Unearth the Mysteries: Mastering Diablo 4's Enigmatic Cellars of Kehjistan

Unearth the Mysteries: Mastering Diablo 4's Enigmatic Cellars of Kehjistan

Unearth the enigmatic depths of Kehjistan's cellars, a labyrinth of secrets, challenges, and riddles Brave the treacherous Amber Sands, Caldeum, Ragged Coastline, Scouring Sands, and Southern Expanse Prepare for an unparalleled adventure in Diablo 4's hidden underworld

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Facts About Kehjistan

The Cellars of Kehjistan

The Diablo franchise has continually enhanced its setting and storyline, and the latest game installment now offers players a vast open world to delve into. Diablo 4 presents numerous brutal attractions amidst the devastated landscapes of Sanctuary, including dungeons, PvP zones, and Cellars.

Cellars are compact "mini-dungeons" that showcase elite foes and occasionally present special missions, puzzles, or rare bosses. These can be discovered throughout the expansive realm of Diablo 4, including within the southern region of Kehjistan – a zone typically encountered towards the end of players' journeys.

Facts About Kehjistan

Unearth the Mysteries: Mastering Diablo 4's Enigmatic Cellars of Kehjistan

Kehjistan, located in the southern region of Sanctuary, is one of two provinces on the map. Unlike its neighboring province, Hawezar, which is largely covered in jungle and swamp, Kehjistan is characterized by vast deserts with scattered dunes. While it lacks major cities, Kehjistan boasts several smaller settlements equipped with waypoints and Healers. Among these, the coastal city of Gae Kul stands out as the largest settlement in the area.

Kehjistan's environment is marked by scorching temperatures, arid conditions, and sandy dunes. As a result, it is home to various hostile creatures such as scorpions, snakes, and other insects. In addition to these natural adversaries, Kehjistan also harbors a mixture of bandits, demons, and followers of Lilith who pose threats to the human inhabitants of the region.

The Cellars of Kehjistan

: Essential Potions for Exploring this Area

When embarking on adventures in this particular region, it is crucial to have effective elixirs at hand. The top choices for combating the enemies here, who often summon infernal creatures, are the potions of Demon and Man-Slaying. These elixirs prove especially useful as most of the adversaries encountered are humans with the ability to summon hellish spawn. In addition, a significant runner-up in terms of importance is the elixir of Poison Resistance, which serves as a strong defense against insects, bugs, and various mutants found in this area. Rest assured, with these handy potions, you will be well-prepared to face the challenges that lie ahead.

Unearth the Mysteries: Mastering Diablo 4's Enigmatic Cellars of Kehjistan

Scattered throughout the deserts, cliffsides, and ruins of Kehjistan, there are a total of 27 cellars. Due to the geographical layout of the region, locating and accessing a few of these cellars may prove to be quite challenging. To successfully explore these hidden treasures, one must be prepared to thoroughly search the barren desert and navigate through obstacles such as fallen marble columns, sometimes by leaping over them or by crouching to pass underneath.

Amber Sands

Zone Perks for Tree of Whispers Aligned Players

For those dedicated players who have successfully completed the main quest storyline and have chosen to align themselves with the mighty Tree of Whispers, there are countless opportunities awaiting in this zone. With the added benefit of ever-changing events, it is crucial to keep a watchful eye on the map as it will consistently pinpoint key locations such as Cellars and other areas where valuable Grim Favors can be collected.

Amber Sands

Name

Location

Description

Blighted Barrow

East of the Altar of Ruin and northwest of Alcarnus.

Demons and their minions of a variety of sizes and difficulty levels.

Bone Dust Hollow

Directly east of Alcarnus.

As the name implies, mostly skeletons of varying difficulty. Quaff a Potion of Undead Slaying if one is available.

Festering Tunnel

Ride or run due west of the Altar of Ruin.

A big maggot nest, with plenty of elites and normal enemies.

Foul Grotto

Southeast of the Altar of Ruin, west of the NPC Mahjoob and their side quest "Unsafe Travels."

Defiled and Shambling Corpses along with a nest of maggots.

Maneater's Lair

Follow the road that leads north from the Altar of Ruin to the border of the zone.

