Highlights
The GameCube instruction manual recommends users take a break every hour, even if they don't think they need it.
Nintendo has consistently supported the idea of promoting health and wellness through its consoles, exemplified by the Wii and its collection of fitness-oriented games. This trend of exercise games is expected to persist on Nintendo consoles, potentially introducing even more options in the future.
A fan of the Nintendo GameCube has pointed out that the console's instruction manual advises users to take breaks every hour, regardless of whether they feel the need to. Although released in 2001, the GameCube boasts an impressive collection of highly-rated games, such as The Legend of Zelda: The Wind Waker, Twilight Princess, Super Smash Bros. Melee, and Metroid Prime. Many of these beloved titles have stood the test of time, with Nintendo even remastering some classics like Metroid Prime for the Nintendo Switch. Additionally, recent releases of Pikmin 1 and 2 Switch ports have further contributed to the GameCube's enduring legacy.
Like other gaming consoles, the GameCube included an instruction manual that detailed how to set it up and provided safety guidelines. Recently, a Reddit user named eru777 shared images from the GameCube's instruction manual, revealing one of the safety instructions: users should take a break every hour, even if they feel fine. However, it's evident that the majority of gamers ignored this rule and continue to do so to this day. Nevertheless, Nintendo has persistently aimed to encourage its fans to prioritize their health and activity.
Following the GameCube, Nintendo introduced the revolutionary Nintendo Wii, a console that prioritized motion controls. The Wii featured a range of games centered around fitness and exercise. The launch title, Wii Sports, even reminded players to take regular breaks through in-game messages. Nintendo later introduced Wii Fit and the Balance Board, taking their dedication to health and fitness to new heights.
Nintendo has consistently prioritized the well-being of its users with a range of software releases. A noteworthy and popular example in recent times is Ring Fit Adventure, an exercise game that combines RPG elements and offers a genuinely fulfilling workout experience, particularly on the more challenging settings. In addition, third-party developers have also introduced their own fitness and exercise games on the Nintendo Switch, suggesting a trend that will probably persist. While little is known about the upcoming Nintendo console, it is reasonable to assume that it will feature its own array of exercise games, encouraging gamers to engage in physical activity.