Hollow Knight: Silksong, the highly anticipated game with no official release date, has kept fans eagerly awaiting its arrival due to its growing scale and secrecy since its initial announcement. Following in the footsteps of its predecessor, Silksong aims to surpass the original Hollow Knight in every aspect. While still maintaining its Metroidvania style, the game has significantly expanded by incorporating RPG elements into its gameplay.
Besides being a Metroidvania game, the first Hollow Knight also had elements of the Soulslike genre. Alongside the intense combat and challenging boss fights reminiscent of the Dark Souls series, players had to engage with NPCs, delve into the lore, and complete quests and side activities to fully experience the vast world of Hallownest. Similar to other RPGs, exploration and storytelling were equally crucial for character and game progression, along with the acquisition of new skills and the customization of builds using Charms. Silksong not only promises to enhance these existing features but also introduces new ones to captivate players even further.
Silksong Introduces A Full-Blown Crafting System
The best Metroidvania games provide players with ample motivation to thoroughly explore their vast maps and search every corner in hopes of uncovering the next crucial upgrade that could unlock new areas. Hollow Knight, in particular, enticed players by hiding Charms throughout Hallownest. Finding these Charms could greatly impact the way players controlled the Knight and approached challenges.
Interestingly, Hollow Knight: Silksong is replacing the Charm system with a fully-realized crafting system. The game introduces two new in-game currencies, Shell Shards and Rosaries, with Shell Shards being essential for crafting and repairing tools. Additionally, players will have the ability to craft their own charms. It is expected that Silksong will strike a balance between the Metroidvania and RPG genres by using crafting recipes and blueprints as the elements that encourage exploration and uncovering the secrets of Pharloom.
Expanding on Hollow Knight's Side Quests
In Hollow Knight, the inclusion of optional side quests provided players with plenty of diversions from the main story. These enjoyable distractions often rewarded the Knight with valuable items or important lore that enhanced their adventure. The DLC expansions for the game further showcased Team Cherry's desire to introduce new RPG systems and elements.
While these optional side quests could be ignored, players who wanted to fully immerse themselves in Hollow Knight's story and gameplay would often engage with them. These additional activities greatly enriched the overall experience. Information released about Silksong confirms that the sequel will not only feature optional side quests once again, but will also expand upon them significantly. These quests will play a larger role in engaging the players and influencing the outcome of Hornet's journey in Pharloom.
To begin, Hornet will possess the ability to engage in conversation with non-playable characters (NPCs) worldwide. This is a significant departure from the traditional concept of a "silent protagonist" often seen in video games. Interestingly, the game may also incorporate a branching dialogue system, allowing players to choose different response options based on the quests they have completed or still need to undertake for specific NPCs.
Concerning the nature of quests players can anticipate in Hollow Knight: Silksong, it has been disclosed that most side quests can be classified into four distinct categories: Gather, Wayfarer, Hunt, and Grand Hunt. These categories align well with common side quest tropes, encompassing activities such as gathering or fetching items, escort missions, and slaying monsters or engaging in optional boss battles. Each biome within the map of Pharloom will include NPCs who can assign quests, and players will be able to monitor their progress on all accepted quests by referring to Notice Boards conveniently placed near the game's Benches and fast-travel locations.
Hollow Knight's Sequel Will Have New Silk-Based Magic and Abilities
The original Hollow Knight game allowed players to control the Knight, who possessed abilities in both void and light magic. These magical powers offered various advantages in combat and movement. These abilities were particularly suited for an aggressive playstyle, relying on bounce and dash moves to quickly attack distant enemies or control crowds. As Hornet is a different but equally important character for players to control in Hollow Knight: Silksong, it only makes sense to introduce her own unique magic abilities that align with her distinct gameplay style.
Therefore, Hollow Knight: Silksong introduces the new Silk abilities for Hornet. These abilities not only provide players with new powers that complement Hornet's vast range of mobility options, but they also serve as the primary methods for healing and leveling up throughout the game.
The Knight's powers of void and light magic in Hollow Knight held significant meaning in the game's lore. Additionally, the emphasis on Silk-based abilities in the sequel, Silksong, is directly linked to its title. While fans eagerly await an official release date for Silksong, there is much to be thrilled about in terms of the game's expansion into the RPG genre. Hollow Knight: Silksong is currently being developed for PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.