The Controversy of Rocksteady's Treatment of Arkham Origins: A Closer Look at Suicide Squad: Kill The Justice League

The Controversy of Rocksteady's Treatment of Arkham Origins: A Closer Look at Suicide Squad: Kill The Justice League

Exploring the complex relationship between Rocksteady's Suicide Squad: Kill The Justice League and WB Montreal's Batman: Arkham Origins, and the controversy surrounding the treatment of the latter within the Arkhamverse.

The Legacy of the Arkham Series

The release of Suicide Squad: Kill The Justice League has sparked a wave of discussion among DC Comics fans, particularly regarding Rocksteady's treatment of WB Montreal's Batman: Arkham Origins within the Arkhamverse.

In all of Batman's dedicated museum exhibits, you'll find no mention of the events of Arkham Origins.

In all of Batman's dedicated museum exhibits, you'll find no mention of the events of Arkham Origins.

As players delve into the immersive world of Suicide Squad, they encounter a peculiar omission - the absence of any reference to Arkham Origins, a prequel game developed by WB Montreal. This omission has raised questions about the canonical status of Arkham Origins and its place within the overarching narrative of the Arkham series.

To understand the significance of this omission, it's essential to delve into the rich history of the Arkham series and the intricate relationships between the game developers.

The Batman Experience: Unveiling the Divide

One of the pivotal moments in Suicide Squad: Kill The Justice League occurs within The Batman Experience, an interactive exhibit housed in the Metropolis History Museum. As players navigate this captivating space, they are presented with a myriad of displays chronicling the legendary exploits of the Dark Knight.

However, amidst the celebration of Batman's heroic legacy, a striking absence becomes apparent - the conspicuous lack of any mention of Arkham Origins. The absence of references to this pivotal chapter in Batman's saga has ignited speculation and debate among fans and critics alike.

The deliberate exclusion of Arkham Origins from this immersive exhibit raises fundamental questions about Rocksteady's narrative intentions and its stance on the canonical status of the prequel game. Is this a strategic choice, a subtle rebuke, or a calculated omission with undisclosed motivations? These questions continue to fuel the ongoing discourse surrounding the Arkhamverse and its evolving narrative landscape.

Deciphering the Controversy: A Matter of Canon

The controversy surrounding Rocksteady's treatment of Arkham Origins extends beyond mere speculation, delving into the heart of canon within the Arkhamverse. The deliberate exclusion of pivotal events and characters from Arkham Origins within Suicide Squad: Kill The Justice League has reignited debates about the interconnectedness of the Arkham series and the significance of canonical storytelling.

While the absence of direct references to Arkham Origins may be interpreted as a tacit disavowal of the prequel game, it also raises broader questions about the autonomy of game developers, the complexities of storytelling continuity, and the nuanced dynamics within the gaming industry.

As players and enthusiasts navigate the intricacies of the Arkhamverse, the controversy surrounding Rocksteady's treatment of Arkham Origins serves as a compelling lens through which to examine the interplay of creative vision, narrative cohesion, and the enduring legacy of iconic gaming franchises.