Cannibals and their minions, including some big ones that charge and stun.

Ravaged Ruins

East of Caldeum, but more easily accessible from Tarsarak in the Scouring Sands.

Abominations with lightning and shadow power, so an elixir of resistance for either would help.

Caldeum

The expansive remains of Caldeum may appear as a typical city on the map, but it is anything but conventional. This once-thriving metropolis now lies in ruins, teeming with dungeons, cellars, and intriguing side quests, all while being overrun by Demons, Knights, and Cultists. The entire atmosphere of the city exudes an urban aesthetic, with a convenient waypoint and limited services available in the Imperial Library.

Name

Location

Description

City Armory

In the southern part of the Residential District on the west side.

An old storeroom filled with Knights and their fallen variants.

Derelict Tunnel

South of the Forgotten Overlook on the southern border of the zone.

Bandits and their many variants, with both, ranged and melee skills.

Knight's Lodging

Fight into the ruins of Caldeum, it's on the south side of town.

Dreadknights, Invokers, and related corrupted former holy figures.

Penitent Temple

In the far western corner of town; follow the street from the Foul Cistern.

Demons, including Balrogs and Soul Eaters.

The Deserted Textile Shop

On the southeastern side of town on the west side of the bazaar.

Undead and demons along with their spawn.

Ragged Coastline

Having a mount in this area is beneficial as it encompasses more than just the coastline and is equipped with a sole waypoint situated in the far eastern corner. The Fields of Hatred border the small town of Denshar, which serves as the closest waypoint on the eastern side of this zone.

Name

Location

Description

Festering Burrow

Next to the Scorched Plateau, south of Uldur's Cave.

Maggots, spiders, and other various forms of wildlife along with some elites.

Forgotten Outpost

North of the quest "Unusual Ore." Climb up the cliff face to reach it.

Corpses and Skeletons of virtually all varieties with both bows and swords.

Ravan’s Folly

South of the Forgotten Ruins, the entrance is on the eastern side.

Humans, but tough ones, like Bonesnappers and Blackguards.

Sodden Burrow

Right next to the coastline, north of the Howling Stronghold.

Marauders along with their minions, with plenty of elite enemies.

Scouring Sands

Name

Location

Description

Groundskeeper’s Shed

Ride northeast from Tarasak to the Exalted Terrace. It's on the eastern side.

Break up the ritual by killing low-level Mother's Chosen and then working up to the elites.

Foul Den

Jirandi, in the zone of Dry Steppes, has a convenient waypoint. Head south to find this cellar near the border.

Banshees and Corpse-type enemies of varying levels.

Forlorn Cavern

Easiest to run west of Tarsarak, which has a waypoint.

A cultist den with Mother's Chosen and their minions, both demon and human.

Hellish Pit

Also, in the Exalted Terrace complex, but on the western side of town, a hole in the ground next to the Fading Echo dungeon.

Hellions, Wardens, and several elites helping them out, similar to the nearby dungeon.

Raider’s Mine

Southwest of Tarasak, on the west side of a ridge.

A mine filled with Bandits, Bonesnappers, and other hostile undead and humans.

Rancid Vermin Nest

Ride northeast from Tarasak, but after rounding the turn, stay to the west, and ride to the border of the zone.

Maggots, Hellions, and other troublesome critters, just like the name describes.

Sandy Ruins

Head to the Exalted Terrace again, but stop just outside the entrance.

Corpses, a lot of them, along with several of an elite level.

Southern Expanse

Name

Location

Description

Hakans Hot Spring

Ride southwest of Denshar, it's just north of the quest "Zakarum's Plight."

Spider-like Abominations and other weird undead and Zombie enemies.

Marauders Hideaway

Follow the road south from Gae Kul, it's just outside the city limits.

Throatslitters mostly, but also Marauders, of course.

Webbed Den

Head north from Gae Kul and stay to the right.

Spiders, as the name suggests, include elite and mutated variants.

Wicked Sanctum

Just south of the Dilapidated Aqueducts, next to Caldeum.

Cultists and their reptile pets, along with a lone survivor begging for help.

Diablo 4 is available now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.