Remnant II's Class system has undergone a significant overhaul compared to its predecessor, Remnant: From The Ashes. Now, the Starting Class chosen by players holds much more weight, as it becomes a long-term commitment while exploring the various Realms connected through Worldstones.
Moreover, apart from the initial 5 Starting Classes, there are numerous hidden ones to uncover within the vast array of content offered by the game. Consequently, it is important to consider both playstyle and mechanics when selecting the ideal Starting Class in Remnant II.
Archetype & Multiclassing Explanation
Players should be aware that Remnant II offers a wide range of Archetypes beyond the starting ones. Throughout the game, players can switch between different Archetype items in their Engram slots as they progress. Each player has two Engram Slots available - one for their 'Prime' Archetype (their main class) and one for their Secondary Archetype. It is important to note that there is one key difference between these slots. While equipping the second Archetype grants players access to all the Skills, Perks, and Traits of that Archetype, they will not gain access to its Prime Perk, which is exclusive to their Prime Archetype.
To illustrate how Multiclassing functions, let's consider an example. If a player selects Medic as their Primary Archetype and Hunter as their Secondary, they will have access to the Traits, Perks, and Skills of both Archetypes. However, only the Prime Perk of the Medic Archetype will be active.
Which Class Should I Pick?
The relation between this and the Class players start with is that the starting Class becomes their Prime Archetype, with the corresponding Archetype Trait fully developed, before they gain access to their Secondary Archetype.
Now, let's delve into each Class individually, exploring the benefits bestowed upon the player for selecting them as their Starting Class, as well as the types of players or individuals who are likely to be drawn to each specific class. But, before we dive into the details, here's a quick and straightforward comparison of each Class in Remnant II for those seeking a more straightforward answer:
Class Name | Stereotypical Class Comparison |
---|---|
Gunslinger | Ranged DPS, Burst-Damage DPS, Self-Buffing DPS |
Hunter | Sniper, Assassin, Thief, Sharpshooter |
Challenger | Tank, Melee DPS, Bruiser, Berserker |
Handler | Summoner, Buffer, Summon-Based DPS, Offtank |
Medic | Healer, Support, Dual-Type Support/DPS |
Gunslinger
Introducing the Gunslinger, a Class exclusively available to players who have pre-ordered Remnant II. This is the ultimate starting Class for those who want to unleash their inner Western cowboy. Additionally, the Ultimate Edition players were granted the privilege of accessing this Class even before others had the chance. Embrace the spirit of the Wild West with the Gunslinger, who begins their journey with:
The starting Traits and Perks for each Class are depicted in the tables below. Aspects that change as the Class levels up are denoted by a non-descript X or by the numbers associated with each Perk/Trait at Class Level 10. In essence, any bolded text in the Descriptions provided below represents potential variations of the Perk/Trait based on Archetype Level.
Name | Type | Description |
---|---|---|
Loaded | Prime Perk | When Activating any Gunslinger Skill, both weapons are instantly reloaded and gain infinite reserve ammo on all weapons for 8s. |
Ammo Reserves | Archetype Trait | Increases Ammo Reserves by 50 Percent (5 percent at Level 1) |
Swift Shot | Damage Perk | Gain 15 percent Fire Rate, 25 percent Ranged Damage, and 5 percent Crit Chance for all Fire Arms. Damage increases with Gunslinger level. |
Posse Up | Team Perk | Ammo Pickups award 30 percent additional ammo per player with the bonus split equally among teammates, also causes Ammo Box to drop additional ammo on the ground. |
Quick Hands | Utility Perk | Firearms gain 10 percent Reload Speed. The bonus is doubled if the magazine is empty. |
Slight of Hand | Relic Perk | Using a Relic reloads equipped Firearm and increases Ranged Damage by 15 percent for 10 seconds. |
Wrangler 1860 | Long Gun | A lever-action Hunting Rifle. |
Western Classic | Handgun | A single-action classic Revolver. |
Scrap Hatchet | Melee Weapon | A Hatchet Melee Weapon made from scrap. |
The Gunslinger class specializes in high DPS by depleting Ammo reserves. However, the Ammo Reserves Trait is specifically designed to counteract this drawback. Additionally, the Prime Perk not only boosts Ammo Capacity but also serves as a supportive Perk, allowing teammates to freely consume their ammunition. The Gunslinger Class is ideal for players who enjoy Westerns or Cowboys, prefer faster play styles with emphasis on high attack speed rather than heavy damage per hit, or simply prefer gunplay over Weapon Mods in Remnant: From the Ashes.
