Game Changers: Unveiling the Power of Bite-sized Gaming

Game Changers: Unveiling the Power of Bite-sized Gaming

Farsiders Dev Challenges Gaming Norms: Embracing shorter playtime, the developer explores the benefits of shorter sessions inspired by roguelike games Discover a refreshing approach to gaming with Farsiders

There has been a growing trend towards longer and more extensive games that can consume hours upon hours of time. While there is nothing inherently problematic with that, Farsiders sets out to provide players with a more focused gaming experience. As an action RPG, Farsiders could have easily included countless hours of repetitive content, grind-heavy gameplay, and seasonal battle passes. However, Thai indie game studio Gambit Ghost has a different goal in mind – they want to cater to players who are not seeking a massive time commitment.

In an interview with Game Rant, Farsiders developer Tanakom Viphavaphanich discussed the team's perspective on game length. Their own personal experiences as busy individuals with limited gaming time motivated them to create a game that can be enjoyed in shorter and more casual gaming sessions. Nevertheless, they also acknowledge that there is undoubtedly a market for larger games, recognizing the immense accomplishment of games like Elden Ring in terms of game development.

Farsiders Doesn't Want To Be A Time Sink

Game Changers: Unveiling the Power of Bite-sized Gaming

When considering Farsiders' sources of inspiration during development, Viphavaphanich mentioned acclaimed single-player games like God of War and Uncharted that have straightforward narratives. These titles are known for their compelling stories and can be completed relatively quickly compared to other high-budget games. This aspect is often appreciated by players who prefer story-driven experiences, as it can be exhausting to unravel a storyline over the course of 60 hours when it could have been conveyed in only 10.

As we grow older, we find ourselves with less time for gaming. Take Elden Ring, for example—I long to play it, but unfortunately, I don't have the available time. Many games catch my interest, but their sheer scale makes it difficult for me to find the necessary hours to invest. Games like God of War or Uncharted, with their linear narratives, are the ones that inspire me. These games require less time on repetitive tasks and exploration, allowing players to complete and thoroughly enjoy the entire experience in just eight to ten hours. Such concise experiences have become less common in recent years, which is why we wanted to attempt something similar with our game.

Although Farsiders does offer progression mechanics, a talent tree, and a grimoire filled with collectible spells, the game does not require players to engage in repetitive grinding to advance. Instead, the focus lies on exploration and following the narrative, allowing each sequence to hold greater significance. By eliminating the need to dedicate numerous hours to grinding for specific items or leveling up, players are granted the freedom to concentrate on what truly matters: the gameplay and the story.

Farsiders Looks To Roguelike Games For Their Shorter Sessions

Game Changers: Unveiling the Power of Bite-sized Gaming

Viphavaphanich appreciates the grandeur and complexity of massive open-world games like Elden Ring and understands the allure for developers to embark on such ambitious projects. The process of constructing a vast virtual playground teeming with diverse activities and engaging content is undeniably rewarding. However, smaller indie studios often face limitations in terms of both resources and time, making it challenging for them to undertake such monumental endeavors.

I understand the desire of developers to include as much content as possible in a sandbox game, but for those who have limited time, it can be difficult to fully immerse themselves in the game. Farsiders aims to address this issue by providing a game experience that can be enjoyed in short bursts, allowing players to play for just 20 or 30 minutes if they choose. It is not a roguelike game like Hades, but Viphavaphanich drew inspiration from such games that cater to players with limited time. Unlike games like Diablo 4 and Path of Exile that can consume countless hours, Farsiders offers a refreshing break from the time-consuming nature of the genre. While the studio does have plans for future DLC and sequels, Farsiders will maintain its easily approachable and linear format.

Farsiders releases July 19 on PC.