Mr. House, the cunning mastermind of Fallout: New Vegas, deviates from his usual tactics when it comes to dealing with a specific faction. Throughout the game, players will become familiar with Mr. House and his plans for the Mojave wasteland. Despite not leading a formal faction, he exudes a sense of immense power, making his decisions regarding one faction all the more puzzling, contradicting his established character.
Even before departing Goodsprings in Fallout: New Vegas, Mr. House keeps a watchful eye on the player, although a proper meeting can only occur upon reaching New Vegas. Having been the wealthiest individual prior to the nuclear devastation, Mr. House once again rises to prominence as the visionary behind a revitalized Las Vegas in the wasteland. By uniting various tribes, he successfully recreates the glamour, casinos, and debauchery of the city. However, his ultimate goal is total control over the Mojave, with New Vegas serving as its central nexus. In order to accomplish this, he enlists the help of the Courier, extending an offer that the player can choose to accept.
Mr House's Plans For The Kings Leaves Something to be Desired
Freeside, the outskirts of New Vegas, is home to the Kings faction in Fallout: New Vegas — a gang of Elvis impersonators known for their relatively friendly nature. However, Mr. House, the influential figure in the game, holds a rather negative view of them. If the player aligns with Mr. House, the ending reveals that he unleashes his Securitrons on Freeside, completely wiping out the Kings. Conversely, if the Courier fails to ease tensions between the Kings and the NCR, the Kings retaliate by launching multiple attacks on the NCR during the epilogue, and House allows them to continue without intervention, perceiving it as loyalty to New Vegas.
Mr. House's aggressive stance towards the Kings appears illogical. Given the numerous raider gangs surrounding New Vegas, it would be sensible to have a well-intentioned and capable group safeguarding the vicinity. However, House inexplicably directs his Securitron army against them. One possible explanation for this peculiar behavior could be a demonstration of House's controlling nature. The Kings, known for their independence, may be seen as a threat to House's authority. However, since this is not explicitly mentioned, it comes across as an impulsive act of violence from the usually strategic House.
Mr. House's treatment of the Kings undermines his status as the brilliant mastermind in Fallout: New Vegas. Although his main objective is to elevate the city of New Vegas, his approach is flawed. It is illogical for him to have a plan to eliminate the Kings only if they hinder his goals, as this contradicts his usual behavior. Given House's intense focus on wealth and power, it would make sense for him to deploy the Securitrons against the Kings when they aggressively attack NCR citizens. Instead, he chooses to let them be, rendering his motivations completely nonsensical. Despite being the dominant figure in Fallout: New Vegas, Mr. House's handling of the Kings is undoubtedly one of his gravest mistakes.
Fallout: New Vegas is available now for PC, PlayStation 3, and Xbox 360.