Unleashing Infinite Possibilities: No Man's Sky Unveils Monumental Update 44

Unleashing Infinite Possibilities: No Man's Sky Unveils Monumental Update 44

Hello Games has delighted No Man's Sky fans with another substantial free update, version 44 This exciting release introduces new features such as Autophage, Monoliths, Wonder Projector, Capes, Multi-tool Decommissioning, and much more Enhancements to UI, space combat, rendering, and performance have also been included Get ready for an enhanced gaming experience with this impressive update!

Highlights

The No Man's Sky 4.4 "Echoes" update introduces the Autophage, a new race of mechanical constructs with a unique language and customizations for players to discover and earn.

The update also introduces the Voyagers expedition, which enables players to explore the universe and acquire exclusive rewards for their character and base.

Furthermore, players now have the option to decommission multi-tools at the Space Anomaly, receiving upgrades and resources in exchange. This enhances flexibility and offers more customization opportunities.

No Man's Sky's latest update, version 4.4, brings an exciting and new adventure for players. This highly anticipated update shows a significant transformation from its initial launch in 2016, which was met with a notorious and disastrous reception. Despite the difficult journey that the development and release of No Man's Sky has been, developer Hello Games has put in immense effort to redeem itself.

Just a week after teasing a new update in a video commemorating the game's 7th anniversary, the 4.4 version is now available. The video showcased the remarkable progress that No Man's Sky has made, highlighting the impressive improvements and innovations introduced in each previous update. Towards the end of the video, the name "Echoes" was revealed as the title for the latest released update.

No Man's Sky 4.4 "Echoes" has been released, bringing a host of exciting additions, improvements, fixes, and tweaks. One notable addition is the Autophage, a race of mechanical beings with their own unique language for players to learn. Players can also earn various customizations and experiment with them, as well as embark on a quest line that delves into the deep truths of the universe. The update also introduces a highly anticipated feature – a customizable two-handed Voltaic Staff multi-tool that can be obtained by completing the Autophage mission. Additionally, players can now "decommission" their multi-tools at the Space Anomaly and be rewarded with upgrades and resources.

While the introduction of the Autophage race will surely captivate many players, there is much more to enjoy in the "Echoes" update. Players can look forward to a new expedition called "Voyagers," which will take them on a cosmic journey, granting unique rewards for their character and base. No Man's Sky is renowned as one of the top sandbox games for creative gamers, and the expedition rewards often include desirable customizations like base parts, posters, and cosmetics.

No Man's Sky Update 4.4 Patch Notes

: Appreciating No Man's Sky's continuous updates for the past 7 years, some may ponder about when they will come to an end. However, it is wise to cherish the tremendous support the game has received so far. Hopefully, Hello Games will provide ample notice to its players before shifting focus to other projects. Currently, there is scant evidence indicating that this transition will occur in the near future.

THE AUTOPHAGE

A mysterious new race of mechanical constructs, the Autophage, now await discovery at hidden sites all across the galaxy.

Explore the depths of an immersive story-driven quest, delving into the enigmatic mysteries of the Convergence, Atlas, and the profound realities of the cosmos.

Successfully undertake this monumental task to acquire your very own Voltaic Staff: an innovative Multi-Tool boasting an exclusive array of animations.

The Autophage are categorized as a separate faction in your Journey Milestones, complete with related medals and missions.

Autophage can be found lurking at various planetary locations across multiple worlds. Unlock the necessary technology and your scanner will unveil their concealed camps.

The Autophage have their own unique language to learn, with hundreds of words to collect and catalogue.

Improve your standing among these mechanical beings to earn exclusive new player titles.

Travellers who have a positive reputation among the constructs can embark on a fresh set of procedurally generated missions for each Autophage. By doing so, they can earn reputation, discover new words, receive exclusive rewards, and more.

Furthermore, we have introduced an extensive array of Autophage customization choices. By assisting the Autophage and earning Void Motes, travellers can unlock these new customization options at any construct camp.

The Autophage provides access to cutting-edge Exosuit technologies that are generated through a procedural process. Moreover, players can acquire various cloth-based customization options such as drapes, hoods, and face masks. These new additions can be seamlessly combined with existing customization setups, offering a limitless range of fresh appearances.

Once of sufficient standing, Travellers can earn and select from a huge array of parts and assemble their very own customised staff Multi-Tool.

