Parcel Simulator tasks players with defending against improperly-packaged and labeled parcels, allowing them to create their ideal sorting facility in the upcoming Steam release in Q1 2024. As the last line of defense, players hold the fate of many packages in their hands. Following precise instructions is crucial in ensuring correct delivery to the intended recipients.
Taking the concept of factory sims to new heights, Parcel Simulator incorporates mechanics such as barcode scanning, which gradually evolves into a comprehensive facility management game. Game Rant recently interviewed Dan Yates, the developer behind Parcel Simulator, to gain insights into his inspiration for focusing on parcel management and how his experience as a solo developer influenced the game's creation. The following transcript has been edited for clarity and brevity.
A: I'm Dan, a full-time software engineer specializing in web development and building SaaS products. Although my current work doesn't revolve around game development, I have been involved in it as a hobbyist for about five or six years. I began with the Unity game engine and transitioned to Unreal in recent years.
A: Parcel Simulator is a simulation game that focuses on parcel and package inspection. In this game, players are responsible for managing a parcel sorting facility and acting as parcel inspectors. The objective is to inspect and analyze parcels for labeling problems, inconsistencies, damages, illegal items, and other engaging challenges.
In Parcel Sim, you will earn and unlock upgrades and automations that will help you expand and improve your parcel-sorting facility. It's like a sorting warehouse similar to Amazon's. Initially, you will manually handle and inspect packages in a small area. However, as you progress, you will create automated systems and intricate designs to develop a thriving parcel sorting center. This is a high-level overview of the game.
Parcel Simulator is my first commercial project, which I have been working on for approximately six months. I am very excited about it, and the feedback has been positive so far. Although I have created indie games for game jams before, this is my first commercial venture.