Final Fantasy 7 Rebirth is a vast world, offering a plethora of encounters and activities for Cloud and his team. Each completed encounter grants experience points, aiding in leveling up and unlocking various benefits. This game stays true to the genre and series it belongs to by following these conventions. Players may wonder, how far can Cloud and his party progress in levels?
Reaching the maximum level in Final Fantasy 7 Rebirth is no easy feat. It requires a significant amount of time and effort from Cloud and the party, as they must engage in nearly every aspect of the game multiple times. This guide will detail the maximum level achievable and provide a general roadmap on how to get there.
What is the Maximum Level in Final Fantasy 7 Rebirth?
final-fantasy-7-rebirth-game-start - What is the Maximum Level in Final Fantasy 7 Rebirth?
Reaching the Level Cap in Final Fantasy 7 Rebirth:
In Final Fantasy 7 Rebirth, the maximum level is Level 70, which is twenty levels higher than the previous game, Final Fantasy 7 Remake. This increase in level cap is justified due to the larger world size and additional side content.
Reaching level 70 in Final Fantasy 7 Rebirth can be a challenge, as it requires some effort from players. One important thing to remember is that the difficulty level you choose will affect the amount of EXP you gain.
In FF7 Rebirth, all difficulty levels will require some grinding to reach the level cap. However, playing on Easy will need more grinding compared to Normal or Hard. So, if you want to reach the level cap, it's best to stick to Normal or Hard difficulty levels.
Make sure to complete all Points of Interest (POI) in each region. Not only will you gain EXP, but you may also unlock special opportunities once specific conditions are met. For example, boss fights such as Rebirth's Quetzalcoatl provide unique challenges.
It's important to differentiate between different types of EXP. Party and Craftsmanship EXP are separate from general level EXP. While leveling up in these areas is crucial, they do not directly impact individual levels.
Does Cloud Start at Level 1 in Final Fantasy 7 Rebirth?
final-fantasy-7-rebirth-chapter-3-walkthrough1 - Does Cloud Start at Level 1 in Final Fantasy 7 Rebirth?
To earn the Grind it Out Trophy in Final Fantasy 7 Rebirth, players need to focus on leveling up Cloud. Just like in Remake, Cloud does not start at level 1 in Final Fantasy 7 Rebirth. Instead, he begins at level 15 or higher, depending on whether the save files from the demo have been transferred. Even if the save file is used, players can replay the early parts of the game to gain more experience points before progressing to Kalm and the Grasslands.
Chadley in Final Fantasy 7 Rebirth - How to Get the Grind it Out Trophy in Final Fantasy 7 Rebirth
Each member of the party will level up alongside Cloud. The 'Grind it Out' trophy is earned by reaching Level 70 with an ally, which can require a lot of effort. It is highly recommended to achieve this in Hard mode, just like with Cloud. Follow these steps to reach Level 70:
Make sure to finish all tasks in each region by visiting every node on the world map. Each node represents a different task that your party can complete. Once all nodes are filled, you'll know you've done everything there is to do in that region.
Don't forget to take advantage of everything Chadley has for you. The combat simulator is a great tool to use for grinding and improving your skills.
Utilize the Musclehead Colosseum to grind out as many levels as possible.
Editor's P/S:
This article provides a comprehensive guide to leveling up in Final Fantasy 7 Rebirth. It clearly explains the maximum level achievable (Level 70) and offers a roadmap for reaching it. The emphasis on completing Points of Interest and taking advantage of the combat simulator and Musclehead Colosseum is particularly helpful.
One aspect that could have been elaborated on is the impact of difficulty level on the amount of EXP gained. While it is mentioned that Easy difficulty will require more grinding, it would be beneficial to provide more specific details on the EXP differences between the various difficulty levels. This would allow players to make informed decisions based on their desired level of challenge and progression speed.