MONOLITHS

By familiarizing themselves with the Autophage, players can explore hidden secrets at Korvax monolith sites. By infusing these artifacts with Atlantideum, new narratives and knowledge about the histories of the Korvax and the Constructs are unveiled.

Furthermore, these sites offer the opportunity to acquire an exceptional and scarce class of Atlantid Multi-Tool. These state-of-the-art tools can be obtained by trading nanites.

Characterized by their distinct appearance and superior performance, these Multi-Tools are also equipped with a groundbreaking feature known as the Runic Lens. This innovative technology combines the functionalities of a mining beam and a cloaking device.

WONDER PROJECTOR

A new base part, the Wonder Projector, has been added. Research this part aboard the Space Anomaly.

This holographic device can be used to decorate your base with 3D projections of your favourite discoveries.

CAPES

Nintendo Switch players can now equip capes. Those who would have obtained a cape from a previous Expedition have had their saved data updated accordingly and have received the capes they were eligible to redeem.

All players using a Vy’keen appearance may now equip capes.

MULTI-TOOL DECOMMISSIONING

Visit the Space Anomaly to use the new Multi-Tool salvage station.

Multi-Tools can now be broken down into valuable scrap, freeing up slots and earning upgrades and other resources.

QUALITY OF LIFE & UI

An upgraded version of the Personal Refiner has been added, available to research aboard the Space Anomaly.

This advanced refining unit enables players to merge various substances while being mobile, granting access to more intricate recipes.

Several new refining recipes, such as basalt and runaway mould, have been incorporated.

The flow for creating and assigning Custom Wonders has been refined for speed and clarity.

Wonders relating to planets will now show the Portal glyphs among the planet details in the popup.

The camera framing of interactions with Vy’keen NPCs has been improved.

NPCs now exhibit a greater variation in bodyshape and height.

The colorblind filters on the Galaxy Map have been enhanced for better legibility. Readouts now display distance-based units instead of time-based units when starships are stationary or moving backwards.

Pirates will no longer attack the player while the player is engaged in an interaction.

When missions require players to use the galaxy map, they will now be notified with the galaxy map notification icon when the map is available.

- Resolved an obstacle that hindered the functionality of adaptive trigger support when utilizing a DualSense controller on a PC.

- Players can now extensively personalize their difficulty settings upon joining another player with a fresh save file.

Improved the legibility of Traveller grave interactions while playing VR in high resolutions.

Corrected the placement of the shop interface when playing VR in high resolutions.

Resolved UI positioning problem of interacting with different crates and containers when playing VR at high resolutions.

Resolved inclusion of irrelevant VR options in the VR options menus.

Resolved an issue where the suggestions for closing certain UI elements were displaying incorrect buttons when Move controllers were used.

Resolved an issue where the heading "GENERAL" appeared in lowercase on the controls options page.

Addressed a bug where frigate captains mistakenly assumed their frigate had already been hired when interacting with the player.

Resolved a bug where a few NPCs were incorrectly assigned the wrong title on certain UI screens.

Resolved a problem where the "Target Locked" text on the starship targeting screen would get truncated on the Nintendo Switch platform.

Addressed a bug that resulted in a distorted icon being displayed in certain popups during gameplay on PSVR2.

Fixed a number of miscellaneous text issues.

SPACE COMBAT

Players now have the ability to adjust the power modes of their starship, allowing them to switch between a balanced configuration and a setup that emphasizes weapons, shields, or engine systems.

All capital ships are now equipped with robust shielding systems, providing them with enhanced protection against potential pirate attacks.

We have introduced a customized user interface (UI) to enhance the experience of engaging in battles with capital ships. This UI allows for more efficient monitoring of the shield and hull integrity of these ships.

Furthermore, we have made all capital ships fully destructible. This not only provides the satisfaction of eliminating their cargo pods, but also offers additional rewards.

Rewriting for better clarity and conciseness:

Causing damage to the freighter's main hull by destroying cargo pods has been addressed. Players can no longer destroy small freighters without alerting the civilian fleet.

Revamped the functionality that enabled recruitable frigates from reaching out to the player at unsuitable moments, like during landing or amid space combat.

Enhanced the system to prevent the starship from automatically applying brakes when flying in close proximity to a freighter during space combat.

Addressed an issue that may hinder players from successfully landing in space combat when utilizing the Auto-Follow setting.

Resolved an issue where players could experience a decrease in standing if an AI pirate destroyed a civilian ship in their vicinity.