Hunter
The Hunter, featured prominently in the game's promotional material, appears to be specifically designed as the game's Sniper class. The images and videos released so far depict this class effectively eliminating unsuspecting adversaries from a distance or employing invisibility to engage in tactical gunfights. However, the Hunter's passive Perks and Prime Perk offer more versatility and can be utilized with various playstyles. As a Starting Class, the Hunter begins with:
Name | Type | Description |
---|---|---|
Dead to Rights | Prime Perk | Dealing 55 Base Ranged Weakspot Damage extends the duration of active Hunter Skills by 3.5s. This can extend Skill timers beyond their initial duration. |
Longshot | Archetype Trait | Increases the ideal range of weapons by 6m, with the Weapon Range Bonus being +600 at Level 10 (+60 at Level 1) |
Deadeye | Damage Perk | Gain 40 percent Ranged Damage, 15 percent Weakspot Damage, and 5 percent Ranged Critical Change. Damage increases with Hunter Level. |
Return to Sender | Team Perk | Kills due to Weakspot and Critical Hits increase Ammo drops by 50 percent and double the chance of Ammo drops. |
Urgency | Utility Perk | Firearms gain 15 percent Reload Speed and 15 percent increased Movement Speed after a Kill. Lasts 5s. |
Intuition | Relic Perk | Using a Relic extends the duration of any active Hunter Skill by 10s. Effect degrades with each subsequent use. Weakspot Kills against Marked enemies increase the speed of the next Relic Use within 15s by 5 percent. Stacks up to 10 times. |
Huntmaster M1 | Long Gun | A high-powered bolt-action Hunting Rifle. |
Repeater Pistol | Handgun | A high fire-rate Semi-Automatic Pistol. |
Steel Sword | Melee Weapon | A long sharp bladed Melee Weapon made from car leaf springs. |
The Class offers a significant increase in Ideal Weapon Range, making it highly flexible and surpassing initial player expectations. This makes it an excellent choice to start with. After progressing through 10 levels, players can opt for a different Primary Archetype while keeping Hunter as their Secondary. This ensures they benefit from the maximum Ideal Range bonus, enhancing the usability of all weapons in the game. The Hunter Class is particularly suited for FPS Veterans, such as Counter-Strike and Valorant pros, as well as players who favor sniper-style gameplay. Additionally, it is ideal for those with poor situational awareness or playing alongside friends who struggle in this aspect, thanks to the Hunter's Mark ability.
Challenger
Content must be written in English with placeholder: Moving on to the class in Remnant II that resembles a 'tank' the most, we have the Challenger Class. The Challenger Class is often associated with seasoned Dark Souls players attempting to conquer Remnant. This class embodies a medieval-inspired aesthetic, highlighted by its armor and a preference for melee combat. The skills and perks of this class are tailored to excel in close-quarters combat. Specifically, the Challenger Class starts with:
Name | Type | Description |
---|---|---|
Die Hard | Prime Perk | When receiving fatal damage, the Challenger becomes invulnerable for 3s and regenerates 100 percent of Max Health. Can only happen once every 10 minutes. Resets at Worldstone or on death. |
Strong Back | Archetype Trait | Reduces Encumbrance by 10 at Level 10 (Reduces by 1 at Level 1). |
Close Quarters | Damage Perk | Grants a 35 percent increase to All Damage to enemies within 10m. Damage bonus tapers off until 20m. Critical Chance is increased by up to 10 percent. Damage increases with Challenger level. |
Intimidating Presence | Team Perk | After activating a Challenger Skill, enemies within 10m deal 10 percent less damage for 15s with an additional 2.5 percent damage reduction per enemy affected. (Max 10 percent). |
Powerlifter | Utility Perk | Both the Stamina cost increase for each weight bracket and Stamina Regen Delay are reduced by 50 percent. |
Fear of Danger | Relic Perk | Using a Relic within 10m of an enemy grants 2 stacks of Bulwark and 10 percent Increased Damage for 10s. |
AS-10 'Bulldog' | Long Gun | A fully-automatic Drum-Fed Shotgun. |
Silverback Model 500 | Handgun | A short-barreled six-shooter Handgun. |
Iron Greatsword | Melee Weapon | A giant broadsword Melee Weapon made from railroad tracks. |
Handler
For anyone who has experienced the full melee build in Remnant: From the Ashes or has a fondness for the world of Remnant but finds the gunplay lacking, the Challenger Class is a must-try. Gunfire Games' development team has tackled the challenges surrounding melee combat with exceptional ambition, making it the top choice for close-range encounters and the go-to tank option for co-op parties. Whether you are a dedicated Melee Combat lover, a seasoned Tank/Bruiser Class veteran from RPGs and MMOs, or simply someone who enjoys close-combat guns and heavy armor, the Challenger Class is the ultimate pick.The Handler Class is not only expected to be the most popular choice when the game is released, mainly because it includes a loyal companion, but it also serves as a versatile starting Class. With the dog companion, players have the option to utilize it as a powerful attacker, a resilient tank, or a reliable healer. Moreover, the Handler Class allows players to customize their playstyle, resulting in a diverse range of builds. It is a Class that offers a comprehensive experience from the very beginning.
