The science fiction genre often incorporates familiar concepts, allowing different authors to create numerous stories based on a single technological advancement. While some stories utilize technology as a means to an end, others delve into intricate technical details. Unfortunately, there are instances where science fiction takes a negative approach towards concepts that have already been explored. An example of this is the film Gamer, which fails to present any new ideas and instead presents a ludicrous perspective on existing ones.
Gerard Butler's career in Hollywood has followed an unconventional trajectory. Many of his movies can be considered as variations of the same theme, but he occasionally takes breaks to star in incomprehensible sci-fi films. As long as he can deliver shouts, deliver gruff one-liners, and engage in shooting scenes, he remains a constant presence. It appears that his performances are more successful when the plot is less convoluted, although filmmakers will eventually attempt every possible combination.
What is Gamer About?
In the near-future reality of Gamer, a powerful tech company reigns supreme, exerting control over society. Ken Castle, a megalomaniacal computer programmer, has created a revolutionary neural implant that allows remote control of the human body. This invention catapults Castle to unimaginable wealth and influence. Castle's creation is used in a game called Society, where real people serve as avatars, relinquishing control of their bodies for a meager compensation. They helplessly witness their own mistreatment through their own eyes. Society becomes a groundbreaking success, prompting Castle to develop a new game called Slayers. In Slayers, death row inmates are pitted against each other in brutal battle royale-style shootouts, with the promise of freedom if they survive 30 battles.
Our protagonist, Kable, is the most successful participant in Slayers since its inception. However, Kable is not in control of his own actions. Instead, he is expertly maneuvered by Simon, a 17-year-old professional gamer whose livestreams have captivated audiences worldwide. Kable has managed to survive 27 rounds of the deadly game. Determined to maintain his grip on power, Castle introduces a formidable opponent into the competition. Meanwhile, a group of underground hacktivists known as the "Humanz" work tirelessly to undermine Castle's control over the nation. Kable's estranged wife finds herself in dire financial straits and is forced to become a pawn in Society. As the world turns against them, Simon and Kable must unite forces to escape Castle's clutches and save Kable's wife.
Where Did Gamer Go Wrong?
The concept of Society in Gamer is intriguing as it delves into body horror and the commodification of human lives by tech companies. It addresses issues that were not commonly discussed in 2009 but are highly relevant today, such as the exploitation of impoverished individuals who perform degrading tasks for minimal online payment. However, despite the cleverness of the concept, the execution of Society falls short. A quick glimpse at the trailer for Gamer reveals the film's primary focus: action scenes that punctuate every story beat. This leaves little room for nuanced storytelling, clever subtext, or the underlying horror of Society's concept. The lack of depth in the characters makes it difficult to empathize with anyone, as the filmmakers seem more interested in mocking the supposed oppressors rather than exploring the humanity of the oppressed.
Gamer possesses all the necessary elements to be a thought-provoking sci-fi satire, but it fails to allocate its focus appropriately. The tech billionaire, although clearly depicted as evil, is oddly portrayed with a charming demeanor and even indulges in a full-fledged dance sequence, which contradicts his unpleasant nature. He is either presented as a likable scoundrel or an exaggerated cartoonish supervillain. The cast is enjoyable, with Michael C. Hall embodying Castle as a blend of Mark Zuckerberg and Alex Jones. Terry Crews, as the chief henchman, appears to relish his role, providing some entertainment. Gerard Butler, as per his usual style, delivers a performance that feels uninspired. Logan Lerman adequately portrays Simon, although he is never given the opportunity to carry significant emotional weight. Interestingly, the only characters that Gamer seems to despise without reservation are the titular gamers themselves. The film paints them in a cruel, unintelligent, and bleak light, which is a misguided depiction of the wrong individuals. Gamer presents a bleak world, but the directors fail to direct their criticism towards the appropriate targets.
Gamer presents itself as a film with intelligent ideas, despite its questionable content. In one scene, Gerard Butler's character resorts to vomiting and urinating alcohol into a gas tank for car fuel, which adds to the film's unconventional elements. Additionally, the movie explores a dystopian society where the underprivileged are transformed into sentient Sims for the amusement of the wealthy, highlighting the control a powerful tech company holds over the government. Although Gamer offers moments of enjoyment, it falls short of delivering biting satire. Instead, it revels in a spiteful, unappealing atmosphere and a misplaced sense of animosity. While the potential for a more intriguing narrative exists, Gamer still manages to provide some amusing moments.