In Baldur's Gate 3, players can immerse themselves in the world of Faerun and bring their own D&D characters along. They must face the peril of a Mindflayer invasion and the risk of being transformed into Mindflayers themselves. The clock is ticking, as they strive to save the Forgotten Realms and preserve their true identities.
While adhering to a specific class is an option, players can also explore the potential of multiclass combinations. By leveling up in various classes, characters can become versatile warriors, equipped with the best abilities and skills from the diverse array of D&D classes. These adaptable builds ensure they can overcome any challenge that comes their way.
5 Champion Archer (Fighter 3, Ranger 9)
When leveling up for this build, players should make the following choices:
1. Choose Improved Critical Hit to increase the chances of landing critical hits and dealing more damage.
2. Select Fighting Style: Defense to enhance protection and defense capabilities.
3. Take Action Surge to gain an additional action during a turn, allowing for more attacks or actions.
4. Opt for Favored Enemy: Bounty Hunter to improve the efficiency of long-range attacks with an enhanced Entangling Strike.
5. Finally, go for Defensive Tactics: Multiattack Defense to enhance defenses against opponents attempting multiple attacks.
Level | Class Choices & Features | Total Spells Available |
Level 1 | Fighter 1- Fighting Style: choose Defense
- Second Wind
| None |
Level 2 | Fighter 2 | None |
Level 3 | Fighter 3 - Champion subclass | None |
Level 4 | Ranger 1- Favored Enemy: choose Bounty Hunter
- Natural Explorer: choose Beast Tamer
| None |
Level 5 | Ranger 2- Fighting Style: choose Archery
| - Known Spells: 12 1st-Level
- Spell Slots: 2 1st-Level
|
Level 6 | Ranger 3 - Hunter subclass- Hunter’s Prey: choose Colossus Slayer
| - Known Spells: 12 1st-Level
- Spell Slots: 2 1st-Level
|
Level 7 | Ranger 4- Choose Feat: Sharpshooter
- +1 1st-Level spell slot
| - Known Spells: 12 1st-Level
- Spell Slots: 3 1st-Level
|
Level 8 | Ranger 5 | - Known Spells: 12 1st-Level, 7 2nd-Level
- Spell Slots: 3 1st-Level
|
Level 9 | Ranger 6- Favored Enemy: choose Mage Breaker
- Natural Explorer: choose Any
- Spell Slots: +1 1st-Level, +2 2nd-Level
| - Known Spells: 12 1st-Level, 7 2nd-Level
- Spell Slots: 4 1st-Level, 2 2nd-Level
|
Level 10 | Ranger 7- Defensive Tactics: choose Multiattack Defense
| - Known Spells: 12 1st-Level, 7 2nd-Level
- Spell Slots: 4 1st-Level, 2 2nd-Level
|
Level 11 | Ranger 8- Choose Feat: Savage Attacker
- Land’s Stride: choose Difficult Terrain
- Spell Slot: +1 2nd-Level
| - Known Spells: 12 1st-Level, 7 2nd-Level
- Spell Slots: 4 1st-Level, 3 2nd-Level
|
Level 12 | Ranger 9 | - Known Spells: 12 1st-Level, 7 2nd-Level, 5 3rd-Level
- Spell Slots: 4 1st-Level, 3 2nd-Level
|
4 Frenzy Rogue (Barbarian 5, Rogue 7)
In D&D, if a character like John Wick were to be translated into the game, he would embody the lethal rage of the Frenzy Rogue. By starting out as a Berserker Barbarian, players gain the ability to make attacks with Advantage through Reckless Attack. As the character progresses and becomes an Assassin Rogue, these attacks can be transformed into highly powerful strikes with Sneak Attack. By catching enemies off guard, the character can ensure critical hits thanks to Assassinate. Furthermore, with Assassin’s Alacrity, the character can extend restored Actions and Bonus Actions, resulting in even more Frenzy-enhanced strikes. Players seeking a relentless Baldur’s Gate 3 Rogue who simply won't stop pummeling their foes should definitely consider this character build.