Name | Type | Description |
---|---|---|
Bonded | Prime Perk | When Handler is downed, Companion will attempt to revive them at 50 percent Max Health. Can be used to revive allies with Command. Downed ally must have a Relic Charge. |
Kinship | Archetype Trait | Reduces Friendly Fire Damage Dealt and Received by 80 percent at Level 10 (reduces by 8 percent at Level 1). |
Pack Hunter | Damage Perk | Gain 30 percent Ranged and Skill Damage, and 5 percent Ranged and Skill Critical Chance while Companion is active and within 25m of the player. Damage increases with Handler level. |
Spirit of the Wolf | Team Perk | Increases Movement Speed by 10 percent. All allies with 10m of the Handler gain the Handler's Movement Speed (if faster). Reduces the Stamina cost of actions for allies by 15 percent. |
Teamwork | Utility Perk | Handler and Companion gain 30 percent increased Revive Speed. While Handler or Companion are reviving, they receive 50 percent less damage. |
Best Friend | Relic Perk | Using a Relic fully restores Companion health and grants them 25 percent Damage and 35 percent Damage Resistance for 15s. |
Blackmaw AR-47 | Long Gun | A medium capacity fully automatic Rifle. |
Tech 22 | Handgun | A small-caliber, medium-capacity Automatic Pistol with a suppressor attached. |
Rusted Claws | Melee Weapon | Old canine training braces converted into claw Melee Weapons. |
The Handler Class serves as a valuable Support-type Class alongside the Medic, prioritizing team buffs and overall utility rather than direct healing. This makes it an excellent choice for players who have an affinity for dogs or animals in general, enjoy playing summoner-type Classes in games (such as Mechromancer in Borderlands 2 or Corsair in Maplestory), or are newer to the Remnant series.
Medic
And now, let's delve into the final choice for starting Classes in Remnant II - the Medic. Unlike traditional Healers in most games, the Medic not only excels at healing allies, but also possesses the unique ability to enhance an ally's own healing capabilities. Additionally, the Medic is rewarded for successfully fulfilling their role as a healer through the Prime Perk. Without further ado, here are the details of the Medic class:
Name | Type | Description |
---|---|---|
Regenerator | Prime Perk | After restoring 250 Total Health to allies, regain a spent Relic charge. Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases this healing requirement by 50 percent. |
Triage | Archetype Trait | Increases Healing by 50 Percent at Level 10 (5 percent at Level 1). |
Invigorated | Damage Perk | Grants a 25 percent increase to All Damage and 5 percent Critical Chance. Damage increases with Medic Level. |
Benevolence | Team Perk | Increases Relic Efficacy by 15 percent and heals nearby allies for 30 percent of the total healing value, increasing to 60 percent for any ally below 35 percent Max Health. |
Backbone | Utility Perk | Increases the hits Medic can take before losing Grey Health by 2. |
Benefactor | Relic Perk | Increases Relic Use Speed by 20 percent. Relic Use gains -1 Stagger. |
XMG57 'Bonesaw' | Long Gun | An experimental creation made by welding together two different guns, a Heavy Machine Gun with long reload time and a high capacity, but can also overheat. |
Service Pistol | Handgun | A standard-issue sidearm pistol that's designed to be the most 'basic' of basic weapons. |
Steel Flail | Melee Weapon | Unorthodox Melee Weapon that converts momentum into destruction. Has a unique Charge Attack. |
The Medic class in Remnant II offers a unique blend of perks, traits, and starting weapons, which may differ from traditional healer classes. While it still prioritizes survivability and includes damage buffs for a more balanced solo experience, it is not the ideal choice for players who do not plan to engage in online gameplay. However, for players who enjoy supporting roles, playing as healers in MMORPGs, or want to enhance the cooperative experience for all, the Medic class is worth considering. Remnant 2 is set to be released on July 25 for PC, PS5, and Xbox Series X/S.