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How to Solve Escape Academy: Ventilation InfiltrationUnlock the Tool Bag
Access the Elevator
Floor One: Cubicle Confinement
Floor Two of Escape Academy presents the Laundry room where our characters continue to struggle with their relentless quest. This captivating game offers an abundance of enigmatic riddles and intricate settings that players must conquer.
Escape Academy's DLC takes the trend to another level. In Escape Academy: Escape from Anti-Escape Island, players find themselves at the end of a successful year of school, only to have their summer vacation abruptly interrupted as their Escape Jet is shot down over an unknown island. This thrilling DLC presents players with the ultimate challenge of escaping the island and uncovering the conspiracy behind their unexpected arrival.
How to Solve Escape Academy: Ventilation Infiltration
Unlock the Tool Bag
Ventilation Infiltration is the subsequent phase of the Escape Academy adventure titled Escape from Anti-Escape Island, following the events of A Juicy Discovery. In this section, players embark on a mission to infiltrate their adversaries' stronghold and seek out their fellow Escapists. The difficulty level of this stage is rated at four, and participants have a time limit of twenty-five minutes to complete it.
Access the Elevator
Enter the ventilation system and navigate through the network of tunnels. Among the assortment of cables, including red, yellow, and blue ones, opt for the yellow cable to proceed. Along the left-hand side of the vents, a small side area awaits, concealing a tool bag. This bag is secured with a combination lock and accompanied by a note inviting players to tackle any wiring issues independently.
Take a closer look at the cables, as they each consist of a varying number of wires. With this in mind, return your attention to the combination lock, which requires three digits to be entered. These digits are represented by different colors - red, blue, and yellow. Match these colors to the corresponding number of wires in each cable to obtain the passcode: 5-4-7. Make sure to retrieve the Screwdriver from the tool bag before proceeding.
Floor One: Cubicle Confinement
Finding the Elevator Schematic
Continue tracing the path of the yellow cable, which will ultimately guide you towards a vent grate. Carefully remove the adjacent maintenance panel and locate the concealed button. After pressing it, the grate will smoothly slide open, granting access to a compact laboratory through which players must crawl.Grab the Quad Code Key from the table adjacent to the underwater windows. Proceed to the central table within the room and employ the Quad Code Key to decode the code exhibited on the table: CONTROLS. Inputting the password into the computer located in the laboratory will grant players access to an Elevator Schematic.
Unlocking the Keyring
Climb back up into the vents. Following the blue cable leads players to another vent grate. Unscrew the maintenance panel next to it, open it, and then climb down. By the windows, there is a locked crate. Search the room for the notes with these three clues:
(1 of 3) | The second digit is three times the first digit |
(2 of 3) | The third digit is one less than the second digit |
(3 of 3) | The first digit is three less than the third digit. |
Doing the math on this gives players the passcode: 2-6-5. Once the crate opens up, grab the Keyring from inside.
Solving the Breaker Box
Climb back into the vents. Follow the red cable to another vent grate. Remove the screws and activate the button inside to open it, then crawl through. You will enter a room with an Elevator and a breaker box.
The Elevator has certain security measures that need to be disabled. Use the Breaker Box to accomplish this. Unlock the Box with the Keyring and refer to the Elevator Schematic to locate the Call Button switch. Proceed to turn off all the switches except for the Call Button Switch. The most efficient method is to press the X on the left, followed by the X in the center.
Call the elevator and take it to the first floor.
Floor Two: Laundry
The first floor comprises an office area with numerous cubicles. Adjacent to a printer, an Office Memo can be found, which should be obtained. It is essential for players to locate multiple ID Cards, which can be found on the top of each computer monitor.
Among the occupied cubicles, one belongs to a character named Violette. Violette can be seen sitting at her desk with headphones on, engrossed in loud music. Players still require Violette's ID Card. To acquire it, proceed to the desk of the Hypnotist and retrieve the Hypno-Muzak CD. Return to Violette's cubicle and insert the CD into her computer tower. This will cause her to fall asleep, granting players the opportunity to obtain her ID Card.
Players should now have an Office Memo and the following characters’ ID Cards:
Hachiro
Lilian
Mordred
Riaz
Troy
Violette
There is a note on Yusuf's desk indicating the concealment of his ID card. Furthermore, his cubicle is adorned with numerous foosball mementos. Additionally, the number eighteen is cleverly tucked away in multiple locations. It is crucial to keep this in mind.
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Foosball Puzzle
Players on the second floor will stumble upon a Foosball Table, where they can acquire Yusuf's ID Card. In order to accomplish this, they must ensure that the overall score on the Foosball Table adds up to eighteen. An example of a potential solution is as follows:
Pole One (Top) | Right |
Pole Two | Center |
Pole Three | Center |
Pole Four | Left |
Pole Five | Right |
Pole Six | Left |
Pole Seven | Left |
Pole Eight (Bottom) | Left |
Yusuf's ID Card will fall through a slot in the Foosball Table once the puzzle's been solved. Grab it before continuing to the next puzzle.
Employee of the Month Board
An Employee of the Month board is located next to the elevator. Unfortunately, all the pictures on the board have fallen to the ground. It is important for players to gather the fallen pictures and place them back on the board. By doing so, they will be able to access the employee numbers and names associated with each picture. It is worth noting that all the pictures are identical in appearance. To confirm whether the pictures have been placed correctly, players can check if the dot next to the employee name turns blue.
Entering the Laundry Room
The Office Memo reveals that only employees with ID numbers #4713, #6912, and #4953, specifically Yusuf, Violette, and Hachiro, are permitted entry into the Laundry Room. To gain access, players must insert their ID Cards in the same order as listed in the memo. After entering, they can locate a Scientist Costume and proceed to the third floor to find the remaining Escapists. Completing this task, known as Ventilation Infiltration, will unlock the next level.
Escape Academy is out now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.