Here's how to level this build in Baldur's Gate 3:
Level | Class Choices & Features |
Level 1 | Barbarian 1 |
Level 2 | Barbarian 2- Danger Sense
- Reckless Attack
|
Level 3 | Barbarian 3 - Berserker subclass- Additional Rage Charge
- Frenzy: Frenzied Strike, Enraged Throw
|
Level 4 | Barbarian 4- Choose Feat: Tavern Brawler
|
Level 5 | Barbarian 5- Extra Attack
- Fast Movement
|
Level 6 | Rogue 1- Sneak Attack: 1d6
- Sneak Attack, Melee
- Sneak Attack, Range
|
Level 7 | Rogue 2- Sneak Attack: 1d6
- Cunning Action: Hide, Dash, Disengage
|
Level 8 | Rogue 3 - Assassin subclass- Sneak Attack: 2d6
- Assassinate: Initiative, Ambush
- Assassin’s Alacrity
|
Level 9 | Rogue 4- Sneak Attack: 2d6
- Choose Feat: Savage Attacker
|
Level 10 | Rogue 5- Sneak Attack: 3d6
- Uncanny Dodge
|
Level 11 | Rogue 6- Sneak Attack: 3d6
- Choose Expertise to any 2 Skills
|
Level 12 | Rogue 7 |
3 Eldritch Nuke (Fighter 2, Wizard 10)
While the Baldur's Gate 3 Fighter offers the Eldritch Knight as a Subclass, an alternative approach involves a Fighter delving into the world of magic by using the Eldritch Nuke. This combination enables the character to execute devastating strategies within the game. By combining the Fighter's Heavy Armor Proficiency and Action Surge with the Evocation Wizard's inherent firepower, the character becomes a force to be reckoned with. Despite the limitation of blocking 6th-Level Spells from the Wizard, this character possesses enough strength and skill to swiftly annihilate mobs.
Level | Class Choices & Features | Total Spells Available |
Level 1 | Fighter 1- Fighting Style: choose Defense and Great Weapon Fighting
- Heavy Armor Proficiency
- Second Wind
| None |
Level 2 | Fighter 2 | None |
Level 3 | Wizard 1- Wizard Spellcasting
- Arcane Recovery
| - Known Spells: 2 + INT Mod
- Spell Slots: 3 Cantrips, 2 1st-Level
|
Level 4 | Wizard 2 - Evocation- Evocation Spells
- Sculpt Spells
- +1 Spell learned
- Spell Slot: +1 1st-Level
| - Known Spells: 3 + INT Mod
- Spell Slots: 3 Cantrips, 3 1st-Level
|
Level 5 | Wizard 3- +1 Spell learned
- Spell Slots: +1 1st-Level, +2 2nd-Level
| - Known Spells: 4 + INT Mod
- Spell Slots: 3 Cantrips, 4 1st-Level, 2 2nd-Level
|
Level 6 | Wizard 4- Choose Feat: Ability Score Increase to Intelligence
- +1 Spell learned
- Spell Slots: +1 2nd-Level
| - Known Spells: 5 + INT Mod
- Spell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level
|
Level 7 | Wizard 5- +1 Spell learned
- Spell Slots: +2 3rd-Level
| - Known Spells: 6 + INT Mod
- Spell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 2 3rd-Level
|
Level 8 | Wizard 6- +1 Spell learned
- Potent Cantrip
- Spells Slots: +1 3rd-Level
| - Known Spells: 7 + INT Mod
- Spell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level
|
Level 9 | Wizard 7- +1 Spell learned
- Spell Slots: +1 4th-Level
| - Known Spells: 8 + INT Mod
- Spell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level
|
Level 10 | Wizard 8- Choose Feat: Ability Score Increase to Intelligence
- Spell Slots: +1 4th-Level
| - Known Spells: 8 + INT Mod
- Spell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level
|
Level 11 | Wizard 9- +2 Spells learned
- Spell Slots: +1 5th-Level
| - Known Spells: 10 + INT Mod
- Spell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level, 1 5th-Level
|
Level 12 | Wizard 10- Empowered Evocation
- +1 Spell learned
- Spell Slots: +1 5th-Level
| - Known Spells: 11 + INT Mod
- Spell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 5th-Level
|
2 Coffeelock Staple (Warlock 2, Sorcerer 10)
Players seeking a formidable setup for Baldur's Gate 3 can rely on Dungeons & Dragons builds to ensure satisfactory performance, and one such build is the Coffeelock Staple. Coffeelocks utilize the Warlock's level-scaling Eldritch Blast Cantrip in combination with the Sorcerer's ability to utilize Sorcery Points for additional spell slots. The Fiend Warlock, in particular, can maximize their Eldritch Blast damage based on their CHA Mod through the use of Agonizing Blast, while the Storm Sorcerer can unleash enhanced damage with Lightning/Thunder spells like Tempestuous Magic and Heart of the Storm.
