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Retro Studios, renowned for their acclaimed Metroid Prime series, made an endeavor to develop a Wii-exclusive game inspired by Valve's iconic Portal. However, the project did not come to fruition as it encountered hurdles stemming from diverse factors.
The game prototype, named Adept, utilized the engine from Metroid Prime 3 and incorporated a cylinder mechanism reminiscent of Portal, albeit with unrestricted usage. These cylinders were instrumental in puzzle-solving and object manipulation.
Despite the unsuccessful pitch, Retro Studios granted the programmer, Paul Tozour, permission to carry on with the development of Adept as a Nintendo DS game, even though he harbored doubts about its compatibility with that platform.
Details have surfaced online regarding a Wii game that was in development at Retro Studios. According to these details, the game was said to be reminiscent of Valve's popular game, Portal. Retro Studios is well-known for their work on the Metroid Prime series, but they have also ventured into creating other games for Nintendo, such as Mario Kart 7 and Donkey Kong Country Returns. Despite their successful projects, Retro Studios has also pitched several game ideas to Nintendo that did not come to fruition, including Zelda spin-offs like the tactical strategy RPG, Heroes of Hyrule.
Around 2008, Retro Studios was on a roll with the release of Metroid Prime 3, the final installment in the Metroid Prime trilogy at that time. This game showcased the console's capabilities, specifically its motion controls, which are still highly regarded today. Following the success of Metroid Prime 3, the developer began experimenting with a new game called Adept, utilizing the engine from Prime 3. Adept shared similarities with Valve's Portal.
This information was recently shared in a video by DidYouKnowGaming, providing viewers with a glimpse of prototype footage for Adept. The game bears a striking resemblance to Portal in terms of its appearance and gameplay mechanics, particularly with the use of cylindrical objects. However, unlike Portal, players have an infinite number of cylinders at their disposal. These cylinders serve multiple purposes, such as launching projectiles, enabling teleportation, and exerting an upward force on objects. Solving puzzles is one potential application for these cylinders, as players can propel objects to specific locations. Additionally, the game features fire and ice cylinders that can shoot elemental projectiles alongside the standard ones.
The programmer of Metroid Prime 2 and 3, Paul Tozour, created this prototype. He successfully pitched the game to Nintendo's higher-ups in Japan and Retro Studios' producer, Kensuke Tanabe. However, various factors, such as Tanabe's lack of understanding about Portal and Tozour's failed attempt to get him to play it, resulted in the pitch not being accepted. Tozour took the blame for this outcome.
Following the setback, Retro Studios' executives allowed Tozour to continue working on Adept if he converted it into a Nintendo DS game. Despite this opportunity, Tozour was skeptical about Adept's suitability for the DS platform. The video also provides further development details, including Retro Studios' past pitches to Nintendo, such as a Nintendo DS exclusive game called The Blob and additional information about Project X.
The Wii was introduced during the seventh generation and aimed to rival the Xbox 360 and PS3, which were highly sought after at that time. With its innovative motion controls and an exceptional collection of games, Nintendo's console quickly gained immense popularity among consumers.
Brand NintendoOriginal Release Date November 9, 2006Hardware Versions WiiOriginal MSRP (USD) $249.99, €249.99, £179.99Weight 2.6 lbs
Editor's P/S
As a passionate fan of video games and Nintendo, I find the unrealized potential of a Portal-inspired game on the Nintendo Wii intriguing. The concept of Adept, a game that incorporates the iconic cylinder mechanism from Portal with unrestricted usage, presents an exciting prospect for puzzle-solving and object manipulation. It is unfortunate that the project did not come to fruition, as it could have been a groundbreaking title that pushed the boundaries of the Wii's capabilities.
Despite the setback, the fact that Retro Studios granted Paul Tozour the opportunity to continue working on Adept as a Nintendo DS game demonstrates the company's commitment to fostering creativity and innovation among its developers. Tozour's dedication to the project, even when faced with doubts about its suitability for the DS platform, is commendable and showcases the passion and determination that drives the gaming industry.