Ever since its initial announcement, Suicide Squad: Kill the Justice League has faced criticism for its emphasis on live-service gameplay elements. In a recent interview, Rocksteady's studio product director Darius Sadeghian delved into the studio's decision to embrace this new direction for its co-op multiplayer game, as well as the common DNA it shares with the Arkham series.
"We knew we wanted to develop a four-player co-op game, so we dedicated a significant amount of time to refining our characters," Sadeghian told Play Magazine (via GamesRadar). "For us, the goal was not to fit into a specific genre, but rather to focus on creating a seamless connection and synergy between all our gameplay systems. This is evident in the way traversal, melee, and shooter elements seamlessly blend together during gameplay."
Sadeghain stated that Rocksteady's goal is to establish a global community around the game, a concept that has been central to the development of Suicide Squad over the years. When the game launches, players can anticipate social features and competitive gameplay to climb the online leaderboards. Sadeghian emphasized that Suicide Squad should not be categorized as a live-service game, but rather as a game with elements that resonate with the Batman: Arkham series.
The studio has revealed its plans for post-launch content in Suicide Squad, with players having the opportunity to earn new outfits, emotes, and other cosmetic items through a battle pass system. This will include a free tier available to all players, as well as premium tiers that can be accessed through optional in-game purchases, similar to other live-service games.
Furthermore, there will be new narrative elements, playable characters, missions, equipment, weapons, cosmetic items, in-game events, and additional content added to the game at no cost post-launch. An offline mode for post-launch is also currently being developed.
Suicide Squad: Kill the Justice League will be released on February 2 for PC, PS5, and Xbox Series X|S. Those anticipating the game should consider incorporating new filters into their browsers and social media feeds, as significant spoilers for the game have already been leaked.
Editor's P/S
As a hard fan of the Batman: Arkham series, I am thrilled to hear that Rocksteady's Suicide Squad: Kill The Justice League remains rooted in the Arkham game universe. The Arkham games set a high standard for superhero action-adventure games, and I am confident that Rocksteady will deliver another exceptional experience with Suicide Squad. The emphasis on thrilling co-op gameplay, iconic supervillains, and intense battles against the formidable Justice League has me eagerly anticipating the game's release.
While I understand the concerns some fans have about the game's live-service elements, I am encouraged by Rocksteady's commitment to providing a seamless connection and synergy between all gameplay systems. The studio's goal of establishing a global community around the game is also exciting, and I look forward to seeing how the social features and competitive gameplay add to the overall experience. The fact that Suicide Squad will not be a traditional live-service game, but rather a game with elements that resonate with the Batman: Arkham series, is also reassuring.