Summary
Star Trek: Voyager took inspiration from Star Trek: The Next Generation and used a Q joke as the basis for its seven-year show in the Delta Quadrant.
Voyager delved into the consequences of a marooned starship crew, taking the concept more seriously than the lighthearted approach of Q's antics on TNG. Q abstained from aiding Voyager in their journey back home, aligning with his mischievous and unpredictable nature, and ultimately upholding the essence of the show.
Star Trek: Voyager's pilot episode expanded significantly on a Q joke from Star Trek: The Next Generation. Voyager, the fourth show in the Star Trek franchise and the third from the 1990s era, aired alongside Star Trek: Deep Space Nine from the late 90s to the early 2000s. Similar to other Star Trek shows from that time, Voyager drew inspiration from the rest of the franchise and had crossover episodes with other series. However, what set Voyager apart was its unique premise.
The series was set in the Delta Quadrant, an uncharted region of space where the USS Voyager found itself after being flung there in the pilot episode, "Caretaker". While Star Trek: Deep Space Nine had previously explored the idea of exploring new frontiers of the galaxy with its wormhole to the Beta Quadrant, Voyager took this concept to new heights by delving into the mysteries of the Delta Quadrant. Interestingly, the concept of a starship crew finding themselves in an unfamiliar part of the galaxy was not entirely new for Star Trek, as it had been previously explored in Star Trek: The Next Generation through the character of Q (John de Lancie).
Voyager's Core Premise Is A Q Star Trek TNG Joke
Star Trek: Voyager built upon a concept introduced in Star Trek: The Next Generation, where the character Q would subject the crew to various predicaments for his own amusement. However, Voyager took a more serious approach by using this idea as the foundation for a seven-year show. The executive producer, Michael Piller, along with co-creators Rick Berman and Jeri Taylor, were intrigued by the notion of exploring the struggles faced by a starship crew who lacked the ability to easily return home. Voyager took this concept further than The Next Generation did, stranding the crew even farther away and making their journey back significantly more challenging. This demonstrates how one Star Trek series can build upon the ideas and concepts introduced in another.
Why Q Never Helped Voyager Get Home To Earth
Although predominantly seen on TNG, Q also made guest appearances on Star Trek: Voyager, which led to questions as to why he didn't assist the crew in returning home faster. With his immense powers, Q had the capability to bring Voyager back to the Alpha Quadrant, but the explanation for his inaction actually made sense. Utilizing Q to facilitate their journey home would have undermined the fundamental concept of the show, causing Voyager to lose its distinguishing qualities within the Star Trek franchise. This would have heavily impacted the series, necessitating a plausible explanation for why Q refrained from aiding the crew of Voyager.
Fortunately, Q's distinct characteristics offered an ideal justification for Star Trek: Voyager to employ. Given Q's reputation as a mischievous and self-centered being with an unpredictable personality, it came as no surprise that despite teasing the possibility of returning Captain Janeway and her crew home, he never fulfilled the promise, and Janeway stopped seeking his assistance after their initial interactions. Q's refusal to comply with Janeway's request fell in line with his established persona and allowed Star Trek: Voyager to maintain its captivating premise.