Assassin's Creed Red Rumored to Borrow Inspiration from Sekiro, Leaker Suggests

Assassin's Creed Red Rumored to Borrow Inspiration from Sekiro, Leaker Suggests

Ubisoft leaker, j0nathan, reveals exciting details about Assassin's Creed Red Prepare for a Japan-set adventure with two Sekiro-inspired gameplay elements: a grappling hook and posture meter Get ready to immerse yourself in thrilling new gameplay mechanics!

Article Key Points

Assassin's Creed Red is rumored to feature gameplay elements similar to Sekiro, including a grappling hook and posture bar that can be filled to destabilize enemies.

According to a reliable Ubisoft leaker, the game is said to feature a world that surpasses the size of Assassin's Creed Valhalla, yet falls short of the expansive world found in Odyssey. In an effort to enhance immersion, Ubisoft may opt to minimize map markers. Additionally, players will be equipped with various stealth tactics, such as concealing themselves in tall grass, dousing torches to create hiding spots, enlisting spies, and even assuming a prone position.

According to a well-known Ubisoft leaker, Assassin's Creed Red will incorporate two gameplay elements that closely resemble those found in Sekiro: Shadows Die Twice. This leak also revealed various other previously undisclosed details about the upcoming game. As this information surfaced, a separate report suggested that one of the protagonists in Assassin's Creed Red will be a samurai named Yasuke.

The first installment of the popular franchise set in Japan is expected to introduce an additional playable character. This second protagonist was already depicted in artwork that circulated online in October. This image was discovered by YouTuber j0nathan, who has a favorable track record with uncovering Ubisoft news. At the time, j0nathan mentioned that the character in question was a shinobi named Naoe.

Assassin's Creed Red May Feature a Grappling Hook and Posture Meter, Similar to Sekiro

A French leaker has recently uploaded a YouTube video revealing an abundance of fresh details about Assassin's Creed Red. The video, which has a runtime of almost 20 minutes, delves into various previously unreported aspects of the game. One notable claim made by the leaker is that the upcoming mainline Assassin's Creed installment will introduce a grappling hook, akin to the one featured in Sekiro. Furthermore, the leaker suggests that the combat in Red will incorporate a posture bar, allowing players to destabilize enemies by filling it, as stated in a translation of their remarks shared by Reddit user Cygus_Lorman.

According to the YouTuber, Red will feature a larger world compared to Assassin's Creed Valhalla, although its map size will still be smaller than Odyssey's. Additionally, Ubisoft is reportedly testing the removal of excessive map markers, a traditional element of the series. As for new elements, Red will allegedly introduce the ability to go prone, extinguish torches to create concealed hiding spots, and recruit spies.

All Assassin's Creed Red Features Leaked by j0nathan

New and returning stealth mechanicsExtinguishing torches to create hiding spots

Going prone as an alternative to crouching

Hiding in tall grass

Sekiro-like gameplay elementsGrappling hook

Enemy posture meter

Ubisoft could opt for a map size larger than Valhalla, yet smaller than Odyssey. In the pursuit of enhancing player immersion, the company may consider reducing the number of map markers. Additionally, players can expect a plethora of new and familiar gadgets, such as bells, smoke bombs, shuriken, and kunai.

Players will have the option to either eliminate camp commanders for loot or spare them and recruit them as spies. These recruited spies will then supply the player with valuable mission-related intelligence. The spy system is said to be incorporated into the game's camp liberation mechanics, which are reminiscent of those featured in previous Ubisoft games. Each camp in Assassin's Creed Red will supposedly have a commander, offering players the choice to kill for rewards or spare for recruitment.

The YouTuber also mentioned that Red will pit players against ashigaru, a type of infantry from feudal-era Japan traditionally armed with matchlocks, primitive rifles. Additionally, the game will be filled to the brim with gadgets, including kunai, shuriken, smoke bombs, and even bells, whose purpose remains unclear. Some recent developments also indicated that Assassin's Creed Red will replace modern-day segments with a story set in the final decade of the 21st century, but j0nathan did not reflect on those claims.

Assassin's Creed Red Rumored to Borrow Inspiration from Sekiro, Leaker Suggests

Assassin's Creed

Assassin's Creed is a popular action-adventure stealth series created and published by Ubisoft, in collaboration with its numerous first-party studios. Since its initial release in 2007, the franchise has expanded to include 12 primary installments, with the latest games adopting an open-world RPG format. Each game in the series generally explores significant historical periods, such as the Italian Renaissance, the Crusades, or the French Revolution, while highlighting the enduring clash between the freedom-seeking Assassins and the order-seeking Knights Templar.

Editor's P/S

As a Gen Z netizen, I am incredibly excited about the upcoming Assassin's Creed Red. The rumored inclusion of gameplay elements from Sekiro, such as a grappling hook and posture meter, has me particularly intrigued. I've always been a fan of the Assassin's Creed series, but I've also been a bit critical of its recent entries. I felt like the games were starting to become a bit too formulaic, and I was hoping for something new and different.

The rumored changes to the gameplay mechanics in Red sound like a step in the right direction. The grappling hook will add a new level of verticality to the game, and the posture meter will make combat more challenging and strategic. I'm also excited about the prospect of a larger world than Valhalla, but one that is still smaller than Odyssey. I think this will be a good compromise, as it will give players more to explore without making the game feel too overwhelming.