When it comes to video games featuring DC Comics characters, Rocksteady's Batman Arkham Franchise immediately comes to mind with its outstanding work. However, there are many other DC superheroes waiting for their own high-quality gaming releases. Monolith Productions aims to address this with their upcoming Wonder Woman project.
The Wonder Woman project was first announced in 2021 through a short teaser trailer. While not much is known about the game, it is confirmed that the main character will be Wonder Woman and that the game is currently being actively developed. Considering the nature of the character, it is safe to assume that the game will be an action-packed title. Monolith Productions is experienced in creating innovative combat systems, but they should also draw inspiration from Square Enix's successful action game, Final Fantasy 16.
Final Fantasy 16's Real-Time Combat Mechanics
Monolith Productions, known for their expertise in deep combat systems, demonstrated their skills through the critically acclaimed open-world action games Middle Earth: Shadow of Mordor and its sequel, Shadow of War. These games received praise for their sword play mechanics, which were inspired by the free-flow system introduced in the Batman Arkham franchise. However, to fully capture the grandiosity and flashiness of Wonder Woman, a more extravagant approach is required.
Square Enix's Final Fantasy 16 offers a robust combat system that deviates from the turn-based strategy often seen in previous installments of the series. Instead, it builds upon the fast-paced fighting style of Final Fantasy 15, incorporating finesse and flair in greater measure. Drawing inspiration from action-packed series like Devil May Cry and Bayonetta, this system strikes a perfect balance between hack n' slash gameplay and RPG elements, making it an ideal fit for Wonder Woman.
Using Wonder Woman's Powers In Final Fantasy 16's Combat Style
Wonder Woman possesses a diverse range of powers and equipment that she uses to triumph over her adversaries. Including superhuman strength, agility, and the ability to fly, she also wields wrist gauntlets capable of deflecting enemy strikes, a tiara that can be hurled as a projectile, and her renowned lasso of truth. With such an extensive array of tools and skills at her disposal, creating a complex combat system for Wonder Woman wouldn't be a challenging task.
Taking into consideration Final Fantasy 16's combat mechanics, while it predominantly focuses on close-range attacks, it also incorporates the magical spellcasting elements synonymous with the franchise. Many of Wonder Woman's abilities are steeped in the same fantastical and mystical nature, making Final Fantasy 16's combat a fitting choice that strikes a harmonious balance for the beloved DC hero. Notably, Final Fantasy 16 does not include a designated block button, favoring agile maneuvers to evade enemy assaults before countering them. Given Wonder Woman's interactions with colossal mythological creatures, relying on graceful speed rather than sheer strength could prove advantageous.
Final Fantasy 16 incorporates a system called Eikonic Abilities, which allows the protagonist Clive to execute powerful offensive and defensive moves during battle. Similarly, Wonder Woman possesses a vast array of ancient artifacts and weapons, thanks to her upbringing and ties to Greek gods. This enables her to summon Zeus's thunderbolt or harness Hermes' speed to swiftly navigate through enemies. Monolith Productions has limitless possibilities in crafting an exceptional action game around this character, and fans eagerly await the outcome. Currently, Wonder Woman is in the developmental phase.