Enhanced Score Limit and Significant Minimap Update in Call of Duty: Modern Warfare 3 Patch

Enhanced Score Limit and Significant Minimap Update in Call of Duty: Modern Warfare 3 Patch

Introducing the latest patch for Call of Duty: Modern Warfare 3! Experience enhanced stability, improved gameplay, updated maps, new modes, weapons, and cosmetics Dive into the action-packed multiplayer and thrilling zombie gameplay Get ready for an unforgettable gaming experience

A new update has been released for Call of Duty: Modern Warfare III, bringing with it some important improvements. Firstly, the score limit for Team Deathmatch has been increased from 75 to 100, giving players more opportunities to engage in thrilling battles.

Furthermore, an issue with the minimap in multiplayer matches has been fixed. Now, players will be able to see if an enemy is positioned above or below them, offering a valuable advantage in their strategic gameplay. This bug has been present since the game's release on November 10, and fans will undoubtedly be pleased to see it finally resolved.

The update addresses graphical problems, such as the occurrence of blank titles on the Call of Duty HQ home screen. In terms of the campaign, Activision has provided a fix that ensures players receive completion rewards for finishing the game, even if they close it while the credits are playing. Additionally, Activision has announced that an "experimental playlist" will be introduced to Modern Warfare III in the near future, which will include enemy player outlines. Further information about this mode will be revealed soon.

Activision has confirmed that the planned update, which was expected to include improvements to player movement, weapon balance changes, and enhancements for Zombies, will not be happening due to unforeseen issues. However, some weapon-balance changes have been made in this update. The MCW, BAS-B, MTZ, Renetti, and TYR weapons now have increased hipfire control during sustained fire.

You can see the full patch notes below, as shared on Activision's website.

Modern Warfare III November 15 Patch Notes

COD HQ

Players will no longer encounter a blank screen where MWIII tiles are expected.

The issue with console players experiencing disbanded parties containing a split-screen player when cross-launching from one game to another has been resolved.

The issue for PC players, where selective installs were not accessible to play after the installation was finished, has been fixed.

A fix has been implemented to address the application start-up crashes.

STABILITY & PERFORMANCE

PC Players with NVIDIA GeForce RTX 40 Series GPUs can now take advantage of DLSS 3 in all modes of Call of Duty Modern Warfare III. With DLSS NVIDIA Super Resolution and Frame Generation, DLSS 3 significantly boosts performance by up to 1.8X, enhancing your PC gaming experience.

Resolved an issue where console Players were experiencing an error when receiving Party invitations.

Addressed a bug where certain items in the Battle Pass were causing console Players to be redirected to the Main Menu.

Resolved a bug in which some Players were kicked back to the MultiPlayer lobby after attempting to matchmake in any Playlist.

Addressed account-based issues that prevented offline play.

CAMPAIGN

STABILITY & PERFORMANCE

Fixed a crash that PC Players were experiencing during the game’s restart sequence after an update.

Addressed a glitch that caused Players to encounter an error message while attempting to launch Campaign.

Resolved an issue causing DEV ERROR 12510 after attempting to start the Operation 627 mission.

Fixed a bug that forced Players to skip cinematic cutscenes when a controller was disconnected.

Fixed multiple gameplay-related crashes in the Oligarch mission.

Resolved a crash that occurred after deploying a Cruise Missile in the Reactor mission.

GAMEPLAY

The Player will now receive the appropriate completion rewards even if they close the application during the Credits sequence.

The 141 Ready Achievement will now accurately track the lowest difficulty selected to complete a mission.

The bug causing the Ziplines and Ascenders on the map to lose functionality after canceling a climb animation has been resolved.

The issue preventing the Player from interacting with Equipment pickups while quick-drawing a Handgun has been addressed.

MULTIPLAYER

UIX

Bug Fixes:

- The elevation of enemy players on the Minimap will now be accurately displayed.

- Resolved an issue where Playlists would unexpectedly vanish from the Main Menu for certain console Players.

Prompt to View Gamercard on the Scoreboard now functions as expected for console players.

Promoting a Player to Party Leader will no longer allow them to attempt to matchmake for locked Playlists.

PROGRESSION

An issue regarding the unlocking of Bolt Attachments for the KATT-AMR (Sniper Rifle) at the expected Weapon Level has been addressed.

New requirements have been introduced for the Priceless Camo challenge for the WSP Swarm (Submachine Gun). Players need to obtain 10 Operator Double Kills while in Tac-Stance.

Resolved issues that prevented several Challenges from tracking completion progress.

Corrected unlock challenge tracking conditions for BBQ (Operator).

MAPS

In the Search and Destroy mode, TerminalPlayers are no longer able to plant at the A bombsite from an unintended location.

In the Invasion mode, Popov PowerPlayers will no longer spawn in enemy territory.

MODES

Team DeathmatchIncreased match score limit from 75 to 100.

Ground WarAddressed an issue causing DEV ERROR 841 during normal gameplay.

WEAPONS & ATTACHMENTS

MCW (Assault Rifle)Increased hipfire control during sustained fire.

BAS-B (Battle Rifle)Increased hipfire control during sustained fire.

Increased hipfire control during sustained fire.

MTZ Interceptor (Marksman Rifle)Increased hipfire control during sustained fire.

Renetti (Handgun)Increased hipfire control during sustained fire.

JAK Ferocity Carbine Kit (Conversion Kit)Thermo-Optic X9 and SZ VORTEX-90 Optic Attachments can now be toggled as expected.

TYR (Handgun)Increased hipfire control during sustained fire.

Odin’s Judgement (Trigger Action)Decreased trigger response time to the intended 210ms duration.

COSMETICS

The audio for the Gun Screen will now play correctly when the preview button is pressed.

Tracer Pack: Hellsing Operator Bundle has been updated to fix a bug where Alucard's handgun was missing in the Operator preview.

ZOMBIES

GAMEPLAY

Resolved an issue in Act 2 where missions would not automatically queue while the player was in the game.

STABILITY

Rectified a crash occurrence when players accessed the Store or Progression tab in the Launcher Menu while in the queue.

Various stability and map fixes.

Editor's P/S

As an enthusiastic fan of Call of Duty: Modern Warfare 3, I am thrilled about the latest patch released for the game. The enhanced score limit for Team Deathmatch from 75 to 100 is a welcome change that will allow for more intense and longer matches. This will give players more opportunities to engage in thrilling battles and strategic gameplay.

The fix for the minimap issue is also a significant improvement that will greatly enhance the gameplay experience. Being able to see if an enemy is positioned above or below you can provide a valuable advantage and make for more tactical and exciting matches. This bug has been present since the game's release, and I am glad to see it finally resolved.

Overall, this patch addresses many of the concerns and issues that players have been facing, and it is a testament to Activision's commitment to improving the game and ensuring a great experience for its fans. I am excited to jump back into Modern Warfare 3 and experience the enhanced gameplay and stability that this patch brings.