Level | Class Choices & Features | Total Spells Available |
Level 1 | Warlock 1 - The Fiend- Dark One’s Blessing
- Warlock Spells: 2 + CHA Mod
- Warlock Spell Slots: +2 Cantrips, +1 1st-Level
| - Warlock Spells: 2 + CHA Mod
- Warlock Spell Slots: 2 Cantrips, 1 1st-Level
|
Level 2 | Warlock 2- Eldritch Invocations: choose Agonizing Blast, Fiendish Vigor/Armor of Shadows
- +1 Warlock Spell learned
- Warlock Spell Slots: +1 1st-Level
| - Warlock Spells: 3 + CHA Mod
- Warlock Spell Slots: 2 Cantrips, 2 1st-Level
|
Level 3 | Sorcerer 1 - Storm Sorcery- Tempestuous Magic
- Sorcerer Known Spells: 2 + CHA Mod
- Sorcerer Spell Slots: +2 1st-Level
| - Warlock Spells: 3 + CHA Mod
- Warlock Spell Slots: 2 Cantrips, 2 1st-Level
- Sorcerer Spells: 2 + CHA Mod
- Sorcerer Spell Slots: 2 1st-Level
|
Level 4 | Sorcerer 2- +2 Sorcery Points
- Create Sorcery Points, Create Spell Slots
- Metamagic: choose Twinned Spell, Extended Spell
- +1 Sorcerer Spell learned
- Sorcerer Spell Slots: +1 1st-Level
| - Total Sorcery Points: 2
- Warlock Spells: 3 + CHA Mod
- Warlock Spell Slots: 2 Cantrips, 2 1st-Level
- Sorcerer Spells: 3 + CHA Mod
- Sorcerer Spell Slots: 3 1st-Level
|
Level 5 | Sorcerer 3- Metamagic: choose Quickened Spell
- +1 Sorcerer Spell learned
- Sorcerer Spell Slots: +2 2nd-Level
| - Total Sorcery Points: 3
- Warlock Spells: 3 + CHA Mod
- Warlock Spell Slots: 2 Cantrips, 2 1st-Level
- Sorcerer Known Spells: 4 + CHA Mod
- Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level
|
Level 6 | Sorcerer 4- Choose Feat: Ability Score Increase, Charisma
- +1 Sorcerer Spell learned
- Sorcerer Spell Slots: +1 3rd-Level
| - Total Sorcery Points: 4
- Warlock Spells: 3 + CHA Mod
- Warlock Spell Slots: 2 Cantrips, 2 1st-Level
- Sorcerer Spells: 5 + CHA Mod
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level
|
Level 7 | Sorcerer 5- Warlock Spells: 2 Cantrips, 2 Lv1
- +1 Sorcerer Spell learned
- Sorcerer Spells Slots: +2 3rd-Level
| - Total Sorcery Points: 5
- Warlock Spells: 3 + CHA Mod
- Warlock Spell Slots: 2 Cantrips, 2 1st-Level
- Sorcerer Spells: 6 + CHA Mod
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level
|
Level 8 | Sorcerer 6- Heart of the Storm, Heart of the Storm: Resistance
- Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave
- +1 Sorcerer Spell learned
- Sorcerer Spell Slots: +1 3rd-Level
| - Total Sorcery Points: 6
- Warlock Spells: 3 + CHA Mod
- Warlock Spell Slots: 2 Cantrips, 2 1st-Level
- Sorcerer Spells: 7 + CHA Mod
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level
|
Level 9 | Sorcerer 7- +1 Sorcerer Spell learned
- Sorcerer Spell Slots: +1 4th-Level
| - Total Sorcery Points: 7
- Warlock Known Spells: 3 + CHA Mod
- Warlock Spell Slots: 2 Cantrips, 2 1st-Level
- Sorcerer Spells: 8 + CHA Mod
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level
|
Level 10 | Sorcerer 8- Choose Feat: Ability Score Increase, Charisma
- +1 Sorcerer Spell learned
- Sorcerer Spell Slots: +2 4th-Level
| - Total Sorcery Points: 8
- Warlock Spells: 3 + CHA Mod
- Warlock Spell Slots: 2 Cantrips, 2 1st-Level
