The combat director of Final Fantasy 16 and former Capcom developer, Ryota Suzuki, considers the upcoming RPG to be his "personal masterpiece." Set to release on the PS5 in June, the game has generated much excitement and anticipation. Fans had the opportunity to explore a comprehensive demo of Final Fantasy 16 earlier this month, which allowed them to experience various aspects of the game, including its new action-RPG combat system, reminiscent of games like Dragon's Dogma and Devil May Cry 5. This similarity is no coincidence, as Ryota Suzuki, the combat designer for Final Fantasy 16, also worked on these titles during his time at Capcom. With his expertise and experience, Suzuki believes that Final Fantasy 16 is among the best games he has ever worked on.
During a Japanese livestream held by Square Enix to address the fans, Ryota Suzuki expressed his belief that Final Fantasy 16 is his "personal masterpiece" after 25 years of designing action games. Notably, Suzuki and the Square Enix team focused on creating a battle system that would be accessible to newcomers and those unfamiliar with the action game genre.
Suzuki expressed his hope that even those who have never played this genre before would give the RPG a try, as it provides an opportunity to experience the appeal of action games. Final Fantasy 16 incorporates various equippable rings that make the game easier for players, such as allowing for automatic dodging of most attacks or automating commands for Torgal.
The transition from turn-based to action combat in Final Fantasy 16 has sparked mixed reactions among fans. Some criticize this change, considering it incompatible with the series, while others are receptive to the franchise exploring new directions. Regardless, this game has the potential to ignite discussions about the innovative elements that Square Enix's RPG can bring to the genre. Final Fantasy 16 is set to release on June 22, exclusively for PS5.
Source: VGC