Starfield, like many other modern RPGs, offers a wide range of interconnected systems that define the player's customizable character and determine the bonuses and abilities they will benefit from during their gameplay. This includes the Traits system, which players will encounter while choosing their character's Background and appearance at the beginning of the game.
Traits differ from skills as they focus more on the character's qualities and relationships rather than their active abilities. Players can choose up to three active Traits at any given time, some of which will unlock new dialogue options and rewards. Fortunately, it is possible to remove a trait in Starfield with some effort, allowing players to carefully consider their choices without being permanently locked in during their playthrough.
Which are the Best Starting Traits in Starfield?
When embarking on a fresh playthrough, players will be granted access to 17 distinct Traits. Determining the optimal Traits in Starfield can be a bit challenging, considering that each possesses its own advantages and disadvantages. For instance, players can acquire a lavish abode but will be obligated to make weekly payments until their mortgage is completely settled. Alternatively, they can cultivate strong ties with a particular faction, but this will inevitably sour relations with others. Consequently, one could argue persuasively for abstaining from selecting any starting Traits at all, since each one carries its own negative consequences. Nevertheless, there are a few Traits that lack the same dual-edged nature as the rest.
Extrovert
The Extrovert trait reduces players' oxygen consumption while exerting themselves when accompanied by a human companion. However, it increases oxygen consumption when traveling alone. As most of Starfield's main story missions involve collaboration with companions, choosing Extrovert is a wise decision, making it one of the top Traits in Starfield.
Hero Worshipped
Hero Worshipped offers players an "Adoring Fan" who can be quite bothersome, especially during their initial introduction. However, the Adoring Fan also brings gifts and extends an offer to join the player's crew. To avoid the fan's constant prattle, players have the option to assign them to an infrequently visited outpost or location. Fortunately, the annoyance is minimal as players will spend very little time in their company.
Raised Enlightened
Choosing either the Raised Enlightened or Raised Universal Traits grants access to a special chest in New Atlantis. However, choosing one of these Traits will prevent players from claiming the chest associated with the other religion. It is possible to remove the Traits after opening the chests, making the decision between them even more important. For detailed instructions on how to do this, players can refer to the provided guides.
Where to Find the House of the Enlightened in New Atlantis (& What's inside the Chest)
Where to Find the Sanctum Universum in New Atlantis (& What's inside the Chest)
Every Starting Trait in Starfield
Trait | Effect |
---|---|
Alien DNA | You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen but healing and food items aren't as effective. |
Dream Home | You own a luxurious, customizable house on a peaceful planet! Unfortunately, it comes with a 125,000 Credit mortgage with GalBank that has to be paid weekly. |
Empath | You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect. |
Extrovert | You're a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone (Can't be combined with Introvert). |
Fresstar Collective Settler | You gain access to special Freestar Collective dialogue options and better rewards from some missions given by the faction. But, crime bounty towards other factions is greatly increased (Can't be combined with any other faction allegiance trait). |
Hero Worshipped | You've earned the attention of an annoying "Adoring Fan" who will show up randomly and jabber at you incessantly. On the plus side, he'll join your ship's crew and give you gifts... |
Introvert | You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when exploring with other human companions (Can't be combined with Extrovert). |
Kid Stuff | Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your Credits home to them every week. |
Neon Street Rat | You grew up on the mean streets of Neon. You gain access to special dialogue options and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased (Can't be combined with any other faction allegiance trait). |
Raised Enlightened | You grew up as a member of the Enlightened. You gain access to a special chest full of items in the House of the Enlightened in New Atlantis, but lose access to the Sanctum Universum chest (Can't be combined with any other religion trait). |
Raised Universal | You grew up as a member of the Sanctum Universum. You gain access to a special chest full of items in the Sanctum Universum in New Atlantis, but lose access to the House of the Enlightened chest (Can't be combined with any other religion trait). |
Serpent's Embrace | You grew up worshipping the Great Serpent. Grav jumping provides a temporary boost to health and oxygen, but health and oxygen are lowered if you don't continue jumping regularly - like an addiction (Can't be combined with any other religion trait). |
Spaced | Your body has become acclimated to space. Health and oxygen are increased when in space but decreased when on the surface (Can't be combined with Terra Firma). |
Taskmaster | Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire. |
Terra Firma | You've never acclimated to space. Health and oxygen are increased when on the surface but decreased when you're in space (Can't be combined with Spaced). |
United Colonies Native | You gain access to special United Colonies dialogue options and better rewards from some missions given by the faction. However, crime bounty by other factions is greatly increased (Can't be combined with any other faction allegiance trait). |
Wanted | Someone put a price on your head and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage. |
Starfield is available now for PC and Xbox Series X|S.