Revolutionizing Parcel Simulator's Inspection Mechanics: Unlock the Power of Automation

Revolutionizing Parcel Simulator's Inspection Mechanics: Unlock the Power of Automation

Game Rant interviews Parcel Simulator developer Dan Yates to discuss the game's mechanics, with a particular focus on the exciting priority of automation in the inspection process

Parcel Simulator offers a unique experience for those fascinated with inspecting parcels using a barcode scanner. However, what sets this game apart is the opportunity for players to take control of the sorting process on their own terms. Described as a "parcel inspection simulator," Parcel Simulator begins as a glimpse into the daily life of a sorting specialist, gradually exposing players to parcels with increasingly complex requirements and creative upgrades.

What truly distinguishes Parcel Simulator from other simulation games is its ultimate goal: players can eventually eliminate the need for manual parcel checks entirely by employing a team of conveyor belts and automated scanners. This automation aspect is a sorter's dream, made possible by the power of technology. In a recent interview with Game Rant, developer Dan Yates discusses the concept of automation and how it is seamlessly integrated into the game.

Automated systems were an integral part of Yates' vision for players. As players face more challenging parcel checks, the game rewards them with upgrades that streamline different aspects of the inspection system.

Essentially, the concept is to begin with a small initial area where packages are manually handled and inspected. As time progresses, players can construct fascinating automated systems and complex designs, ultimately creating a prosperous parcel sorting center. This is the overarching idea behind the game.

The Parcel Simulator trailer already gives a glimpse of the interactive procedures involved in ensuring parcels comply with specific instructions using visual inspections and barcode scans. Yet, subtle elements like compact conveyor belts and indications of available space just behind the shelves also suggest the presence of a management simulation intertwined with the game's main focus on inspection.

Parcels, Please

Inspired by the straightforward premise of Paper, Please, Yates recognized the potential of combining the title's inspection mechanic with a sorting facility. In addition to document checks for papers and parcels, specific immigration scenarios and rules must be followed. While these similarities could have been enough to create a package inspection game, the Parcel Simulator developer aimed to expand the concept further.

The goal is to create a comprehensive parcel sorting facility, with less emphasis solely on the parcels and more focus on building systems around them. For example, players will have the option to construct conveyor belts that automatically transport parcels from point A to point B, potentially streamlining the inspection process.

There are certain features, such as barcode scanning or scales, that can be upgraded and automated within a sorting facility. The Parcel Simulator developer believes that transitioning from manual inspection to automated scans is logical for both real-world businesses and gameplay. Just as a business owner would want to streamline operations through automation as their venture grows, a simulation gamer would also prefer automating simple tasks to concentrate on more challenging gameplay.

Automated Systems Elevate Fun