.
If Overwatch 2 and Counter-Strike 2 achieve success, it is highly probable that more studios will adopt a similar marketing approach for their sequels. Currently, a number of players are alleging that Call of Duty: Modern Warfare 3 is merely an updated version of Modern Warfare 2; fortunately, this game has not completely replaced its predecessor. It is important that sequels contribute to the expansion of a franchise, rather than replacing the previous installment. Players should not be compelled to play the latest titles, nor should games be eliminated from the market in such a manner. Thus, it is hoped that this trend comes to an end.
Counter-Strike 2 is now accessible for PC users.