Highlights
Armored Core 6 offers a variety of powerful build options for players, including strong weapons like the Zimmerman shotgun that does devastating damage at close range.
The Double Gatling Guns build offers players the option to dual-wield two gatling guns, resulting in enhanced stagger build-up and immense damage against enemies.
The Gunslinger or Cowboy build incorporates the Dual Pistol build, utilizing the enhanced Duckett weapons for effective stagger damage and mid-range pressure. However, players might face challenges when confronting bosses with stronger shields.
In Armored Core 6, players are tasked with building their own ACs and piloting them in various missions, the Arena, or against other players. By completing missions, players can acquire a wide range of parts to assemble their ACs, allowing them to discover which parts best suit their play style.
Amongst the plethora of weapons available, which ones stand out as the most overpowered and enjoyable to use on an AC? Armored Core 6 presents players with a diverse selection of potent build options, ranging from double shotguns and machine guns to melee-focused setups. However, it's worth noting that certain builds possess more overpowering capabilities compared to others.
The playstyles of the following AC builds are dictated by the weapons each mech is equipped with.
5 Double Zimmerman
Specs
R-Arm Unit | SG-027 Zimmerman |
---|---|
L-Arm Unit | SG-027 Zimmerman |
R-Back Unit | Songbirds |
L-Back Unit | VE-67LLA |
Head | HC-2000/BC Shade Eye |
Core | VE-40A |
Arms | VP-46D |
Legs | RC-2000 Spring Chicken |
Booster | BST-G2/P06SPD |
FCS | FC-008 Talbot |
Generator | IA-C01G: Aorta |
Expansion | Pulse Armor |
The Zimmerman shotgun stands out as a formidable weapon within Armored Core 6 due to its remarkable strength. Its devastating firepower particularly shines in close combat engagements, effectively staggering formidable bosses during Missions and providing an advantage against player-controlled ACs in PVP. Utilizing dual shotguns necessitates adapting to a more close-quarters playstyle, but those who master this build will be handsomely rewarded.
4 Double Gatling Guns
Using double Zimmerman shotguns greatly enhances the rate at which enemies become staggered. Simply by approaching and unleashing both Zimmerman shotguns upon their adversary, players can successfully stagger their targets. This then presents the opportunity to either utilize the powerful Songbirds shot or follow up with a melee strike from the formidable Laser Lance.
Specs
R-Arm Unit | DF-GA-08 Hu-Ben |
---|---|
L-Arm Unit | DF-GA-08 Hu-Ben |
R-Back Unit | Songbirds |
L-Back Unit | Songbirds |
Head | VP-44D |
Core | DF-BD-08 Tiang-Qiang |
Arms | Nachteiher/46E |
Legs | EL-TL-11 Fortaleza |
Booster | Internal Booster |
FCS | FC-008 Talbot |
Generator | IA-C01G: Aorta |
Expansion | Pulse Armor |
For players seeking the exhilaration of wielding two gatling guns during a mechanized battle, this Dual Gatling gun build serves as an ideal point of entry. Both Arms are equipped with Gatling Guns while the Back Units consist of Songbirds: skillful bullet streaming ensures that the Gatling Guns escalate the target's stagger meter significantly. Once the opponent is staggered, the devastating impact unleashed by dual Songbirds inflicts colossal damage.
3 Gunslinger
Since carrying two Gatling Guns is impractical for most bipedal legs, choosing the Fortaleza Treads is the ideal solution. These treads provide the necessary speed and agility for the AC to swiftly maneuver and pass by its target. Additionally, they enable the AC to forcefully collide with the enemy, causing even more disruption and increasing the chances of staggering them.
Specs
R-Arm Unit | HG-004 Duckett |
---|---|
L-Arm Unit | HG-004 Duckett |
R-Back Unit | Songbirds |
L-Back Unit | Earshot |
Head | HD-033M Verrill |
Core | EL-PC-00 Alba |
Arms | Nachteiher/46E |
Legs | 06-041 Mind Alpha |
Booster | Alula/21E |
FCS | FC-008 Talbot |
Generator | IA-C01G: Aorta |
Expansion | Pulse Armor |
Kinetic Weapons received a significant buff in the recent patch by FromSoftware, resulting in certain builds becoming overpowering. One noteworthy example is the Dual Pistol builds, which are commonly referred to as the Gunslinger or Cowboy build. The Duckett now excels in delivering impactful stagger damage and applying mid-range pressure. Once the enemy is staggered, the Songbirds or Earshot pistols prove to be highly effective in dealing substantial amounts of Direct Damage. However, it is important to note that in the later Missions, bosses tend to possess tougher shields, posing a challenge for players using this build. Therefore, they may need to rely on alternative weapons during these encounters.
2 Lance-Bunker
In contrast to the Zimmerman shotguns, the Ducketts offer a larger ammunition capacity per clip. However, players must familiarize themselves with its firing rate in order to effectively utilize this weapon. Adopting this particular build necessitates maintaining a high level of mobility while continuously bombarding adversaries across the battlefield.
Specs
R-Arm Unit | SG-027 Zimmerman |
---|---|
L-Arm Unit | VE-67LLA |
R-Back Unit | Earshot |
L-Back Unit | PB-033M Ashmead |
Head | HC-2000/BC Shade Eye |
Core | Nachteiher/40E |
Arms | AA-J-123 Basho |
Legs | 06-041 Mind Alpha |
Booster | Alula/21E |
FCS | FC-006 Abbot |
Generator | IA-C01G: Aorta |
Expansion | Pulse Armor |
For gamers seeking a heightened level of difficulty paired with satisfying rewards, opting for a melee AC presents an ideal choice. This particular build incorporates the Laser Lance and Pile Bunker into its arsenal, which synergize flawlessly. By utilizing the Laser Lance to maneuver up close to opponents, players can then unleash devastating amounts of damage with the Pile Bunker, particularly when utilizing its charged attack.
To guarantee a successful connection of the Pile Bunker's charge attack, players should utilize a Zimmerman shotgun immediately after the Laser Lance strikes. Once the opponent is destabilized, an opportunity arises for players to unleash a potent attack by charging the Pile Bunker, or alternatively, they can opt to employ the Earshot for enhanced Direct Damage.
1 Double Laser Pistols
Specs
R-Arm Unit | VP-66LH |
---|---|
L-Arm Unit | VP-66LH |
R-Back Unit | VP-60LCD |
L-Back Unit | MA-E-211 Sampu |
Head | HD-033M Verrill |
Core | IA-C01C: Ephemera |
Arms | Nachteiher/46E |
Legs | IA-C01L: Ephemera |
Booster | BST-G2/P06SPD |
FCS | VE-21A |
Generator | VE-20C |
Expansion | Pulse Armor |
The Dual Laser Pistols, a modification of the Cowboy build, combine the reliable damage and long reach of Laser Weapons with the rapid maneuverability of the traditional Kinetic Handgun firearms. The VP-66LH model boasts satisfactory range, a commendable firing rate, and an ample ammunition capacity, guaranteeing proficient players can consistently land accurate shots on their adversaries during intense clashes.
One advantage of Laser Weapons is their ability to be charged. Each Laser Handgun can be charged individually, and when unleashed on a target, the charged attack can significantly deplete the opponent's AP. The VP-60LCD provides increased Laser damage at an impressive range, while the Sampu burst handgun serves as a backup when the Laser Handgun is undergoing cooldown. However, effectively utilizing Laser Weapons requires players of Armored Core 6 to carefully manage their AC's energy during combat. This highly anticipated game is now accessible on PC, PS4, PS5, Xbox One, and Xbox Series X/S platforms.