Grave Seasons gained immense traction on social media due to its unique and captivating premise in the farming simulator genre. In addition to cultivating their farms and engaging in romantic relationships with NPCs, players will also play the role of detectives, snooping around town to uncover the identity of a potential serial killer. Game Rant had an insightful conversation with the project's lead developers, Son M. and Emmett Nahil, about the origin of this intriguing concept and their sources of inspiration.
During the interview, the developers shared a fascinating tidbit about the game's inception. Although the game borrows elements from various popular titles, such as Stardew Valley, its primary inspiration came from a rather unexpected source: Harvest Moon: Save the Homeland for PlayStation 2.
Harvest Moon: Save the Homeland, originally released in 2001, revolutionized the farming simulator genre that it helped create. This game differs from other titles in the series by introducing a time limit. When the player accepts their family's plea to take over the family farm, they discover that the village is slated to be demolished and transformed into a theme park within a year's time. To save the village, the player must interact with the locals and follow various character-driven storylines, which adds a sense of urgency to an otherwise tranquil game. This is precisely what the developers of Grave Seasons drew upon for their creation.
Grave Seasons Brings Stakes to the Farming Simulator Genre
Grave Seasons breaks the mold of traditional farming sims by introducing stakes and a sense of urgency to the gameplay. The team at Perfect Garbage recognized the potential for deeper storytelling in the genre and aimed to elevate the experience for both longtime fans and newcomers. With a clear ending in sight, players are driven to succeed and make the most of their time on the farm. This fresh take on a beloved genre is sure to excite and engage players of all levels.
Our focus with Perfect Garbage was to create a game that balanced both the management sim and narrative aspects. Unlike other life sims, we aimed to have a definitive end to the game. While we do cater to fans of farming simulators, we also hope to attract those who may not be interested in the genre's lack of stakes or endpoint. Emmett shared that as a narrative-focused person, he initially brushed over farming sims, but he is excited to create more thorough storylines in the genre to draw in players like himself.
The developers of the game are placing a strong emphasis on replayability. They understand that after a player has completed a farming simulation game once, it can be difficult to find motivation to play it again. To address this issue, Perfect Garbage has implemented a unique feature: the killer will be different every time the game is played. This approach aims to create a level of complexity that can't be fully experienced in just one playthrough. It will be fascinating to see how this game stacks up against other farming simulator games in this regard.