During space combat, the final weapon you possess will always remain intact, completely impervious to any incoming fire. Moreover, no amount of damage caused to the starship's combat-based technology will render it defenseless, guaranteeing that rockets will continue to serve as your sole operative weaponry.

OUTLAW FACTION

Outlaws are now listed as a faction alongside the various guilds, as part of the Journey and Catalogue pages.

A range of earnable medals have been added for the Outlaw faction.

Outlaw medals and standing will now earn a range of exclusive player titles.

Missions have been added to provide guidance for players wishing to improve their standing with these pirates.

Raiding civilian fleets will now improve your standing among the Outlaws.

RENDERING & PERFORMANCE

Nintendo Switch now incorporates an enhanced version of AMD FidelityFX Super Resolution 2.0 technology, ensuring superior image quality and heightened frame rates.

The inclusion of Dynamic Resolution Scaling to the Nintendo Switch enables games to sustain a seamless frame rate regardless of the circumstance.

PSVR2 now includes support for foveated rendering, a technology that utilizes eye-tracking to concentrate rendering resources on the focal point of your vision. This enhances the sharpness and visual appeal of the specific details you are currently focusing on.

A number of significant rendering optimisations have been introduced for VR on all platforms.

Creature navigation has been optimised on all platforms.

A number of significant systemic optimisations have been introduced for all platforms.

Introduced a number of memory-usage optimisations for PS4.

Introduced a significant number of memory-usage optimisations for Nintendo Switch.

Introduced a number of systemic memory-usage optimisations for all platforms.

Introduced a significant optimisation for sky rendering on Nintendo Switch.

Improved the quality of sky rendering on Nintendo Switch while moving relative to the sky.

Optimised a specific asset in use on some barren planets.

Introduced a specific optimisation related to AI starships.

Introduced a specific optimisation for freighter hangers.

Introduced a specific optimisation for turret targeting systems.

Resolved various visual problems related to fog and atmospheric rendering, specifically in space or when orbiting low-planets.

Addressed several visual issues regarding the interaction between depth of field effects and the sky.

PIRATE CAPITAL SHIPS

Pirate Dreadnought capital ships can now be encountered while exploring the galaxy, particularly within outlaw and high-conflict systems.

These massive ships hunt down civilian fleets using advanced technological capabilities. Overcome them to receive substantial rewards and gain significant favor from the indigenous beings.

Dreadnoughts besiege civilian freighters by utilizing enormous heat cannons, unleashing powerful lasers over vast distances. Disabling these cannons presents an opportunity to safeguard the defenseless traders.

Bounty payments are greatly diminished if the civilian fleet is destroyed.

Dreadnoughts are equipped with power deflector shields, which prevent damage to their hulls from conventional starship weapons.

Target the shield generators of Dreadnoughts by maneuvering below their shields and infiltrating their superstructure, thereby revealing their vulnerable hulls and exposed fuel systems beneath.

A fleet of specialized frigates provide support to the pirate battle group. These formidable vessels release torpedoes capable of causing significant damage to the civilian fleet, making it imperative to intercept them promptly.

Dealing enough damage to the Dreadnought will force it to flee. Disabling its power warp engines will prevent escape and allow you to land the killing blow.

VOYAGERS EXPEDITION

The upcoming "Voyagers" expedition will commence right after the Echoes update is released. During this expedition, players will explore the vastest oceans, highest peaks, most serene planets, peculiar alien fauna, and many other exciting aspects.

Rewards for this journey of exploration comprise an assortment of one-of-a-kind posters; a distinctive trail for an electric jetpack; a salvaged accessory for your creature companions; a collection of innovative base parts related to Autophage; and a state-of-the-art mechanical companion.

OUTLAW FRIGATES

A new breed of renegade frigates now accompany pirate capital ships in combat, their sole mission being to launch merciless torpedoes at enemy capital vessels. By annihilating these ships, the overall offensive power of the outlaw fleet will be significantly diminished.

After their commanding vessel is destroyed, numerous frigates will surrender and seek to join your fleet. Utilize these survivors to bolster your fleet with a formidable new class of combat frigates, prepared for missions assigned by your freighter.

TWITCH DROPS

A fresh batch of Twitch drops will commence in the near future. Register and connect your platform accounts on the Twitch Drops page, then watch Twitch to acquire rare foundational components, cutting-edge spaceships, companion add-ons, aesthetic enhancements, and additional rewards.

MAC IMPROVEMENTS

The range of game controllers supported by No Man’s Sky on Mac has been improved.