- Sorcerer Spells: 9 + CHA Mod
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level
|
Level 11 | Sorcerer 9- +1 Sorcerer Spell learned
- Sorcerer Spell Slots: +1 4th-Level, +1 5th-Level
| - Total Sorcery Points: 9
- Warlock Spells: 3 + CHA Mod
- Warlock Spell Slots: 2 Cantrips, 2 1st-Level
- Sorcerer Spells: 10 + CHA Mod
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level
|
Level 12 | Sorcerer 10- Metamagic: choose Subtle Spell
- +1 Sorcerer Spell learned
- Sorcerer Spell Slots: +1 5th-Level
| - Total Sorcery Points: 10
- Warlock Spells: 3 + CHA Mod
- Warlock Spell Slots: 2 Cantrips, 2 1st-Level
- Sorcerer Spells: 11 + CHA Mod
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level
|
1 Stalker Assassin (Rogue 5, Ranger 7)
The Stalker Assassin is an essential asset in Baldur’s Gate 3, especially in higher difficulties like Tactician Mode. This specialized character excels at swiftly eliminating enemies with one powerful strike, which can prove crucial in saving the party from seemingly unbeatable threats. To achieve this, the Stalker Assassin combines the enhanced damage against Surprised opponents from the Assassin Rogue’s Assassinate ability with the advanced movement capabilities granted by the Gloom Stalker Ranger’s Dread Ambusher feature.
Level | Class Choices & Features | Total Spells Available |
Level 1 | Rogue 1- Sneak Attack: 1d6
- Sneak Attack: Melee, Ranged
| None |
Level 2 | Rogue 2- Sneak Attack: 1d6
- Cunning Action: Hide, Dash, Disengage
| None |
Level 3 | Rogue 3 - Assassin subclass- Sneak Attack: 2d6
- Assassinate: Initiative, Ambush
- Assassin’s Alacrity
| None |
Level 4 | Rogue 4- Sneak Attack: 2d6
- Choose Feat: Two-Weapon Fighting
| None |
Level 5 | Rogue 5- Sneak Attack: 3d6
- Uncanny Dodge
| None |
Level 6 | Ranger 1- Favored Enemy: choose Mage Breaker
- Natural Explorer: choose Beast Tamer
| None |
Level 7 | Ranger 2- Fighting Style: choose Two-Weapon Fighting
- 1st- Level Spells
- Spell Slots: +2 1st-Level
| - Known Spells: 12 1st-Level
- Spell Slots: 2 1st-Level
|
Level 8 | Ranger 3 - Gloom Stalker subclass- Superior Darkvision
- Dread Ambusher: Hide
- Umbral Shroud
- Learn: Disguise Self
| - Known Spells: 12 1st-Level
- Spell Slots: 2 1st-Level
|
Level 9 | Ranger 4- Choose Feat: Any
- Spell Slots: +1 1st-Level
| - Known Spells: 12 1st-Level
- Spell Slots: 3 1st-Level
|
Level 10 | Ranger 5- Extra Attack
- Learn: Misty Step
- 2nd-Level Spells
| - Known Spells: 12 1st-Level, 7 2nd-Level
- Spell Slots: 3 1st-Level
|
Level 11 | Ranger 6- Favored Enemy: choose Bounty Hunter
- Natural Explorer: choose Wasteland Wanderer - Fire
- Spell Slots: +1 1st-Level, +2 2nd-Level
| - Known Spells: 12 1st-Level, 7 2nd-Level
- Spell Slots: 4 1st-Level, 2 2nd-Level
|
Level 12 | Ranger 7- Iron Mind
- Spell Slots: +1 1st-Level, +2 2nd-Level
| - Known Spells: 12 1st-Level, 7 2nd-Level
- Spell Slots: 4 1st-Level, 2 2nd-Level
|
Baldur's Gate 3
Platform(s) PC, Stadia, macOS, PS5Released August 3, 2023Developer(s) Larian StudiosGenre(s) RPG See at Steam