Before video games evolved into the captivating and immersive experiences we now know them as, there was a notable difference. The shift from 2D to 3D allowed for more ambitious games, where characters transformed from mere text bubbles to fully-voiced avatars. As influential titles like Metal Gear Solid and Legacy Of Kain: Soul Reaver established a blueprint for future games, many early attempts fell short. However, this led to the creation of a diverse collection of games with enduring voice acting.
Thanks to the CD-based format of the PlayStation 1, game developers had ample storage space at their disposal. This put their main rival, the Nintendo 64, at a disadvantage when it came to incorporating voice-overs into games. While the N64 had some capacity for this feature, it paled in comparison to the PS1's advantage in size. These titles had to make the most of limited resources, lacking the sophisticated performance capture and state-of-the-art recording studios available today. Instead, they relied on the charm and authenticity of the actors involved.
8 Koudelka
Koudelka, a fascinating and often overlooked gem from the 1990s, shares similarities with games such as Parasite Eve and Vagrant Story. This survival horror role-playing game eventually gave birth to the Shadow Hearts franchise. It all began with Koudelka, which showcased remarkable CG cutscenes that were visually stunning, thanks to its splendid cinematography and captivating lighting. However, when it came to the dialogue, things took a turn.
The performances had a halting and unnatural quality, further emphasized by the hollow recordings. Some of the dialogue seemed as if it were recorded in the game's manor basement. Despite this, the actors displayed earnestness, portraying a likable cast of protagonists and amusingly eccentric villains who fully embraced their pest-like roles.
7 Alone In The Dark: The New Nightmare
Alone In The Dark, a franchise, took a break after the release of its third entry in 1994. However, in 2001, Darkworks and Infogrames revived the series with a reboot titled The New Nightmare for the PlayStation. This reboot brought the protagonist, Edward Carnby, from the 1920s to the modern era. Alongside Aline Cedrac, Edward embarks on a quest to solve the murder of Charles Fiske.
The main characters engage in a story brimming with B-movie charm. Despite the sometimes lackluster line deliveries, there is an oddly natural chemistry between them. The game gives off the vibe of a television show similar to The X-Files or Smallville, as if Alone In The Dark has been reimagined for the small screen. The villains are delightfully cheesy, and the non-playable characters possess a fitting awkwardness. Each element adds to the captivating mystery that unfolds throughout the game, with every new character and performance contributing to the game's surreal atmosphere.
6 Spider-Man
Marvel's flagship hero has been a prominent figure in video games throughout his career. He made his debut in the Atari 2600 and Odyssey 2 games published by Parker Brothers. From there, he went on to star in his own solo titles and make appearances in other games. However, it was the PS1 game that truly showcased the web-slinger's voice in a fully-voiced form. Although this may sound remarkable, the performances often lean toward a cheesy tone.
In the end, there is a common thread tying all of these games together; they all seem like they were plucked from a peculiar and forgotten Spider-Man cartoon of the 1990s. Mysterio leans towards campiness, while Rino Romano takes his previous performances as Spider-Man in Spider-Man Unlimited and elevates it to another level. It may be corny, silly, and peculiar, but overall, it gives the feeling of a lively comic book from the Bronze Age.
5 Castlevania: Symphony Of The Night
Today, Konami seems to be reviving Castlevania, an IP that had gradually faded away, with the release of two well-received collections of nostalgic games. However, before its decline, Castlevania was once a highly popular franchise that captivated the industry. With a strong presence on handheld consoles like the Nintendo DS and Gameboy Advance, and its iconic beginnings on the original NES, Castlevania served as a source of inspiration for numerous indie game developers.
In 1997, Konami introduced Castlevania: Symphony Of The Night to the gaming world, garnering widespread acclaim. While celebrated for its map design, music, and pixel art, the game's voice acting turned out to be a peculiar misstep. From the now infamous "What is a man?" speech to the unusual conversations between Richter, Alucard, and Maria, or the hilariously operatic performance by the dark priest Shaft, Symphony Of The Night delivered a plethora of bizarre and surreal lines that have become synonymous with this influential title.
4 Dino Crisis
Capcom experienced great success in the survival horror genre with the release of Resident Evil in 1996. This led to the creation of a new division within the company called Production Studio 4, led by Shinji Mikami. During its early days, the studio completed two projects: Resident Evil 4 and a captivating new title called Dino Crisis.
Similar to Resident Evil, Dino Crisis featured 3D polygonal characters presented through fixed camera angles. However, this game utilized 3D environments instead of 2D pre-rendered backgrounds. The game also retained a familiar element from previous survival horror entries by Capcom, which was the inclusion of a cast of 80s-style action heroes and moments of unintentional comedy. The character Gail, for example, is an exaggerated, larger-than-life figure, while Rick and Regina embody the bold, fearless hero archetypes often found in this genre.
3 Mega Man Legends
In 1997, Mega Man had become a beloved figure in the world of 2D action-platform games. Whether it was the mainline series or the X spin-offs, Mega Man had established itself as a staple of the 2D genre. However, Capcom sought to innovate and took the Blue Bomber in a different direction, resulting in the creation of Mega Man Legends. This 3D action-adventure game immerses players in an expansive and captivating world, providing a sense of freedom and openness for exploration. This aspect of the game is without a doubt its greatest strength.
On the other hand, when it comes to voice acting, it can range from being outright terrible to remarkably brilliant. Each character displays a wide range of emotions, thanks to the impressive texture work in the game. This leads to a final product that resembles an English dubbed version of a long-forgotten Japanese anime. The characters are exaggerated and often silly, frequently emitting peculiar sounds and shrieks. Yet, this absurdity only adds to the game's charm, making it endlessly endearing.
2 Syphon Filter
After the release of Metal Gear Solid in 1998, which received critical acclaim, other companies quickly sought to create their own stealth-action games. This led to the development of Syphon Filter, which received positive reviews after being delivered to Edetic, later acquired by Sony and renamed Bend Studio, based on a one-page synopsis.
However, like many games during the early days of voice acting, Syphon Filter faced a common issue. Gabriel Logan's performance resembled that of Solid Snake, while the villainous group known as the Black Baton was led by the amusingly cheesy character, Erich Rhoemer.
1 Silent Hill
While Capcom dominated the survival horror genre, Konami took a different approach, delving into the realm of psychological horror. Silent Hill explored the depths of trauma and focused on the intricacies of the human psyche. Rather than following the trend of action-packed heroes battling monstrous hordes, Konami veered in a different direction.
The characters in Silent Hill exude an air of boredom or detachment, as if they are merely going through the motions. The baseline mood remains stagnant, imparting an eerie, dreamlike quality to the game and its cast. The dialogue lacks naturalism, yet there is an inexplicable sense of comfort in its overall ambiance, even after all these years.