Highlights
Open-world games with player-driven economies offer players the freedom to explore and trade in a virtual world, without restrictions imposed by developers.
Games such as RuneScape, Albion Online, Guild Wars 2, and EVE Online boast thriving player-driven economies that present ample opportunities for trading and financial growth. These economies offer players unmatched experiences and challenges, including the emergence of market monopolies and the arduous task of penetrating established markets.
No game is without limitations, including the most beloved and faithfully-followed titles. However, some games offer more freedom than others, particularly open-world games and those with player-controlled economies. Open-world games allow players to freely explore the game world and follow the main storyline at their own pace. On the other hand, games with player-driven economies enable communicative trading, with the value and profitability of in-game goods determined by player-established supply and demand, auctions, and sales.
But what happens when a game combines both of these characteristics? The freedoms for its user base become even greater. Players not only have the freedom to create their own paths in the gameplay, but they also have the opportunity to participate in an unrestricted in-game economy that is not controlled by the game developers. Finding the best open-world games with player-driven economies may seem like searching for a needle in a haystack, but don't be discouraged. There are a few titles out there that merge the financial freedoms of a player-generated economy with the independence of an open-world game experience.
Runescape
RuneScape, an older title, has likely been tried by many MMORPG fans. Despite being from the older generation of open-world MMORPGs, RuneScape has stood the test of time. This game, which is over 20 years old, is renowned for its thrilling adventures of defeating creatures and conquering dungeons. However, RuneScape is not only known for its quests; it also features the Grand Exchange, a virtual trading floor where players can auction almost any collectible item.
In fact, RuneScape's player-driven economy is so well-established that the game's website includes a permanent fixture for the Grand Exchange. Here, users can stay updated on the prices of valuable, expensive, and interesting items.
Albion Online
Albion Online is a popular MMORPG set in a medieval world. It is highly regarded for its cross-platform compatibility, being accessible to iOS, Windows, Android, and Linux users. One of the game's standout features is its fully player-driven economy, where players can sell items they have crafted or looted in order to earn silver. This allows for the collective efforts of guilds, who can pool resources to create and sell new items. However, a potential drawback is the risk of experienced guilds monopolizing the market, potentially overshadowing the offerings of newer players.
Guild Wars 2
In addition to intense combat and epic dragon battles, Guild Wars 2's medieval open-world offers a highly developed player-driven economy. The game's Trading Post, known for its stable interplayer auctioning, has become a popular feature among MMO players. Here, players have full control over setting the prices of their listed items, with minimal interference from the game developers, who only address market irregularities and determine tradeable and non-tradeable items.
The Elder Scrolls Online
Despite some technical distinctions, The Elder Scrolls Online is often not categorized as an open-world game by players who believe that true open-world games have no loading screens. Although ESO does have loading screens, players still have the freedom to explore the world at their own pace.
The economy in this 2014 game is primarily driven by player interactions, with the buying and selling of looted treasures and crafted collectibles being encouraged. However, newer players may find it challenging to establish themselves in ESO's user-generated market.
EVE Online
EVE Online, a mysterious MMO with a dedicated fan base, offers players a wide range of creative opportunities. From its thriving user-generated marketplace to its expansive open-world concept and constantly evolving sandbox game design, players have the freedom to shape their own experiences.
One area where EVE Online truly stands out is its economy. The game's developers have gone above and beyond to create a healthy and balanced market driven by the players. They even brought in an expert economist to ensure the optimal player experience. Whether you have a full inventory of treasures you've looted or crafted, everything in the game, including these items, can be traded for financial gain. Navigating EVE's extensive online economy is made easy for players with the help of its online market data tracker.
DOFUS
DOFUS, an older MMORPG approaching its 20th anniversary, takes players on an adventurous quest to acquire dragon eggs and conquer daring challenges. Setting itself apart from similar games, DOFUS showcases a unique and eccentric art style. However, its economy relies on player interaction and functions similarly to other titles in the genre.
Unlike its counterparts, this lesser-known open-world game also offers a mobile MMORPG version. Its user-generated market is built on trading relationships and the auctioning of goods. To maintain a thriving in-game economy and maximize profits, DOFUS encourages players to sell items directly to one another rather than relying on non-playable characters (NPCs).
ArcheAge
ArcheAge offers players a sprawling open-world sandbox experience where they can explore vast terrains, from plains to snowy passes and churning waters. This MMORPG allows players to engage in various activities such as pillaging, pirating, trading, and brawling. Despite being relatively new compared to other games in the genre, ArcheAge boasts a mature and thriving player-driven economy.
One unique feature of ArcheAge is its implementation of trade routes, enabling players to transport their goods across different territories. However, just like in historical trading routes, players can expect dangers along the way, including encounters with other players who may attempt to steal their loot.
Ultima Online
Ultima Online, one of the oldest PC games still maintained and updated today, is a longstanding open-world fantasy MMORPG with a refined player-driven economy that has been perfected over its 26-year history.
In contrast to other games, Ultima Online's economy operates differently. Instead of a centralized auction house or marketplace, players act as vendors or hire vendor NPCs to sell their goods and engage in direct trade with other players. Succeeding in Ultima Online's economy may require some time investment, such as finding and selling rare items or crafting and marketing unique ones. However, the developers have implemented a balanced and hands-off approach, which significantly increases the likelihood of players achieving success.
World Of Warcraft
World of Warcraft is widely considered one of the most popular MMORPGs currently available. However, opinions on whether it qualifies as a true open-world game vary among players, particularly due to changing views on Blizzard Entertainment's long-term maintenance strategies for WoW.
Despite these divergent opinions, World of Warcraft remains highly regarded for its active player-driven economy. While certain transactions can be conducted with non-playable characters (NPCs), financial success in the game predominantly hinges on player-to-player sales and trading.
No Man’s Sky
No Man's Sky, a visually stunning open-world game, has become increasingly popular after a rocky start. Despite its reliance on player-driven markets, the game's economy also includes interplayer trading in the Galactic Hub Marketplace.
In this unique gaming experience, No Man's Sky operates on its own cryptocurrency called HubCoin. Players can use HubCoin to purchase various in-game items, such as t-shirts, digital collectibles, and exclusive content on platforms like Reddit and Discord. However, HubCoin cannot be converted into real-world currency.