Highlights
According to Saul Gascon, Executive Producer and Head of Hexworks, Lords of the Fallen surpasses other games in its genre by offering an exceptional co-op experience. It provides players with a wide range of choices, formidable bosses, and a profoundly immersive gameplay experience.
The cooperative system in Lords of the Fallen provides uninterrupted exploration and flexibility, solidifying its position as one of the finest and most adaptable co-op designs among Soulslike games. Although he concedes that there is room for enhancement, the current design surpasses that of other titles in the same genre.
Hexworks recently declared that Lords of the Fallen provides a co-op experience that surpasses other games in its genre. Developed by Hexworks and published by CI Games, Lords of the Fallen has solidified its position in the Soulslike RPG category.
Notably, Lords of the Fallen acts as a spiritual successor to a 2014 game with the same title, effectively revitalizing the franchise. This collaborative effort, involving the creative input of over 400 developers, offers players a wide range of choices. This includes three distinct endings and a formidable lineup of 30 challenging bosses, promising diverse and repeatable gameplay experiences. Additionally, Lords of the Fallen impresses with its extensive arsenal, consisting of 194 weapons and shields, as well as 339 armor pieces. It also incorporates 76 spells and catalysts, further enriching the gameplay experience.
In a recent Q&A stream that followed the release of Lords of the Fallen on October 13, Executive Producer and Hexworks head Saul Gascon discussed the game's co-op system in response to feedback from the player community. When asked about potential changes to the co-op experience, Gascon firmly expressed their commitment to preserving the game's core essence, setting it apart from titles like Remnant. He highlighted Hexworks' dedication to enhancing the player experience in line with their vision. A crucial design principle, according to Gascon, was to ensure that the host player's world remains undisturbed by disruptive interference, which is why certain co-op limitations exist.
Gascon proudly highlighted the co-op flexibility of the game, emphasizing the seamless exploration that players can enjoy together without the common restrictions found in other Soulslike games. He also praised the innovative use of the Sanguinarix for resurrection, which adds even more flexibility to the co-op experience. According to Gascon, Lords of the Fallen stands out as having one of the best and most adaptable co-op designs in the realm of Soulslikes. While Gascon acknowledged that there is room for improvement, he asserted that their current design surpasses other titles in the genre.
In a review of Lords of the Fallen, the robust core gameplay and the innovative dual-world mechanic were commended, drawing similarities to games like Elden Ring and Dark Souls. However, the review also pointed out issues such as cramped and confusing level design, a high number of challenging enemies, and occasional unfair enemy tactics. The review did acknowledge Hexworks' ongoing efforts to address and improve these concerns, leaving room for the potential development of a more refined and balanced gaming experience in Lords of the Fallen over time.
Source: Twitch