Highlights
Death Mountain is a recurring iconic location in the Legend of Zelda series, known for its volcanic nature and its role as the home of the Gorons.
Throughout the series, Death Mountain has fulfilled various roles and assumed diverse forms, yet its distinctive existence offers players a comforting sense of familiarity. In games like Breath of the Wild and Twilight Princess, Death Mountain presents formidable dungeons and fiery landscapes, compelling players to conquer a myriad of hurdles.
The Legend of Zelda series is renowned for its recurring locations that have played a significant role in shaping the world of Hyrule, starting from the original NES title up to The Legend of Zelda: Tears of the Kingdom. Despite the different settings in each Zelda game, certain locations have become synonymous with the series and are an integral part of the Zelda experience. An excellent example is Death Mountain, a treacherous and formidable region within Hyrule that has made appearances in recent games such as The Legend of Zelda: Tears of the Kingdom.
While Death Mountain has become the Gorons' home in recent installments, it has served various purposes throughout the Zelda series. Frequently depicted as a volcanic mountain, it typically occupies the northern region of Hyrule, although its precise location varies across different games. Throughout the evolution of the series, recognizable landmarks like Death Mountain provide players with a sense of familiarity when embarking on a new Zelda adventure.
Death Mountain's Various Incarnations Throughout the Zelda Series
Death Mountain made its first appearance in the original Legend of Zelda game, serving as the northern section of the map. It houses the fifth and ninth dungeons, and is infested with formidable enemies and perilous falling boulders. In Zelda 2: The Adventure of Link, Death Mountain plays a less significant role, functioning as a labyrinth of interconnected tunnels that players must navigate to acquire the Hammer from Spectacle Rock. Both Four Swords and Four Swords Adventures include Death Mountain as a mandatory level that players must complete, rather than a distinct region.
In A Link to the Past, Death Mountain remains plagued by falling boulders. To reach the Tower of Hera, which is located on Death Mountain just beyond Spectacle Rock, players must traverse between the Dark World and the Light World. The Dark World also features its own rendition of Death Mountain, housing Turtle Rock and Ganon's Tower. In A Link Between Worlds, although Death Mountain resembles its counterpart in A Link to the Past, players do not need to travel between Hyrule and Lorule to access it. Despite this, the Tower of Hera still resides in Death Mountain, whereas the Lorule version contains the Treacherous Tower and Ice Ruins.
Ocarina of Time introduced players to the familiar version of Death Mountain, home to the Gorons and the Fire Temple with its boss Volvagia. Twilight Princess expanded on this portrayal by delving deeper into Goron society and featuring the Goron Mines as a mandatory dungeon. Both iterations embraced the volcanic nature of Death Mountain, evident in the fire and lava elements present in these dungeons, and required Link to understand Goron culture before proceeding into the mountain's depths.
In Breath of the Wild and Tears of the Kingdom, Death Mountain makes a return as the dwelling place of the Gorons, located in the Eldin region in the northeastern part of Hyrule's map. In Breath of the Wild, players must navigate carefully around the flowing lava covering the mountain in order to reach the Divine Beast Vah Rudania at the summit, where they must wrest control of the creature from Fireblight Ganon. In Tears of the Kingdom, the cooled lava allows players to freely ride mine carts to the summit and confront Moragia before descending into the Depths beneath the volcano to reach the Fire Temple.
The Legend of Zelda: Tears of the Kingdom is available for Nintendo Switch.