Fixed an issue that could cause a shimmering outline when viewing objects against the sky on Mac.

Fixed an issue affecting controller rumble on Mac.

Fixed an issue that could prevent some keys from being rebound on Mac.

Fixed an issue that could cause shadows to flicker on Mac.

Fixed a crash related to anti-aliasing on Mac.

Fixed an issue that could cause the screen to go black when warping on Mac.

Fixed a number of visual issues with the skybox on Mac.

BUG FIXES

Fixed a significant number of crashes related to memory management.

Fixed a crash that could occur when leaving a planet’s surface and accessing the Galaxy Map.

Fixed a crash related to wind.

Fixed a rare interaction softlock.

Improved the resolution of a problem where extensive portions of freighter meshes were mistakenly deleted during combat.

Resolved a glitch that hindered derelict freighter turrets from successfully locking onto players who were actively employing a cloaking device.

Content Revised:

- Resolved a problem where the audio of other players' weapons would excessively play at a high volume in multiplayer.

- Resolved a issue where group members' freighters could fail to load properly in multiplayer when initially joining a session.

Resolved a problem that prevented players from taking off from their freighter or the space station when their ship was damaged and equipped with unconventional technologies like the living ship or sentinel interceptor.

Addressed an issue where certain particle effects were not appearing correctly when loading a saved game on the Space Anomaly.

- Resolved the problem of dropship cockpit exit animations playing at incorrect speeds.

- Resolved the issue of portals falsely appearing active even after being deactivated.

Improved the highlighting of terrain deposit icons when they were set as the primary marker in the Analysis Visor.

Resolved various infrequent mission issues that occurred when NPCs or buildings in distant systems were targeted.

Addressed several issues with base NPC missions that could arise when joining multiplayer games. Additionally, resolved an uncommon mission obstacle that could occur during Living Ship missions after engaging in a multiplayer session.

Resolved a rare occurrence where the mission or Atlas paths might disappear from the Galaxy Map.

Addressed a rare obstacle encountered in the Trace of Metal and/or Artemis missions, where both quests necessitated conversing with Nada or Polo concurrently.

Resolved several issues that previously hindered the proper marking of buildings as visited, enabling subsequent missions or charts to accurately guide players to locations they have already explored.

Addressed a problem that prevented crashed ship sites from being properly marked as visited, resulting in players occasionally being directed to crash sites that did not contain any ships.

Resolved a problem where two instances of the crashed freighter salvage mission were initiated upon visiting a crashed freighter.

Resolved an issue that could prematurely terminate the crashed freighter salvage mission.

- Resolved a problem where Cadium was refining into Chromatic Metal at an incorrect ratio.

- Addressed an issue where newly purchased freighters did not display supercharged inventory slots correctly until the game was reloaded.

Fixed an issue that could cause frigates to fully repair themselves when teleporting aboard.

Fixed a number of text issues with missions that required use of a refiner.

Resolved a problem where text was being cut off on the refiner page for certain screen resolutions.

Addressed an issue where the catalogue mission, which directs players towards basalt, would sometimes choose a planet that did not have any basalt available.

Resolved an issue where certain catalogue and journey guidance missions would prematurely display an Objective Complete notification upon initiation.

Corrected a seldom occurring issue in pinning missions that resulted in the incorrect arrangement of current amount and required amount numbers being displayed.

The description text in tech installation popups no longer suggests the wrong item amount.

Sentinel Interceptors now display their full serial number correctly, resolving the issue.

Resolved an issue wherein untranslated text would appear when attempting to switch ships while aboard another player's freighter.

Resolved an issue wherein the number of pages/dots were being calculated inaccurately while viewing crafting lists or inventory transfer pop-ups.

Resolved an problem where dots would overflow on shops containing a vast array of items, like the Twitch or Expedition Rewards sections located in the Quicksilver Synthesis Companion.

Resolved an issue that caused text to overflow instead of scrolling in a few Expedition Milestone popups.

Resolved an issue where players were erroneously led to believe they could craft multiple items simultaneously when navigating crafting steps in the tree format.

Resolved an issue where the camera would continue to automatically adjust to inclines despite having the Camera Movement option set to manual.

Improved the Multi-Tool's functionality to prevent premature overheating when the mining bonus from extreme cold storms is active.

Updated the large artefact crates discovered at buried ruins to no longer indicate damage requiring repair, but rather advise unlocking them with a key.

No Man's Sky is available on PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S